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	<title>Aardvarchaeology</title>
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	<link>http://scienceblogs.com/aardvarchaeology</link>
	<description>Archaeology, skepticism, Sweden, books, music, history.</description>
	<lastBuildDate>Tue, 18 Jun 2013 12:20:30 +0000</lastBuildDate>
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		<title>First 4-Wheel Wagon In Swedish East Coast Rock Art</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/06/18/first-4-wheel-wagon-in-swedish-east-coast-rock-art/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/06/18/first-4-wheel-wagon-in-swedish-east-coast-rock-art/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 12:20:30 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Bronze Age]]></category>
		<category><![CDATA[bronze age]]></category>
		<category><![CDATA[rock art]]></category>
		<category><![CDATA[transportation. archaeology]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3549</guid>
		<description><![CDATA[Bronze Age rock art along Sweden&#8217;s south-east coast is rich but not as varied as that of the famous west-coast region. One motif that we have been missing is the four-wheel wagon. It isn&#8217;t common anywhere except on one site, Frännarp in inland Scania (below right), but we have had none whatsoever where I am.&#8230;]]></description>
				<content:encoded><![CDATA[<p>Bronze Age rock art along Sweden&#8217;s south-east coast is rich but not as varied as that of the famous west-coast region. One motif that we have been missing is the four-wheel wagon. It isn&#8217;t common anywhere except on one site, Frännarp in inland Scania (below right), but we have had none whatsoever where I am.</p>
<p><div id="attachment_3551" class="wp-caption alignright" style="width: 264px"><a href="http://scienceblogs.com/aardvarchaeology/files/2013/06/image440.gif"><img src="http://scienceblogs.com/aardvarchaeology/files/2013/06/image440.gif" alt="Wagons at Frännarp in Scania" width="254" height="722" class="size-full wp-image-3551" /></a><p class="wp-caption-text">Wagons at Frännarp in Scania</p></div>The other day we got our first wagon: at the rich classical site of Himmelstalund on the outskirts of Norrköping in Östergötland province. According to period convention, it is depicted in a flattened perspective with the wheels seen from the sides and the carriage from the top. The drawbar is cut by a later ship (off camera), and it appears that there were never any draught animals. The wagon probably dates from the centuries about 800 BC.</p>
<p>This rock art is carved into the smooth surfaces left by the inland ice. The paint and chalk is recent. The red-painted figure above the Himmelstalund wagon is a pair of incomplete foot soles or shoes. The thin chalk lines represent two ships that appear to have been mostly weathered away before the wagon was carved. People returned to these panels and made additions for centuries.</p>
<p>Note that the person who painted the foot soles didn&#8217;t see the wagon or the faint ships! This shows how important it is to return to rock art panels regularly with skilled personnel for renewed study. In this case I can take a small amount of avuncular pride in the find, because Theres Furuskog is a long-time collaborator of mine who has done GPS surveying, fieldwalking and metal-detecting with me on many sites in Östergötland and Södermanland. She has also worked for years with cleaning and painting rock art. Her find is a prime example of how important it is to employ educated, intelligent and experienced people for such tasks.</p>
<p><i>Another fine first in east-coast rock art was the <a href=http://scienceblogs.com/aardvarchaeology/2011/09/01/sun-horses/ >sun horse of nearby Gärstad</a>, found in 2011.</i></p>
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		<title>Swedish Metal Detector Legislation: No Improvement In Sight</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/06/17/swedish-metal-detector-legislation-no-improvement-in-sight/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/06/17/swedish-metal-detector-legislation-no-improvement-in-sight/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 12:20:40 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[amateur]]></category>
		<category><![CDATA[archaeology]]></category>
		<category><![CDATA[metal detectors]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3545</guid>
		<description><![CDATA[Despite loud (and in my opinion, well argued) opposition to the Swedish restrictions on metal detector use by honest amateurs, our authorities are sadly not coming round to anything resembling the Danish legislation that works so well. My friend and fieldwork collaborator Tobias Bondeson is a skilled amateur detectorist who regularly publishes scholarly papers on&#8230;]]></description>
				<content:encoded><![CDATA[<p>Despite loud (and in my opinion, well argued) opposition to the Swedish restrictions on metal detector use by honest amateurs, our authorities are sadly not coming round to anything resembling the Danish legislation that works so well.</p>
<p>My friend and fieldwork collaborator Tobias Bondeson is a skilled amateur detectorist who regularly publishes scholarly papers on his finds. He pointed me to the latest developments in Swedish officialdom on the topic, a 26 March proposition from the Ministry for Culture to Parliament: <a href="http://www.regeringen.se/content/1/c6/21/32/45/47669154.pdf"><i>Kulturmiljöns mångfald</i></a>, ”The Diversity of the Historic Environment”. Tobias sent me some insightful comments on 19 April on the bits about metal detectors. Here&#8217;s a summary.
<ul>
<li>The proposition&#8217;s definition of a metal detector, ”a device that can be used to detect underground metal objects electronically”, inadvertently also covers magnetometers and, to some extent, ground-penetrating radar gear. These latter can&#8217;t be used to find <i>small</i> things like coins and should carefully be excluded by the rules designed to keep crooks from picking up Iron Age coins.</p>
<li>The crucial distinction between ploughsoil (where everything is out of stratigraphic context) and untouched stratigraphy is still left out of the discussion despite decades of people pointing this out.
<li>The suggested legislation introduces <i>the intent to find antiquities</i> into whether or not an applicant should be given a permit to use a metal detector. If you have that intent, then no permit. But a person&#8217;s intent can&#8217;t be observed. And there are no amateur metal detectorists who would not like to find antiquities. The important distinction is whether a given detectorist is honest and submits his finds to a museum according to the rules, or if he is a crook.</ul>
<p>I&#8217;ve said it before and I&#8217;ll say it again: we need a system similar to how we deal with hunting rifles. Anybody who can demonstrate the necessary knowledge of how to use this tool constructively and responsibly should be given a licence to do so. And if a person turns out not to measure up to our collective trust in them, then we revoke that licence.</p>
<p>In Sweden right now, it is easier to get a permit to use a device that is immediately lethal to a 600 kg bull elk at 200 m than to get a metal detector permit. And meanwhile, our cultural heritage is eroding bit by bit in the ploughsoil. The distribution maps of more categories of archaeological find and site than I care to count show Sweden as white space while Denmark is full of the stuff. We should foster a culture of responsible metal-detector associations and let the detectorists police themselves while contributing their time and expertise <i>pro bono</i> to archaeological research and enjoying their heritage.</p>
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		<title>Roy Zimmerman Updates &#8220;Hello, NSA&#8221;</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/06/12/roy-zimmerman-updates-hello-nsa/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/06/12/roy-zimmerman-updates-hello-nsa/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 18:04:04 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Humour]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[nsa]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[satire]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3542</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>3</slash:comments>
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		<title>800 Years Of Human Sacrifice In Kent</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/06/10/900-years-of-human-sacrifice-in-kent/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/06/10/900-years-of-human-sacrifice-in-kent/#comments</comments>
		<pubDate>Mon, 10 Jun 2013 06:20:01 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[Bronze Age]]></category>
		<category><![CDATA[bronze age]]></category>
		<category><![CDATA[iron age]]></category>
		<category><![CDATA[kent]]></category>
		<category><![CDATA[sacrifice]]></category>
		<category><![CDATA[slavery]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3524</guid>
		<description><![CDATA[British Archaeology #131 (July/August) has a feature by Pippa Bradley that caught my interest. It&#8217;s about a Wessex Archaeology dig in 2004-05 at Cliffs End farm in Thanet, a piece of north-east Kent that was an island up until the 16th century when silting finished connecting it to mainland England. What we&#8217;re dealing with here&#8230;]]></description>
				<content:encoded><![CDATA[<p><i><a href="http://www.britisharchaeology.org/">British Archaeology</a></i> #131 (July/August) has a feature by Pippa Bradley that caught my interest. It&#8217;s about a Wessex Archaeology dig in 2004-05 at Cliffs End farm in Thanet, a piece of north-east Kent that was an island up until the 16th century when silting finished connecting it to mainland England. What we&#8217;re dealing with here is ritual murder, some pretty strange disposal of the dead and ancient Scandinavian migrants.</p>
<p>Use of the site begins in earnest with six ring-ditch barrows during the Early Bronze Age (2200-1500 cal BC). These were poorly preserved and yielded few interesting finds. People then leave the barrows in peace for several centuries and don&#8217;t return to the site in any serious way until the Late Bronze Age shortly before 1000 cal BC. And that&#8217;s when the weirdness starts. Three round enclosure ditches are dug and re-dug, slighting five of the barrows. The ditches were found to contain household refuse, episodic feast remains and a burial or skull deposit (all shared with various pits inside the enclosures). And the smallest barrow gets slighted from another side by a continuous complex of at least 36 pits, some of them bearing evidence for re-cutting and re-use. The uncovered part measured 29 by more than 52 m. Here&#8217;s where the weirdness turns to horrors.</p>
<p>Respectful Late Bronze Age burial in England is typically urned cremation in closely clustered cemeteries. The treatment of the bodies deposited in the Cliffs End pit complex is strikingly deviant. Basically what they&#8217;re doing here is killing people and livestock, manipulating their remains ritually, often exposing them on site for a time, and finally inhuming them in pits. Bone preservation is perfect, leaving it all too clear what is going on. And it goes on for 800 years, well into the Middle Iron Age about 200 cal BC. A three-century hiatus during the Early Iron Age, I speculate, may be covered by the part of the feature that hasn&#8217;t been excavated.</p>
<p>At least 24 people end up in sacrificial pits between 1000 and 800: males and females, ages 6 to 55. One large pit sees the following sequence (image above):</p>
<p>1. Redeposited human bones and two new-born lambs<br />
2. Woman over 50, killed by sword blows to the back of the head<br />
3. Another pair of lambs<br />
4. Cow&#8217;s head, two children and a teenage girl<br />
5. Cattle foot and bag containing dismembered man, 30-35<br />
6. More redeposited bones from people who died before the pit was dug (see below)</p>
<p>Some of the disarticulated bones from this pit are partly charred or gnawed by scavengers or show a patination typical of temporary deposition in a nearby midden. The excavators apparently interpret the animal parts and certain small artefacts in the pit as grave goods, but to my mind nothing in the pit should be seen as a respectful burial: human bodies, livestock and artefacts are all sacrificial gifts to some particularly blood-thirsty deity. The artefact finds are mainly pottery, but also a rare and interesting lead weight and part of a bone balance. Weights and balances are indicative of trade and a grasp of mathematics, but are also important tools when composing metal alloys such as the period&#8217;s all-important bronze. Scandinavian weights of the same era take the shape of little female statuettes wearing paired torque neck rings, and we find the paired torques as wetland sacrifices.</p>
<p>Iron Age practices in the sacrificial pit complex are less intense and intricate: over a period of three centuries, eight people get buried whole and seven disarticulated bone bundles are deposited. One young man is buried on top of half a horse. The bone bundles bear signs of scavenging by dogs.</p>
<p>Who were these people then? Could anybody at Cliffs End get roped in for sacrifice and be denied respectful burial at the whim of the local druid? Historical and ethnographic accounts suggest that this is unlikely. Small low-tech societies have a strong sense of in-group versus out-group. If you don&#8217;t get your urn in the clan&#8217;s urn field in this era, it&#8217;s highly likely that you are simply not a clan member. And here&#8217;s where stable isotopes come in, a fantastic data source that sees more and more use in interpreting bone finds. Among the questions isotopes can answer today are main food sources and geographical area of residence.</p>
<p>Andrew Millard of Durham University analysed all suitable teeth from 25 individuals. Here&#8217;s the geographical breakdown of the sacrificial victims&#8217; area of origin:</p>
<p>36% local<br />
32% southern Norway or Sweden<br />
20% western Mediterranean<br />
12% indeterminate</p>
<p>The reason that you do more than one tooth from the same individual is that teeth form in sequence during gestation, childhood and adolescence. If you move or change your diet during that period, this shows up in the isotope ratios of whatever tooth your body is making at the time. This gave particularly interesting results in the case of an old woman whose disarticulated skull was redeposited in the Late Bronze Age charnel pit discussed above. She was born in Scandinavia, moved to northern Britain as a child, lived a long life and finally ended up as a prop in a religious ritual on Thanet.</p>
<p>More than half of the victims are foreigners. And though more than a third are locals, we don&#8217;t know if their parents were locals as DNA hasn&#8217;t been done yet. Who travels like this in the 1st millennium BC? Certainly not tourists. Traders do travel, but for a community dependent on long-distance bronze deliveries, it would not be a sustainable strategy to ambush and kill the traders – never mind that these were in all likelihood well organised and armed. My guess is that we&#8217;re dealing with slave raiding and slave trade. Goods travelled, and one valuable commodity was slaves. All valuable commodities were appropriate as sacrifices to the gods when that time came.</p>
<p>In the case of the well-travelled old woman, I imagine her being taken from her tribe in southern Norway by Scottish slave raiders, growing up in Scotland, and then being traded on maturity to a Kentish tribe with odd religious practices. She probably gives birth to more slaves there (perhaps a few of the recovered individuals with local isotope signatures) and lives most of her adult life at Cliffs End. Not as a member of the clan, but as property of a clan member. And then comes that final Beltane feast out by the barrows.</p>
<p><i>Check out Wessex Archaeology&#8217;s <a href="http://www.wessexarch.co.uk/projects/kent/ramsgate/cliffs_end/exhibition.html">on-line exhibition on Cliffs End</a>! A monograph is in press: Jacqueline McKinley et al., Cliffs End Farm, Isle of Thanet, Kent: a mortuary &#038; ritual site of the Bronze Age, Iron Age and Anglo-Saxon Period with evidence for long-distance maritime mobility.</i></p>
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		<title>New ?Guide Book To Medieval Stockholm</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/06/03/new-guide-book-to-medieval-stockholm/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/06/03/new-guide-book-to-medieval-stockholm/#comments</comments>
		<pubDate>Mon, 03 Jun 2013 21:10:57 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[medieval]]></category>
		<category><![CDATA[middle ages]]></category>
		<category><![CDATA[Stockholm]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3518</guid>
		<description><![CDATA[Historiska media is a publishing house in Lund. In recent years they have been putting out pop-sci guide books about Medieval Sweden, province by province. I&#8217;ve reviewed the volumes about Södermanland and Uppland provinces here. And now my friend and Fornvännen co-editor Elisabet Regner has written the first volume in the series that deals with&#8230;]]></description>
				<content:encoded><![CDATA[<p>Historiska media is a publishing house in Lund. In recent years they have been putting out pop-sci guide books about Medieval Sweden, province by province. I&#8217;ve reviewed the volumes about <a href="http://scienceblogs.com/aardvarchaeology/2010/10/27/new-guide-book-to-medieval-sod/">Södermanland</a> and <a href="http://scienceblogs.com/aardvarchaeology/2012/07/09/new-guide-book-on-medieval-uppland/">Uppland</a> provinces here. And now my friend and <em>Fornvännen</em> co-editor Elisabet Regner has written the first volume in the series that deals with a town, not a province: about Stockholm, in whose suburbs I&#8217;ve lived for almost all my life. Together with the Uppland and Södermanland volumes, <i><a href="http://www.adlibris.com/se/product.aspx?isbn=9186297880">Det medeltida Stockholm</a></i> gives us Stockholmers a pretty good grip on our Medieval surroundings.</p>
<p>I shouldn&#8217;t really be reviewing my buddies&#8217; books, so regarding Dr. Regner&#8217;s work I&#8217;ll just say that this lady knows what she&#8217;s talking about and she knows how to communicate it. The Stockholm volume has all the strengths of the previous instalments in the series: solid and interesting contents, generous thematic bibliographies, beautiful illustrations, good graphic design. But it also suffers even worse than the ones I&#8217;ve read before from weak guide-book machinery.</p>
<p>The subtitle is “an archaeological guide book”, but the volume hardly offers any of the rock-bottom basic aids I expect when I buy a city guide for tourists. I lay the blame at the doorstep of the editors, who also happen to be colleagues of mine, not tourism professionals.
<ul>
<li>The contents are organised thematically, not by city precinct. When standing at any given spot in the Old Town, I have to riffle through at least the chapters about the waterfront, the town and the ecclesiastic institutions for bits about that neighbourhood. And those chapters make up most of the book&#8217;s girth.</p>
<li>The single-page table of contents lists only six top-level chapter headings, and none of the informative section headings inside these chapters.
<li>There are no page headers to aid browsing.
<li>There is an alphabetical index at the back of the book, but it has been produced blindly according to whatever is mentioned in the text, not comprehensively according to names of streets or blocks. Three interesting spots may be on the same short alleyway, but I&#8217;m only likely to find one of them with the aid of the index because in one case the text (and index) refers to the street name, in another to the block name and in the third case to the building&#8217;s name, “the Petersén building” etc.</ul>
<p>If instead we accept that despite the subtitle this is in no way intended as a guide book, but as a popular introduction to the subject that we are supposed to read from one end to the other (as I did), then we are, conversely, bothered by vestigial remains of guidebookishness. The text keeps repeating certain details in a way that would only make sense if you were reading bits of it here and there. Between pp. 114 and 145 Regner drops out of her attractive expository style and delivers a compact slab of archaeological data with street addresses as headings. Then it&#8217;s back to “In addition to the King and the Burghers, the Church was the third power factor that shaped the development of the Medieval town” etc.</p>
<p>To sum up, this good-looking and readable book is full of up-to-date and interesting information based on a comprehensive reading of the technical literature. But when standing, book in hand, at a particular spot in Stockholm&#8217;s Old Town, you are unlikely to be able to locate the relevant bits of information about that spot unless you have time to perform a brute-force search through the book from one end to the other. No e-book version that could make this easier is currently available.</p>
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		<title>May Pieces Of My Mind</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/06/01/may-pieces-of-my-mind/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/06/01/may-pieces-of-my-mind/#comments</comments>
		<pubDate>Sat, 01 Jun 2013 07:32:47 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Pieces of Mind]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3515</guid>
		<description><![CDATA[Reading Kerstin Ekman I&#8217;m struck by how complicated a relationship her characters have to social class. And by how oblivious I have largely been to it through my life. I&#8217;ve always known that there are people with less money and power than my circle. And that there are those with more money and power. But&#8230;]]></description>
				<content:encoded><![CDATA[<ul>
<li>Reading Kerstin Ekman I&#8217;m struck by how complicated a relationship her characters have to social class. And by how oblivious I have largely been to it through my life. I&#8217;ve always known that there are people with less money and power than my circle. And that there are those with more money and power. But me, I&#8217;m just comfortable in my middle-class geekiness, where what matters is neither money nor power, but being smart and well read. I don&#8217;t care what your pay check looks like, I will still only really respect you if you have a vocabulary and can spell.</p>
<li>I want a big fucking switch in Gmail that turns visibility of read letters on/off.
<li>The cake is a lie. And furthermore, there is no spoon.
<li>Reading a science mag on paper. Frustrated by lack of share buttons.</ul>
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		<title>In My Earbuds Lately</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/05/23/in-my-earbuds-lately-5/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/05/23/in-my-earbuds-lately-5/#comments</comments>
		<pubDate>Thu, 23 May 2013 17:20:58 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3508</guid>
		<description><![CDATA[For months I subscribed to too many podcasts, and so wasn&#8217;t listening to a lot of music. But lately I&#8217;ve made an effort to rectify that. Here&#8217;s what I&#8217;ve been bopping to. Apples In Stereo – Travellers In Space And Time (2010). Lots of vocoder! David Bowie – Pin Ups (1973). Glam covers of 60s&#8230;]]></description>
				<content:encoded><![CDATA[<p>For months I subscribed to too many podcasts, and so wasn&#8217;t listening to a lot of music. But lately I&#8217;ve made an effort to rectify that. Here&#8217;s what I&#8217;ve been bopping to.
<ul>
<li>Apples In Stereo – <em>Travellers In Space And Time</em> (2010). Lots of vocoder!</p>
<li>David Bowie – <em>Pin Ups</em> (1973). Glam covers of 60s British pop tunes.
<li>Brimstone Solar Radiation Band – <em>Solstice</em> (2005). Norway&#8217;s finest psychedelia!
<li>Jet – <em>Shaka Rock</em> (2009). Stonesy, amazingly derivative and amazingly good.
<li>Midlake – <em>Courage of Others</em> (2010). Mournful, close two-part harmony, guitars, flute, always on the brink of over-earnestness.
<li>Norm Sherman – <em><a href="http://scienceblogs.com/aardvarchaeology/2012/04/02/esoteric-order-of-sherman/">Esoteric Order of Sherman</a></em> (2012). Masterfully genre-spanning geek comedy songs.
<li>Sword – <em>Age of Winters</em> (2006). Black Sabbath devotees lamenting the passing of the aurochs.
<li>Tame Impala – <em>Lonerism</em> (2012). Australian Lennon soundalike plays spaced-out pop under the direction of ex-Mercury-Rev producer.
<li>Yes – <em>Fragile</em> (1971). Exuberantly intricate prog rock.</ul>
<p>Now tell me about some more good albums!</p>
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		<title>Urban Decay in Istanbul</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/05/20/urban-decay-in-istanbul/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/05/20/urban-decay-in-istanbul/#comments</comments>
		<pubDate>Mon, 20 May 2013 20:27:56 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[NOIBN]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[istanbul]]></category>
		<category><![CDATA[turkey]]></category>
		<category><![CDATA[urban decay]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3499</guid>
		<description><![CDATA[Last winter I was amazed by the poor upkeep afforded to buildings in central Marrakech. I spent part of last week in fascinating Istanbul, and there it was again: plentiful ruins of recent buildings in the middle of busy shopping and hotel districts. Istanbul is in even worse shape than Marrakech. Many older houses are&#8230;]]></description>
				<content:encoded><![CDATA[<p>Last winter <a href="http://scienceblogs.com/aardvarchaeology/2012/12/31/3069/">I was amazed</a> by the poor upkeep afforded to buildings in central Marrakech. I spent part of last week in fascinating Istanbul, and there it was again: plentiful ruins of recent buildings in the middle of busy shopping and hotel districts. Istanbul is in even worse shape than Marrakech. Many older houses are only maintained on the ground floor. There may be eight ruinous floors on top, eroding steadily and falling piecemeal into the street.</p>
<p>Many property owners in Istanbul fit their buildings with horizontal metal-grille shelves sticking out from the facade above the first floor. This keeps bits of a building from falling onto the tourists frequenting the street-level shops that pay the rent. The grilles and their installation must cost a pretty penny. Still owners prefer them to putting the money into renovation.</p>
<p>Again, I wonder about the economics of this. Is the dilapidation a result of some poorly worded rule intended to <i>protect</i> historic buildings? Are the property owners waiting for the old buildings to collapse so they can legitimately tear the remains down and build higher and more profitable structures?</p>
<p>Or is there insufficient demand for housing and office space in central Istanbul, so that the only parts of the buildings that actually pay for themselves are the ones catering to tourists?</p>
<p>Then I thought maybe the problem with getting property owners to pay for upkeep isn&#8217;t insufficient carrot, but insufficient whip. Perhaps the reason no Stockholm property owner behaves like this is that if she does, she will get her ass kicked by the authorities. So I asked the city planning office of Stockholm municipality, <i>stadsbyggnadskontoret</i>. And they kindly explained that there are two levels of whip on these issues in Stockholm. The Planning Code demands that you keep your property in good shape: if you don&#8217;t, the city planning office will tell you to either get the problem fixed or pay a fine. And if, as is common in Istanbul, your building becomes so decrepit that it&#8217;s dangerous to people in or near it, you will no longer be allowed to use your building, for instance by letting out shop space in it.</p>
<p>Or maybe it&#8217;s neither carrot nor whip, but a culturally established readiness to see buildings in severe disrepair, combined with a unwillingness or inability to invest now for long-term profit.</p>
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		<title>RPG Rules Sell Better Than Adventure Modules</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/05/13/why-rpg-rules-sell-better-than-adventure-modules/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/05/13/why-rpg-rules-sell-better-than-adventure-modules/#comments</comments>
		<pubDate>Mon, 13 May 2013 12:20:01 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3486</guid>
		<description><![CDATA[Role-playing games of the Dungeons &#038; Dragons variety come in the form of books that are functionally analogous to computer software. You get your operating system (core rule book) and then you can buy update packages (rule expansions), programming libraries (campaign settings) and application programs (adventure modules) for it. In this analogy, the computer that&#8230;]]></description>
				<content:encoded><![CDATA[<p>Role-playing games of the <em>Dungeons &#038; Dragons</em> variety come in the form of books that are functionally analogous to computer software. You get your operating system (core rule book) and then you can buy update packages (rule expansions), programming libraries (campaign settings) and application programs (adventure modules) for it. In this analogy, the computer that runs the software is you and your gaming buddies.</p>
<p>A difference between RPGs and computer software is that once you have a secure installed base for your operating system &#8212; that is, with RPGs, once you&#8217;ve sold enough core rule books &#8212; you can actually make more money selling new versions of the operating system itself than by developing application programs for it. Not every owner of the core rules will buy every adventure module. But every one of them will, while invested in the game, buy a new version of the core rules. I&#8217;m not sure why this is so. I suspect that it has to do with a tendency for RPG fans to spend more time reading the rules than actually playing the game. And also perhaps with a sense among them that playing with an old rule set is sort of cheating: like acting in modern life as if 19th century law were still in force. A new rule book damns the previous one to history. Anyway, this means that no successful RPG will ever stay backward-compatible for very long.</p>
<p>My favourite RPG back in the day was <i>Drakar och Demoner</i>, which started out as a fairly straight translation of the 1980 American game <i>Basic Role-Playing</i> and its <i>Magic World</i> campaign setting. Its core rules went through the following swift sequence of version changes before I quit upgrading (at age 15, when I also lost my virginity &#8212; hmmm).
<ul>
<li>1982. 1st edition, “Blue Box”.</p>
<li>1984. 2nd edition, “Black Box”, a rewrite that left the rules clearer but functionally largely unchanged.
<li>1985. DoD Expert, a rule expansion that could not stand alone but which replaced large chunks of the 2nd ed. rules and added much mechanics.
<li>1987. DoD Gigant, a further rule expansion useful only to those who owned 2nd ed. and Expert.</ul>
<p>The game then went on without me through five further versions of the core rules until 2006.</p>
<p>Looking at DoD Gigant I find that it must have been based on a misunderstanding of the basic economics of the RPG business. It&#8217;s not a sure-selling replacement for the core rules. It&#8217;s not a collection of useful expansion systems in or near the core of the system, like Expert. It&#8217;s a motley salad of rules and essays for abstruse situations that a gaming group hardly ever wanders into, or if they do, need not really be regulated by game mechanics. Much of the space is taken up by a simple strategic-scale war game. I never found a use for any of the contents.</p>
<p>My favourite example of how DoD Gigant scraped the barrel for things to regulate is on pp. 76-77 in the orange book, where we are given rules for how long it takes to force your way through walls of various building materials and using various tools. It has an immortal headline set in the same font as others in the book, with a half-page DoD trademark stripey table detailing some example maths, and it has stayed with me through the years. Indeed, the headline was what popped up into my head and caused me to write this blog entry. Here it is:<br />
<blockquote><i>Drevgan hackar sig igenom en tegelvägg i Olofins borg.</i></p>
<p>“Drevgan hacks his way through a brick wall in Olofin&#8217;s fortress.”</p></blockquote>
<p>I don&#8217;t much enjoy reading game rules, and as a game master I never used them all that much. But a few years ago I ran a short adventure for two friends and my son and his buddy. All I needed for that was my copy of the 1984 2nd ed. DoD rule book.</p>
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		<title>Gaming at LinCon</title>
		<link>http://scienceblogs.com/aardvarchaeology/2013/05/12/gaming-at-lincon/</link>
		<comments>http://scienceblogs.com/aardvarchaeology/2013/05/12/gaming-at-lincon/#comments</comments>
		<pubDate>Sun, 12 May 2013 07:29:04 +0000</pubDate>
		<dc:creator>Martin R</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[boardgames]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://scienceblogs.com/aardvarchaeology/?p=3476</guid>
		<description><![CDATA[Junior and I went for two days to LinCon, the annual gaming convention in Linköping (est. 1984). There was a fine crowd of geeks, all ages and with a good gender balance, many in steampunk finery. I said to Junior, &#8220;Look at them closely, son. These are your people.&#8221; Here&#8217;s what I played. All good&#8230;]]></description>
				<content:encoded><![CDATA[<p>Junior and I went for two days to LinCon, the annual gaming convention in Linköping (est. 1984). There was a fine crowd of geeks, all ages and with a good gender balance, many in steampunk finery. I said to Junior, &#8220;Look at them closely, son. These are your people.&#8221;</p>
<p>Here&#8217;s what I played. All good games!
<ul>
<li><a href="http://boardgamegeek.com/boardgame/93/el-grande">El Grande</a> (1995). Power struggle in 15th century Spain. This is the only 1990s game currently on Boardgame Geek&#8217;s top-20, and so I wasn&#8217;t surprised to find that it was the best game I played. Highly recommended!</p>
<li><a href="http://boardgamegeek.com/boardgame/19100/hacienda">Hacienda</a> (2005). There was a room dedicated to the games of Wolfgang Kramer, so after El Grande we played this one of his. It&#8217;s a geometrical and abstract thing with a thin veneer of theme having to do with stock breeding in Argentina. Not bad, not great.
<li><a href="http://boardgamegeek.com/boardgame/33160/endeavor">Endeavor</a> (2009). The Age of Discovery: find your way to other continents and establish footholds there. Another not bad, not great abstract game with insufficient theme for my taste.
<li><a href="http://boardgamegeek.com/boardgame/2651/power-grid">Power Grid</a> (2004). Build power plants, extend your grid and sell electricity to the Germans! I&#8217;ve been playing this for years and enjoy its combination of auctions, supply-and-demand economics and on-map strategy. But don&#8217;t rush ahead: the game is designed to punish the leader throughout.
<li><a href="http://boardgamegeek.com/boardgame/71721/space-hulk-death-angel-the-card-game">Death Angel</a> (2010). Been playing this collaborative game a lot in recent years and it&#8217;s always a hit with teen boys. Get into your power armour and prepare to clean out an evil alien infestation in the claustrophobic corridors of a derelict space ship. As usually happens, we all got eaten by the nasties.
<li><a href="http://boardgamegeek.com/boardgame/88464/repello">Repello</a> (2010). Abstract game with simple rules that produce unexpected emergent outcomes.
<li><a href="http://boardgamegeek.com/boardgame/15818/pickomino">Pickomino / Heckmeck</a> (2005). Yahtzee stripped down to its core mechanic: roll lots of dice, select a few and re-roll. A classic filler game. Its original name means “A ruckus in the frying-worm corner”, the unforgiving mathematical nature of the game having been wrapped in a kid-friendly theme involving, you guessed it, chickens enjoying an earthworm barbecue.</ul>
<p><em>I reported from <a href="http://scienceblogs.com/aardvarchaeology/2010/05/15/lincon-2010-gaming-convention/">LinCon 2010</a> as well.</em></p>
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