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Jessica Palmer has a PhD in Molecular Biology and has been blogging about the intersection of art and biology since 2006.

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Pandemic, the Board Game

Category: BiologyConspicuous consumptionEducationFrivolityScience in Culture & Policy
Posted on: January 2, 2009 8:09 PM, by Jessica Palmer

Pandemic_board.jpg

We spent most of last night playing a very cool board game, Pandemic. It's sort of like Risk, but instead of fighting opposing players' armies, you're cooperating against a global wave of infections.

In the game scenario, four different diseases break out in different regions of the world (they're given colors, not names, though you can guess at an ID based on the games' illustrations; one is clearly a bacillus, another is a filovirus). The players have to cooperate and pool their resources to treat and control local outbreaks, while searching for cures for all four diseases. The surprising thing about this game is that it seems weighted in the diseases' favor. Last night, 4/5 games were losses! It makes for an extremely frustrating, yet addictive uphill battle.

Obviously, the science and medicine here are simplistic (you "cure" a disease by collecting cards of various colors), but Pandemic does a really nice job of challenging players to effectively distribute resources and minimize losses in an unpredictable milieu. Players end up debating various tactics and strategies several turns in advance: for example, is it better to dispatch your scientist to a relatively remote but heavily infected area to prevent an imminent outbreak, or have her stay close to a research station to effect a cure? It all depends, since the game has mechanisms built in to keep things unpredictable while mimicking how epidemics of infectious disease can rapidly build on themselves and spiral out of control. Just as in real life, you'll lose pretty quickly if you try to treat every single infection - you have to choose your battles and concentrate on long-term damage management. Because of that, I found myself wondering whether the game would work in a high school or college course dealing with public health policy, and decided it might - except it's almost too difficult! (But then, so is public health policy).

Anyway, I highly recommend this game. The manufacturers, z-man games, are out of stock, but you can find Pandemic elsewhere - for example, best dang games will give you a free Giant Microbe when you buy it. W00t!

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Comments

1

Sounds cool! When I was in college, we used to play endless games of risk while smoking many hash cones.

Posted by: Comrade PhysioProf | January 2, 2009 10:28 PM

2

Have this game. Love this game. So far, we haven't actually managed to beat the game.

Posted by: Luna_the_cat | January 3, 2009 9:02 AM

3

oh my, that flesh eating virus is adorable!

Posted by: rhett | January 3, 2009 10:18 AM

4

Hi Jessica, I doubt it's advanced enough for students at the public health programme here at the University of Copenhagen --- but designing a more advanced epidemiological board game would be an excellent topic for a Bachelor's thesis in public health --- see the rest of my comment here: http://www.corporeality.net/museion/2009/01/03/board-gaming-for-medical-and-public-health-education

Posted by: Thomas | January 3, 2009 11:05 AM

5

I would have to agree that Pandemic is a fun and complex co-operative board game. If you're looking for variants (to make it easier or harder); I'd try Board Game Geek.

Posted by: Tao - board games Canada | January 3, 2009 6:59 PM

6

Thomas, I appreciate that you have a very high opinion of your program in Copenhagen, but until you've played Pandemic, I wouldn't be so quick to discount it. Like I said, the game is scientifically simplistic, but strategically, it's extremely challenging. And the strategy isn't specific to public health - it's about long- and short-term allocation of limited resources in an unpredictable environment, which is relevant to business, international relations, policy, and any number of other endeavors. In effect, playing a round of Pandemic is the process of designing a public health strategy on the fly. I'd be happy to see what other concepts students might come up with, but I really don't think there's much to improve in this particular game without rendering the learning curve so steep as to be insurmountable.

Posted by: Jessica Palmer | January 3, 2009 11:34 PM

7

It sounds great just from a gameplay perspective -- there really aren't many games out there that get people into collective strategizing. Scotland Yard, the only example I can think of, is awesome. I'm gonna put this one on my amazon wish list.

Posted by: michael5000 | January 4, 2009 12:18 AM

8

Why'd they slap the game logo over a chunk of Canada? They don't think pandemics can start there? That's not what the Regenesis TV show would tell you!

Posted by: Ian | January 12, 2009 12:57 PM

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