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« An Introduction with a Tim Burton Bonus | Main | A Hint of Rosemary »

Frighten Yourself in 8 Days

Category: Riding the Waves
Posted on: October 22, 2006 4:46 PM, by Karmen

8days.jpgYou awaken in a gloomy, unfamiliar hotel room, unsure of anything--even your own identity. You can search the room, or the dark alleys beyond, and discover the answers, but beware. Each clue may only serve to deepen the mystery, and you'll soon discover, there are only 8 Days.

This week, talented French game design team Anode and Cathode released the first chapters of their latest creation, 8 Days. I discovered their games a while back through my favorite game review site, JayIsGames. After playing a few of their games, such as The Museum, I signed on to their mailing list, to hear about future projects. When I received an announcement to register (free with a valid e-mail address) for their latest game, I didn't hesitate. A few scenes into 8 Days, I knew there would be no regrets... except, perhaps, for the characters in the game.

The surreal graphics and sound effects are striking, and the puzzles are challenging, but not impossible. To play, (once registered) simply explore the area by clicking, navigating through the red arrows appearing over the available exits. Some objects stand out and can be picked up with a click. The first two chapters are available now, and two others will be released tomorrow and Wednesday, respectively.

So, please, join me in playing 8 Days... if you dare.

Warning: Anode and Cathode suggest this game may "harm young people's sensibilities." So far, I'm inclined to agree... keep this one away from the kiddies.

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Comments

1

wonderful

Posted by: animal | December 7, 2009 6:31 PM

2

Warning: Anode and Cathode suggest this game may "harm young people's sensibilities." So far, I'm inclined to agree... keep this one away from the kiddies.
hmm

Posted by: sikiş | January 14, 2010 3:32 PM

3

hesitate. A few scenes into 8 Days, I knew there would be no regrets... except, perhaps, for the characters in the game.

Posted by: sikiş | February 20, 2010 4:02 PM

4

The degree of correlation you need for *probable* reidentification can be quite a good deal less than for *definite* reidentification. Sometimes quite a bit less. Which is one reason that projects releasing aggregated personal information have to very careful about it, to make sure one can't make mischief by probabilistic slicing and dicing.

Posted by: film izle | March 11, 2010 3:52 PM

5

hesitate. A few scenes into 8 Days, I knew there would be no regrets... except, perhaps, for the characters in the game. Thanks nice

Posted by: farmville hileleri | March 18, 2010 4:59 PM

6

The degree of correlation you need for *probable* reidentification can be quite a good deal less than for *definite* reidentification. Sometimes quite a bit less. Which is one reason that projects releasing aggregated personal information have to very careful about it, to make sure one can't make mischief by probabilistic slicing and dicing.

Posted by: blog | March 25, 2010 4:54 PM

7

But doesn't this carry the same inherent flaw as globalization...one site gets compromised and due to their interconnectivity they ALL get compromised...

Posted by: oto kiralama | July 6, 2011 9:36 AM

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