Video Games / Technology

Cognitive Daily

Category archives for Video Games / Technology

Many many studies have repeatedly shown the dangers of driving while using a cell phone. Yesterday, while discussing a new law in Britain imposing heavy penalties not only for driving using a handheld phone, but also while using phones with hands-free kits, commenter Jan claimed that talking to a passenger was less dangerous than talking…

Click on the “Video Games / Technology” category over to the left and you’ll see that we’ve covered many, many studies on the subject of video game violence, almost all of them demonstrating a link between playing violent games and real-world aggressive behavior. Nearly every time we do, we receive an influx of comments from…

When I play video games with my son Jim, I’m generally at a tremendous disadvantage. Most of the time, Jim has had more experience with the particular game we’re playing, but even when we try a brand-new game, he just seems to get his bearings more quickly than I do. He doesn’t have more experience…

A recent study about violence and sex in TV advertising got a fair amount of press. “Violence and sex don’t sell,” the headlines proclaimed. If such a claim is true, it flies in the face of conventional wisdom and the blusterings of ad agencies worldwide. Advertisers have always used the idea that “sex sells” to…

If you’re older than about 20, you’ll probably recognize the image to the left from an anti-drug campaign from the 1980s. The image was supposed to represent the effects of drugs on the human brain. While the effectiveness of the campaign is debatable, the fact that it now seems a quaint relic of a bygone…

The Prisoner’s Dilemma is an ethical conundrum that’s been used for years by psychologists, economists, and philosophers to explore human behavior. The basic scenario is this: two criminals have been captured and placed in separate cells. Neither prisoner is allowed to talk to the other, and the interrogators don’t have enough evidence to prosecute either…

We’ve reported on a variety of different studies looking video games and various measures of aggression (you can check out our “Video Games / Technology” category, and our archives) and a fairly common reaction, often coming from an avid gamer, is that this simply isn’t true about him. Now one of the serious complications of…

My son Jim’s favorite game, World of Warcraft, only works on my computer, which usually resides in the kitchen. Inevitably, Jim’s often playing his game while Greta and I are making dinner, and I have to say, the most annoying thing about the game isn’t the violence or the sound effects — it’s the background…

Much of the research on violent video games, like a vast proportion of all psychological research, has focused on college students. This shouldn’t be surprising, since most college psychology departments require students to participate in experiments as a part of the Introduction to Psychology course. It’s an easy way for researchers to find human participants,…

Kids love robots. I have a three-year-old friend who can identify the 1950s cult icon Robbie the Robot at 20 paces. My own son Jim could do an impressive multi-voiced impression of R2D2 by age five. Now that real robots are beginning to be everyday household items (when I was a kid, if I’d known…