Blogging has been a low priority lately, partly because there’s been too much other stuff going on, and partly because I haven’t had much enthusiasm for it. The end of the semester is always a bit of a grind. But the long-suffering fans of Sunday Chess Problem should not have to wait another week! So here’s a little endgame study I came across, in a terrific book called Endgame Magic by John Beasley and Timothy Whitworth. It was composed by Herbstman and Kubbel in 1937. White is to play and draw.
Recall that white is always assumed to be moving up the board, and black is always assumed to be moving down. So the black pawn is poised to promote. Also, when writing down chess moves the vertical files are labeled a–h from left to right. The horizontal ranks are labeled 1–8 from bottom to top. So, in the diagram, the white king is on g2, while the black king is on d2.
Things start innocently enough. Plainly, black cannot be allowed to promote his pawn with impunity. White’s only defense is 1. Ng1:
If black now promotes to a queen, we have 1. … e1Q 2. Nf3+
White will take the queen on the next move. That will leave black with two knights, and every Russian schoolboy knows that that is insufficient to win.
But here’s the thing: King and two knights versus king is a draw, but it turns out that king and three knights versus king and knight is a win. Really!That means we have to consider the possibility of black promoting to a knight.
Of course, doing so immediately does black no good, since white will just take the knight on f1. White is also threatening simply to take the pawn on the next move, so suddenly black is the one in need of a good idea.
But he has one! There are lots of checks at his disposal. Perhaps the right sequence of checks will bring about a position in which black can promote his pawn under favorable circumstances. But what sequence should we use?
We could try this 1. … Nf4+. But after 2. Kh1 e1N 3. Nf3+ Nxf3 we reach this position:
That’s stalemate, which is a draw. So black should try 1. … Ne3+ instead, to which white replies with 2. Kh3:
And now black must contend with the fact that 2. … e1N 3. Nf3+ Nxf3 is just another stalemate:
His only chance seems to be 2. … Nf4+ 3. Kh2:
Sadly, black still can’t promote! After 3. … e1N 4. Nf3+ Nxf3 5. Kg3, we reach this position:
Black will lose one of his knights, and we have already noted that two knights are insufficient for the win. Playing 3. … Nf1+ 4. Kh1 just repeats a line we have already considered. But black has not yet run out of tricks. He can play 3. … Ng4+ 4. Kh1.
No dice! If black now promotes to a queen it is stalemate on the spot. And 4. … e1N 5. Nf3+ Nxf3 is yet another stalemate:
Black must be getting pretty frustrated, but he still has one last try. He can try 4. … Nf2+ 5. Kh2, bringing about this position:
Is white in trouble now? It looks like black can finally make his third knight, since after white plays his fork on f3, black will take back with check. That’s not stalemate! But all is not yet lost. It’s time for the big finish: 5. … e1N 6. Nf3+ Nxf3 7. Kg3!:
White’s last move attack all three of black’s knights. Black can’t afford to part with any of them, so he must play 7. … Ke3:
Surprise! That’s just another stalemate. So it’s a draw after all. Do I dare make a pun about this study being a real knightmare?