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More articles by PZ Myers can be found on Freethoughtblogs at the new Pharyngula!

CellCraft, a subversive little game

Category: CreationismEntertainment
Posted on: July 15, 2010 12:02 PM, by PZ Myers

A lot of people have been writing to me about this free webgame, CellCraft. In it, you control a cell and build up all these complex organelles in order to gather resources and fight off viruses; it's cute, it does throw in a lot of useful jargon, but the few minutes I spent trying it were also a bit odd — there was something off about it all.

Where do you get these organelles? A species of intelligent platypus just poofs them into existence for you when you need them. What is the goal? The cells have a lot of room in their genomes, so the platypuses are going to put platypus DNA in there, so they can launch them off to planet E4R1H to colonize it with more platypuses. Uh-oh. These are Intelligent Design creationist superstitions: that organelles didn't evolve, but were created for a purpose; that ancient cells were 'front-loaded' with the information to produced more complex species; and that there must be a purpose to all that excess DNA other than that it is junk.

Suspicions confirmed. Look in the credits.

Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance.

Those two are notorious creationists and advocates for intelligent design creationism. Yep. It's a creationist game. It was intelligently designed, and it's not bad as a game, but as a tool for teaching anyone about biology, it sucks. It is not an educational game, it is a miseducational game. I hope no one is planning on using it in their classroom. (Dang. Too late. I see in their forums that some teachers are enthusiastic about it — they shouldn't be).

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Comments

#1

Posted by: JagyrEbonwood Author Profile Page | July 15, 2010 12:35 PM

I just went and played through the first level and cut scene.

It seems like a fun little game that could be used to teach the functions of various cell structures...but the underlying themes make me a little queasy.

I think it's odd that they're setting the platypi (?) up as stand-ins for the creationist god, but simultaneously using them as the butt of anti-science jokes ("We don't have any ideas whatsoever, but you should give us ludicrous amounts of grant money for us to squander" Hurr hurr hurr).

#2

Posted by: Abdul Alhazred Author Profile Page | July 15, 2010 12:37 PM

Those are the same magic platypuses who swam home all the way from mount Ararat. ;)

#3

Posted by: dibkins Author Profile Page | July 15, 2010 12:38 PM

I found it horribly boring. The platypuses were nice, but I did get annoyed at how the organelles appeared so easily in what was (to the best of my knowlege) and educational game.

#4

Posted by: Ichthyic Author Profile Page | July 15, 2010 12:38 PM

Yep. It's a creationist game.

motherfucking insidious bastards.

well, it's obvious not ALL of them are complete morons, though it's still the case that all of them are sleazy, underhanded, bastards.

#5

Posted by: tdcourtney Author Profile Page | July 15, 2010 12:40 PM

So the common ancestor of all life on Earth... is a platypus?

The presumably one-world government is a nice touch too.

#6

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 12:42 PM

Actually, PZ, this might be one of the few times I've ever disagreed with you (and this is the first time I've ever posted on your blog).

I'm a biology teacher, and a student sent this to me at midnight the other day. I was up until 1:30 attempting to beat the game (finally did). I think it is incredibly useful and I might try it next time we talk about cell parts.

I'd say that you're throwing out the baby with the bathwater if you want to keep this game out of the classroom because it doesn't talk about the endosymbiotic nature of the chloroplasts and mitochondrian. However, if you play it enough, when you need to make more chloroplasts/mitochondrian, the cell doesn't make them the way it makes all of the other organelles - you have to click on one of them and tell them to "divide". Now, while it didn't really say much about WHY this is, I'd say a good 5 minute wrapup afterword would clean up any misinformation with the students. "Why do you guys think that you can make more peroxisomes from the ER, but you can't produce more mitochondria directly?"

As for the credits, I honestly don't care who helped out, though I'm baffled why they'd ask Liberty University when any other biology department (or biology book) would give much better information.

My biggest complaint about the game is that much of it is things that we don't cover in an a freshman biology course (we don't get to peroxisomes or defensins), but if I were to teach this, I'd tell the students to focus on the material that we'd already have gone over. After a bit, you lose yourself into the game, and I found myself thinking "Gah! I need more nucleic acids - hurry up, ribosomes, so I can recycle the mRNA!" That's the ultimate goal of something like this with my students.

Besides, I teach a very in-depth course at my school on evolution, so I'm not at all worried that they'd walk out from this game and suddenly start calling me The Great Satan. All of them would probably just be thrilled that we got to play an educational video game in school. Right now the only good online biology video game I've been able to find is Who Wants To Live A Million Years which has its own discrepancies with natural selection, but it gets the majority of the points across to the students.

I'd rather have them use a video game that is 95% accurate and 100% useful (and correct the inaccuracies myself) than wait around for a perfect evolution video game, which still hasn't come around yet.

#7

Posted by: Sven DiMilo Author Profile Page | July 15, 2010 12:43 PM

sleazily dishonest creationists?

my worldview remains intact

#8

Posted by: jaranath Author Profile Page | July 15, 2010 12:44 PM

The game's creator, Anthony Pecorella, is a WFU grad. Not clear from my brief iPhone googling whether he was a student of Macosko's, but there is a press release on WFU's site the features a photo of Macosko (but bizarrely doesn't mention him at all.)

Sadly, this game was honored at the White House back in may as part of some event about MacArthur foundation education grants...one of which paid for this. To be fair, I doubt anyone had a clue what was going on with the game.

Also: There seems to be a creationist obsession with platypuses...I'm sure the choice is an inside nod to that.

#9

Posted by: calliebookman Author Profile Page | July 15, 2010 12:44 PM

I'd say for just learning the names and functions of all the different organelles (something I remember a lot of kids having trouble with back when I was in biology, I never really saw the difficulty of it) it wouldn't be bad. As long as the teacher threw in an explanation before introducing the game, making sure they knew it was a tool for learning cell parts and functions, nothing about their origins, it might be alright.

#10

Posted by: davep Author Profile Page | July 15, 2010 12:48 PM

PrudeHawkeye@6 "As for the credits, I honestly don't care who helped out, though I'm baffled why they'd ask Liberty University when any other biology department (or biology book) would give much better information."

So much for skepticism!

Because, it's intended to be the "camel's nose". One would have to go out of one's way to pick Liberty University (unless it happened to be next door).

#11

Posted by: hauntedchippy Author Profile Page | July 15, 2010 12:50 PM

I played the game last night completely unaware of any creationist agenda. I found it mildly entertaining but pretty educational. The stuff in the game about the function of the organelles and cell processes was accurate and explained concisely. The issue of the platypus just shoving in organelles when they needed didn't seem to be overtly creationist. The whole point of the game is that intelligent designers are trying to create a new form of life (I initially thought they were going to be parodying Craig Venter) and there is no attempt to hide this or suggest that therefore ALL life must have been designed.
You might as well take issue with the fact that you, the player, get to decide where the cell moves, rather than that be determined by a sequence of chemical receptors being triggered by external growth factors or whatever.
Of course, in no way is this game representing evolution but I'm not sure it's even trying to.

#12

Posted by: PZ Myers Author Profile Page | July 15, 2010 12:51 PM

Except that it is 0% accurate in other parts. There aren't any feedback loops anywhere in this cell -- you, the intelligent player, must click on the nucleus and tell it to make anti-viral enzymes, you must tell it to make peroxisomes, you have to tell each organelle what to do all the time. This is misleading.

Reality makes for a poor game, of course. Looking at a homeostatic mechanism in action doesn't give the player much opportunity to intervene, but it's still very misleading about how the cell actually works, not to mention that it has an ulterior motive in loading students' heads with notions of agency in cell activity and origin.

It's fine for helping kids learn what pieces of the cell do. It's awful because of its propaganda purposes and the fallacious notions it's going to pack in their heads, stuff that I'm going to have to take care to rip apart when they get to college.

First rule of education should be to do no harm. Don't make the job more difficult for the instructors who get your kids a year or ten down the line. This game does a little good in the short term and a lot of harm in the long run.

#13

Posted by: Poor Wandering One Author Profile Page | July 15, 2010 12:51 PM

Perhaps we could move/mirror this discussion to the games science forum? Registration is a breeze. By speaking there we have a chance to impact future versions of the game and to influence how their next science game works.

We could explain the flaws in the ID reasoning and show the creators how they could make this enjoyable little game even better by making it true to fact.

Just an idea
~will

#14

Posted by: apostrophobia Author Profile Page | July 15, 2010 12:56 PM

I played to the first level, and the "mysterious figures" and their conversation were creepy and pointless. When they compliment each other on "building cells," alarm bells started ringing. Granted that was after reading this post, but there is no realistic biology here.

As a game to cover the parts of the cell, maybe. It could also be used as #13 sort of suggests as a tool to clarify critical thinking about evolution and how the game is unrealistic.

Are these guys getting any money out of this?

#15

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 12:57 PM

davep@10
I don't care who makes the game, if I find it educationally useful.

Just because a creationist has touched something doesn't mean its been tainted forever. Yes, it probably requires another look over, but there's no bible verses, nothing saying "god did it". I viewed it with that they had to make some scientific sacrifices in the name of making a game that kids might actually play.

#16

Posted by: edmangoodrich Author Profile Page | July 15, 2010 1:00 PM

As an aside, any game which depicted evolution as it actually happens would be incredibly boring, because it would necessitate removing the player's influence from the game. Basically one would load the game and watch as species unfolded over time.

So, just like Spore or EVO, if one wants to play evolution with any level of interactivity, it immediately ceases to be evolution, and becomes intelligent design.

Kinda' sad, too, because I'd love to see a solid game about evolution.

#17

Posted by: Shplane, some shit in french Author Profile Page | July 15, 2010 1:02 PM

Honestly, my main problem with it is that it's not a very fun game. Then again, I play far more games than the average person, so I guess I have more stringent requirements.

#18

Posted by: Poor Wandering One Author Profile Page | July 15, 2010 1:04 PM

I left a note re: the ID bias in the game but as my knowledge base is History/Library Science I do not know enough to refute this bias properly.

I urge Dr.Myers and the other folks with real understanding to add to the discussion on the CellCraft forums. Let the designers of the game know where they went off the rails and they can either fix the more looney bits with an upgrade or at least learn the real science so CellCraft II will be better.
~will

#19

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 1:06 PM

PZ, I hate to disagree with you, but you're saying that you're going to have to rip this out of their heads by the time they get to college. Hearing this makes me incredibly happy! If they're in a college-level biology (or especially evolution) class, I've probably done my job! This means that they liked science enough to pursue it hopefully to the college level.

The worst case scenario, I'm sure you'd agree, is apathy. That students don't care about science or biology and never see it again until they're expected to make informed, rational decisions.

I'd view a game like this as useful to get them to learn the cell parts, and nothing more than that. I have worked REALLY hard on my evolution curriculum and I think its very robust, complete, and ENTERTAINING - thats 90% of the job, some days.

I, as a teacher, am well-equipped to deal with correcting misconceptions with students. The biggest challenge I face, however, is boredom - kids don't like science when they first get in my classroom, and thats the hardest part of my job. I'd rather put an entertaining game in front of them and correct its few mistakes later on, as long as they're engaged for the day and learning.

I'd also ask everyone what alternatives they have? I'm ALWAYS looking for online video games that teach biology, because the students love them. I have students 2+ years later who still play Who Wants To Live A Million Years, because they found it FUN. I've literally played dozens of biology video games, and so few of them strike a good balance between fun and educational.

#20

Posted by: hauntedchippy Author Profile Page | July 15, 2010 1:06 PM

Here's a game called Orbit.
http://www.2dplay.com/orbit/orbit.swf
In it the player gets to set the position and velocities of massive objects and watch as the system evolves under gravity.
Is anyone going to seriously going argue that this a creationist tool to instil a "sense of agency" behind planetary motion in the minds of the young?
Would you argue that since the player, must "intelligently" decide upon the initial conditions that this games would be ineffective as a tool for examining planetary motion?

#21

Posted by: Tulse Author Profile Page | July 15, 2010 1:10 PM

Is this really any more creationist than Spore? I realize the backers are IDiots, but is the message any more ID than in one of the most hyped games of 2008?

#22

Posted by: PZ Myers Author Profile Page | July 15, 2010 1:11 PM

You're missing the new creationist agenda: ID creationists intentionally avoid mention god in the classroom. The goal is to sow doubt and confusion, promoting an intermediate claim now (some thing just plain require an intelligence to happen) to make it easier to segue to another claim later (and that intelligence is Jesus). This is exactly what they want, that teachers will endorse and use the bad science in their materials because at least it doesn't mention god. You're being played.

Also, most of your students won't end up in a college level biology course, ever. That means there will be more non-biologists wandering about and voting and talking to schoolboards with this weird notion of the plausibility of ID in their heads. This is not good for any of us.

#23

Posted by: Glen Davidson Author Profile Page | July 15, 2010 1:12 PM

Why don't they just invent the game of "Stump the Biologist"? You know, ask how any incredibly long-ago and poorly documented evolutionary event occurred? Like maybe how the bacterial flagellum evolved?

Oh, right, they invented that game and called it ID. Maybe the invention of that game inspired others to consult them for this little anti-science game.

Glen Davidson

#24

Posted by: PZ Myers Author Profile Page | July 15, 2010 1:14 PM

Spore is pretty bad, too. I got a free copy; it's still sitting on my desk unopened.

At least Spore compromises the biology for the sake of making it fun. CellCraft compromises the biology because the errors are intentional elements of its propaganda purposes.

#25

Posted by: Weed Monkey Author Profile Page | July 15, 2010 1:14 PM

Perhaps you'd like to try Flow instead. It's not exactly new any more, but a nice little game nevertheless.

#26

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 1:15 PM

In case anyone else might find it useful, I always show a "game" to my students called "evolites".
http://reflect.martincrownover.com/games/evolites/index.php
No, its most definitely NOT a perfect evolution game or simulator. But its REALLY good at showing what I want it to.

I break my Evo into 3 simple points:
1. Variation
2. Selection
3. Heredity
I make them watch this simulation for a minute at the beginning of the class and look for the variation, selection, and heredity. Where do you see each one demonstrated. Then I put the game in the background and let it run all class, and I have them predict what the cells will be like at the end. After 90 minutes, the circles are usually smaller, usually one color, and are whizzing around the screen at high speeds. This shows them how powerful natural selection can be to let the more fit outcompete and outbreed the others.
Its most definitely not a perfect evolution simulator (they can't evolve past a single "cell"), but it works, and THEY GET IT.

To me, as a teacher, thats the most important part. If you have to correct my (hopefully few) mistakes at the college level in these students, I've done my job, because they kept interest in the subject.

#27

Posted by: AJ Milne OM Author Profile Page | July 15, 2010 1:17 PM

So, just like Spore or EVO, if one wants to play evolution with any level of interactivity, it immediately ceases to be evolution, and becomes intelligent design.

Not really. You could, actually, easily set it up at one remove, so instead of tinkering directly with the organisms, you're tinkering with their environment, and they respond by adapting.

In fact, give the things a set of consistent rules by which they make their living in said environment, give them some randomized errors at each reproductive event effecting how they attempt to do so, and it would approach a simulation, not a game, tho' probably a necessarily fairly schematic one.

... working within those paramters, I do suspect you could come up with engaging games. Now, you could certainly argue it was partway to artificial versus natural selection, since someone with agency (the player) was tinkering with the environment, and thus (albeit somewhat indirectly) doing the selecting--or, rather, influencing it (in artificial, normally you do it directly). But it would still get across the essence of how evolution works.

#28

Posted by: RPJohnston Author Profile Page | July 15, 2010 1:18 PM

Echoing others, I'm going to have to disagree with PZ here for once.

As he stated, "reality makes for a poor game". Some shortcuts do have to be made for the sake of focus; even the best-made educational games will have this fault. Perhaps there could have been some way to add the organelles in a more scientifically accurate way, but that wasn't the point. The point, as I saw it, was to succinctly describe the functions of the various organelles.

I don't deny the "credentials" and even perhaps the intentions of those who made the game. However, I blame the shortcomings more in the necessities of game-making. When I played it, I didn't even detect any of the creationist nonsense - "I need a new organelle...now where will I...oh good, the game is giving it to me. That will make it simple. Now I can learn what it does." I suspect that many of my generation and younger, who are used to game-mechanic shortcuts, will have the same reaction.

In fact, the issues that I did have were with the game mechanics. It basically consists of 6 tutorial levels and 2 game-levels, and the tutorials felt especially railroaded (most tutorials are). For an overview of the cell functions, it works well, but it sacrifices gameplay for education so that after a few levels it becomes anvilicious.

Its lack of gameplay depth, unfortunately, does convey the sense that it's intended for propaganda rather than real education...but some edutainment can still be had.

Apparently my first account, RPJ, is locked (probably because I never actually used it). Is it worth trying to unlock it, and if so, how?

#29

Posted by: Poor Wandering One Author Profile Page | July 15, 2010 1:20 PM

Just dropped a link to this discussion on CellCraft's science forum.
Might get some folks talking.
~will

#30

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 1:21 PM

Students leaving the classroom having played this game for a class period aren't going to walk out thinking "Boy, I love how mitochondria appear out of thin air! God is awesome!". They'll walk out of class saying "yeah, we got to play a video game in biology today. It wasn't too bad". Hopefully the cell parts will be lodged in their brains, but I have doubt that anything else will.

You may quibble about whether or not its a good game (which is a fair point - I'd have to get a test run from students to see what they think), but to my mind, its must be so subversive that me and the student who sent it to me played the entire game without a single notice of this.

I think it takes great leaps of logic to go from this game to ID. Spore is a much, much more egregious example, and that one doesn't even have any science to back it up.

#31

Posted by: AJ Milne OM Author Profile Page | July 15, 2010 1:27 PM

... I'd add to #27, also, that while it's absolutely not meant as a game (and it would suck as that--insofar as you just set it loose, let it go, watch stuff happen), I've done simulations entirely within these parameters (link). And that thing I last touched somethin' like four years ago. So, while this might be obvious to say, it's absolutely doable, coming up with something that works within those general guidelines and that runs on current consoles 'n systems...

(/Hell, I guess I could even make that thing a sorta game, by letting people tweak the inputs while the thing's running or somethin'. You wouldn't be showing how the cell works, but you would be demonsrating natural selection well enough.)

#32

Posted by: jaranath Author Profile Page | July 15, 2010 1:28 PM

Ah. Here's a much clearer press release. This was Macosko's idea from the start:


http://www.wfu.edu/news/release/2009.05.21.m.php


Note the language in that press release:

“The board game was my attempt to show how the insides of a living cell are similar to what happens inside a city,” Pecorella explained. “Garbage trucks, delivery vans, and power plants keep our cities running, and in the same way, cells have organelles and molecular machinery that clear away garbage, move cargo, and process energy.”

In the CellCraft video game, these same analogies will be employed to teach children how cells function.

Macosko and Shtridelman work together with Wake Forest researcher George Holzwarth, professor emeritus of physics, to unravel the inner workings of living cells. Their studies have revealed new insights into the tiny molecular “motors” that move intracellular objects along microscopic “railways.”

“These molecular motors are amazing,” Shtridelman remarked. “It’s easy to see how they could inspire an exciting video game that appeals to kids while teaching them a lot about life inside a cell.”

This game is very much intended to reinforce standard ID creationist memes. I don't know if the ability to teach basic organelle function outweighs the problem of false impressions about cell function in general, but it's a valid criticism (witness the similar debate over the lovely Harvard animations), and it's an impression they want to reinforce.

#33

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 1:30 PM

I don't play Spore, but the Spawn are sort of addicted to it. They understand how it is different from actual evolution, just like they understand how Sims is different from Real Life™. Spore is also really light on claiming that it contains more science content than it does - IIRC there were numerous media articles on the differences between Spore and evolution when it was released.

The real indicator of whether this game is an ID camel-nose will be whether the creators are willing to insert some explanation of why it's not accurate into the game itself.

#34

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 1:30 PM

RPJohnston@28
I agree. The tutorial stuff does get a bit long, and I would have liked a few more levels, but it serves its intended purpose.

I'd also encourage everyone to at least look at evolites. Unfortunately, you have to download the game, and its not intuitive how to actually play it.
http://reflect.martincrownover.com/games/evolites/index.php
Basically, I'd suggest setting mutations to high, as it causes them to evolve faster.

But I think we're hitting on larger point here: education vs. entertainment. In a college class, I don't think entertainment serves a purpose (well, maybe occasionally), because many of the students have chosen to be there. In high school, where I teach, the students don't have much choice to be there, and if they did, most would not be in my science class. This means that I'm working with a tough crowd, and I have to go to great lengths to make sure the students enjoy class and the subject. That means playing video games from time to time, if the game itself has educational value, which this one clearly does.

Please don't discount teacher's abilities to guide students both before and after playing the game: "now, when you guys play this, you'll notice that the mitochondria suddenly 'appear'...". I can correct any mistakes (deliberate or unintentional) myself, and I am reading every comment for things that I might need address, but at the end of the day, I can't wait for the Perfect Biology Game to come along.

#35

Posted by: Joe Bleau Author Profile Page | July 15, 2010 1:31 PM

Eh, since I'm not a scientist or biology student, I think that I'll wait until CellCraft 10.0 - Genesis edition, where the platypuses get all pissy because their creations aren't sufficiently obedient, so they open up a nice cool can of whoopass and obliterate the lot of 'em (except, of course, for a very chosen few). I tend to prefer first-person shooters to puzzle games.

Plus, in the Genesis edition - nudity!

#36

Posted by: Ichthyic Author Profile Page | July 15, 2010 1:31 PM

I think it takes great leaps of logic to go from this game to ID.

only if you are blissfully unaware of the stunts they have pulled over the years.

only if you have never seen them use the platypus as an example of "creation" because it's obviously a "chimera"...

yeah.

I hate to say it, but people's ignorance of creationist agendas doesn't mean they aren't there.

I'm glad the game isn't heavy handed about it, and will allow some to indeed remain ignorant.

that hardly makes me want to endorse the thing.

#37

Posted by: Sclerophanax Author Profile Page | July 15, 2010 1:32 PM

#16
I think there is a way to make a game about evolution with interaction, without making it blatantly ID: let the player control the environment, not the genome. Sure, you'd be pushing the creatures into whatever direction you desire, but the mutations would still be random and the adaptations might come as a surprise. If you for instance tried to create a woolly creature by exposing it to freezing winters, it might evolve to hibernate during the winter instead.

#38

Posted by: Matt C. Author Profile Page | July 15, 2010 1:32 PM

I see both points here, but I agree with PZ.

When I was in college I lived in an apartment with two of my friends. I was a biology major and neither of my friends were. One of these friends was big into video games and ended up buying Spore from all the hype over it. He told me how it was an interesting game about evolution and I gave it a try. After playing it I quickly realized that it was definitely nothing like evolution and in fact more akin to intelligent design. I politely told my room mate that, yeah it's fun, but it isn't anything like evolution and is actually much more like ID. This started a very long argument between myself and both my friends about whether or not the game accurately portrayed evolution. Both of them only had high school level knowledge of biology but still to this day think I'm being "too technical" with my criticisms of the game.

I find this absolutely mind boggling because the flaw is so fundamental to anybody with a proper understanding of biology and evolution. I blame their high school education for giving them a false sense of biological understanding (so much so that they were willing to argue with somebody who was at the time a senior majoring in biology).

#39

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 1:36 PM

@ MattC - "Spore is to evolutionary biology as Sims is to real life." Repeat as necessary.

Sometimes it's fun being a god in a computer game. Just like sometimes it's fun to dress up in a mermaid suit. (Oops, was that TMI?)

#40

Posted by: musicmancz Author Profile Page | July 15, 2010 1:36 PM

Oh good, I'm a month away from going to Wake Forest. I hope Masosko's views don't taint his teachings.

#41

Posted by: Tulse Author Profile Page | July 15, 2010 1:37 PM

I hate to say it, but people's ignorance of creationist agendas doesn't mean they aren't there.

I don't think the question is really about the agenda, but how effective this game is at teaching that agenda. As I said, I don't know that it is any worse than Spore in that sense, as I don't think the agenda is all that obvious to students playing the game.

#42

Posted by: gussnarp Author Profile Page | July 15, 2010 1:39 PM

The game frankly doesn't look like much fun to me. Level one and two practically do everything for you, it's way too boring to expect kids to be engaged with it. Maybe it gets better, but if you've lost the kids at the outset, forget it. It's also far too juvenile, it seems aimed at kids much younger than the level of the information it's presenting. And as for the information, it's not presented well, and it's likely to be ignored in play. If you want to convey information via a video game, you have to actually be creative and make the information a more key part of game play. Anyway, it's an interesting idea, poorly executed, and sadly sewn with seeds of intelligent design rubbish.

#43

Posted by: Dania Author Profile Page | July 15, 2010 1:44 PM

Ah. Here's a much clearer press release. This was Macosko's idea from the start:

http://www.wfu.edu/news/release/2009.05.21.m.php

Ah. So it really is a piece of propaganda. And a boring one too. Biology isn't being compromised for the sake of making the game entertaining, but on purpose. Their main goal really is to leave a sense of agency in the student's heads.

Yeah, it's just the idea behind the "Wedge Strategy" applied to games for kids.

Dishonest scumbags.

#44

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 1:46 PM

I get the feeling reading some of these comments that people are seeing creationist boogey-men behind every door.

Its not like this is the only 90 minutes I'll spend with these students the entire semester, this would just be a single day spent learning the cell parts. If the makers of this game did this to surreptitiously sneak ID into my classroom, they miserably failed, and they'll get a beat-down a couple months afterward when I start evolution.

A game like this would hit about 3 weeks into the semester (at least for me), when students stop playing nice with the teacher, and start to show their true selves, and make up their own mind if they like the teacher/subject. Studying organelles sucks - my students have to memorize 15 of them, know if they're in animals/plants or eukaryotes/prokaryotes, and be able to summarize their function in 5 words or less.

Would a game like this help that? Most definitely. Here are some of the things I see them learning from this:
1. Mitochondria burn glucose (for ATP and heat)
2. You need ATP to do ANYTHING in a cell
3. Amino Acids make proteins
4. You need nucleic acids to make proteins
5. Ribosomes assemble amino acids into proteins
6. Chloroplasts take sunlight and make glucose
7. Mitochondria and Chloroplast produce free-radicals as a by-product of photosynthesis and respiration
8. The body uses enzymes to cut up viral RNA (a great intro to restriction enzymes)
9. Defensins protect the cell from invasion
10. Lysosomes are used to digest old organelles and can fight off some pathogens
11. The cell can't INSTANTLY make proteins - it has to first transcribe the mRNA, which has to exit the nucleus, go to the ribosomes on the Rough ER, where it may need to be further modified by the Golgi Apparatus before its ready
12. The smooth ER helps makes the cell membrane
13. The cell membrane is made up of fatty acids

I could go on, but that's just the ones I could list off the top of my head. Now, make a list of the inaccuracies they might get out of playing this game, and tell me how hard it might be for me to correct those things afterward with the students.

Keep in mind that I have to teach them the majority of those things anyways, and you have to balance it - what is the BEST way for them to learn that sort of thing? A powerpoint slide? A lecture? They'd tune it out. A PP/lecture might be good for correcting those mistakes, but its much easier to modify whats already in their head, rather than put it in there entirely.

#45

Posted by: InfuriatedSciTeacher Author Profile Page | July 15, 2010 1:47 PM

PZ says :

It's fine for helping kids learn what pieces of the cell do.

Well, a teacher with sufficient content knowledge can use it for that explicit purpose, and then use the misinformation/fallacies as teaching tools of how that game was adapted to make it a game, as opposed to how it would have worked IRL. I'm sure that isn't what the two creotard designers had in mind, but it doesn't totally destroy the utility of the game as a learning tool. Personally, I'll use this with science ed. students, and make the fallacies a little critical thinking exercise: "How would you implement this game in your classroom? What is factually incorrect about the way the cell works in this game, and how would you address that?"
Also helpful, from my end, for spotting students with teleological tendencies that need..er.. gentle correction.

#46

Posted by: Noturus Author Profile Page | July 15, 2010 1:48 PM

Curious that they go to great lengths in the encyclopedia to explain how the different organelles in the game differ from actual ones but go out of their way to avoid mention of evolution. There are many places where a mention would be appropriate but is ignored, as with its explanation of why theta defensin is not expressed: "for some reason".

From the end credits:

Dr. Jed Macosko
Scientific advisor and academic coordinator
Wake Forest University

Dr. David A. DeWitt
Biology Advisor
Liberty University

Additional Advising and Research

Pete Dunlap
Sam Flynn
Yuri Shtridelman


#47

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 1:51 PM

@Dania -

I read the press release. What made you think it gave away a wedge strategy motivation? Not taking the game creators' side, but I just don't see it.

#48

Posted by: Ichthyic Author Profile Page | July 15, 2010 1:54 PM

I get the feeling reading some of these comments that people are seeing creationist boogey-men behind every door.

you're not paranoid if someone actually IS following you.

you DID see who the primary producers were, right?

#49

Posted by: Noturus Author Profile Page | July 15, 2010 1:56 PM

Also, anyone else catch the name of the scientist presenting The Extraterrestrial Origin of Ornithorhynchus anatinus?

#50

Posted by: Perspexo Author Profile Page | July 15, 2010 1:56 PM

I,for one, welcome our new Paltypus overlords!

#51

Posted by: gussnarp Author Profile Page | July 15, 2010 1:57 PM

I'll reiterate: the game is boring, the information is just trotted out in boxes for you to read, but you don't really need to absorb any of it to play the game. Try it out with some sample kids of appropriate age before bringing it into the classroom, because I bet that kids will not engage with it and it will therefore be counterproductive Too many people think you can just plop whatever's hip on top of your information and get kids to engage with it. Kids aren't that dumb, you have to do it well, and this doesn't. The thing that sticks with you best is the story line of scientists creating cells, and the fact that they have to keep dumping organelles into the cell. Those are the ID canards. That's the problem.

#52

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 1:57 PM

Noturus@46
This game reflects poorly on Liberty University if they are using this as a "wedge" game to sneak ID into the classroom, because if that's the intended purpose, they get a whole truckload of FAIL.

I'd be the first to torpedo this game if I caught a whiff of creationism/ID in it, but its just not really there. Maybe there's a residue of it, as evidenced by its lack of mentioning evolution, but that's a small crime of omission, if anything.

One thing I GUARANTEE students not doing is walking out of my class at the end of the year thinking "gee, I wish we'd gotten to learn some evolution this year".

Every teacher puts together imperfect lesson plan after imperfect lesson plan from the moment the students walk in the door until the time summer break comes around. We never have the perfect way to teach them, so we have to work with limited budgets/resources and cobble together the best possible 90 minutes we can each day for them. This fits my criteria perfectly. Its most definitely not perfect, but dammit - it works for what I'll need it to. I'll address the shortcomings later.

#53

Posted by: Noturus Author Profile Page | July 15, 2010 1:58 PM

For those not familar with DeWitt here are the classes he teaches at Liberty University:

CRST 290 Creation Studies
CRST 390 Creation Studies
BIOL 400 Biology Seminar
BIOL 415 Cell Biology

#54

Posted by: Noturus Author Profile Page | July 15, 2010 2:07 PM

I actually liked the game once I got past its excruciatingly bad start, and though the ID content was a little irritating I would have attributed it to a need for player interaction - until I saw the biology advisor was from Liberty University. Then all the odd little details made sense.

#55

Posted by: Poor Wandering One Author Profile Page | July 15, 2010 2:08 PM

Well Dembski is praising the game.
Tells you all you really need to know.

Thanks to "Mike" on the CellCraft forum for the notice.
~will

#56

Posted by: pteryxx Author Profile Page | July 15, 2010 2:11 PM

We're not the intended audience here, as we've already got a foundation in natural selection and ID argument, so we're resistant to the flawed assumptions in this game. I see teachers here claiming that CellCraft's 90% accuracy makes it worth using, and they'll simply correct its fallacies in their classrooms. What do you think the 90% of teachers unqualified in biology or sympathetic to ID will be doing? And who will be correcting fallacies for all the kids playing this game outside of a biology classroom?

#57

Posted by: red Author Profile Page | July 15, 2010 2:13 PM

Id love some thoughts on my idea:

To make a game about evolution, you have to be the organism, not the "designer". Imagine you are an organism, constantly reproducing and "living forever" as you control your offspring in a huge simulated world. You start off as a cell, and from there you can evolve into anything. The key is, that you evolve based on your ENVIRONMENT. For example, as a cell, you could travel to a few different places: an extreme ocean vent, the tidal zone, the deep sea, the surface, the tropics, the arctic, a marsh etc etc. The longer you live there, the more you change and adapt. Adaptations come slowly, not as sudden extra arms or legs. You can change zones to change how you are adapting, but going from one zone to another may not always be compatible with life,. As you get more complex, you can go to a new areas (ie land, air), and add on new adaptations. Essentially, you "build" your creature by moving it to new environments it can survive in. Throw in a few random events like volcanos, earthquakes and flash floods to isolate you, and it would be a real treat. You could even branch out by making "siblings". Find them later in the game and see how they evolved. Perhaps as allies or enemies?

#58

Posted by: theshipwreck Author Profile Page | July 15, 2010 2:13 PM

Reading the press release, other than the passages already quoted, this one stood out the most to me.

“The basic premise of CellCraft is based on EA’s (Electronic Arts’) Spore video game,” commented Pecorella, “In Spore, players begin with a single-cell organism and evolve their creature into an empire that spans the galaxy. But in CellCraft, players will begin with a few simple molecular machines and expand until they have a fully-functional cell. Though tiny, the complexity of machines in a cell can be as intricate as an entire empire.”
(emphasis added)

I don't think the main point of the game is to misrepresent science, although it may do so and this can be a fair criticism, but rather to stress the complexity of organelles in the cell. This seems to be Jed Macoskos main focus of research. http://www.discovery.org/a/664

The link above is to an article from the DI, which cited an article from the sfweekly.com.
It is unclear to me why the DI would link to it, as it seems to be critical of ID. Maybe they liked the title.

The more I have looked into the "scientific advisers" the less I like it.

Again I don't see any blatant ID propaganda, but the entire focus of the game seems to promote how incredibly (irreducibly?) complex cell machinery is.

Needless to say, I'm not much interested in this game.

#59

Posted by: Noturus Author Profile Page | July 15, 2010 2:16 PM

Dembski linked to it the same day it came out.

#60

Posted by: MoonShark Author Profile Page | July 15, 2010 2:16 PM

I actually played all the way through it the other day, and I gotta say the writing and characters were definitely likable, and since I haven't taken a bio course in a decade, it was a good refresher on what the organelles look like and do.

I'm well aware of ID tactics thanks to PZ and TalkOrigins and other sites, but I just can't say it really detracted in a game with talking platypuses, an intelligent but sarcastic robot, interstellar travel, and a bumbling world leader in a top hat and monocle.

Really, the "ID" criticism should be focused on the fact that the player controls the cell functions. But to take that away would mean nearly any biology game is impossible or can only be watched on auto-pilot.

This one time, I think they did alright. It's a decent tool for learning the organelles, and the only potential ID problem is only as deep as the problem of kids thinking alien marsupials know English.

#61

Posted by: Glen Davidson Author Profile Page | July 15, 2010 2:19 PM

This "game" is not by itself going to turn public and student opinion to IDiocy. And I doubt that anybody is actually concerned about anyone here using it to teach, since the creationist aspects are not very difficult to point out.

But for the many teachers who already don't like evolution, this looks like a good opportunity to reinforce existing prejudices to see "purpose" in life, and to ignore the extensive evolutionary aspects in life. Of course there isn't much that we can do about that, either, but it seems appropriate to at least not endorse it generally as a teaching tool. Spore as well.

And, note this, PZ apparently spotted the creationist nonsense and only then went out and found that creationists are behind it. Again, sure it's not inevitably going to lead toward creationism, especially in the hands of competent science educators.

But no one should pretend that this isn't going to be used subversively by teachers who don't respect science.

Glen Davidson

#62

Posted by: Dania Author Profile Page | July 15, 2010 2:21 PM

Mattir,

I read the press release. What made you think it gave away a wedge strategy motivation? Not taking the game creators' side, but I just don't see it.

This:

“The board game was my attempt to show how the insides of a living cell are similar to what happens inside a city,” Pecorella explained. “Garbage trucks, delivery vans, and power plants keep our cities running, and in the same way, cells have organelles and molecular machinery that clear away garbage, move cargo, and process energy.”

is typical ID-talk. They do want to push creationist ideas into the classroom, but they're not making it too obvious. This game was meant to be a deceptive tool. Remember what their rules are... Don't ever mention God or the Bible. Pretend it's all about the science. Whatever you do, do it in such a way that it won't ring any alarms among the secularists. Concentrate only on the idea of design and agency.

It did remind me of the wedge strategy.

#63

Posted by: MoonShark Author Profile Page | July 15, 2010 2:24 PM

#46 Noturus wrote:

There are many places where a mention would be appropriate but is ignored, as with its explanation of why theta defensin is not expressed: "for some reason".

That's a good criticism, and I'll get behind it. There's zero reason to omit evolution in the game, especially for kids. Guess I didn't notice much because I take it for granted as the way it all works.

#64

Posted by: James F Author Profile Page | July 15, 2010 2:28 PM

So will CellCraft be counted as a peer-reviewed publication supporting intelligent design?

#65

Posted by: gussnarp Author Profile Page | July 15, 2010 2:28 PM

That whole "it needs an organelle, let's give it one!" thing didn't bother those of you who don't see the ID content? The player doesn't even really do anything to give it an organelle, the platypuses do it.

#66

Posted by: Joe Bleau Author Profile Page | July 15, 2010 2:28 PM

PrudeHawkeye, I think that you are missing the point.

The IDiots are not trying to subvert the idea of evolution - they are trying to subvert the idea of undirected evolution (i.e. "Darwinism"). And PZ is not saying that he hates the game because it attempts to subliminally teach creationism - he hates it because it models a universe and a version of cellular biology that just so happens to map quite nicely to the IDiots account of things, with conspicuous gaps precisely in the same places where they claim there are gaps in "Darwinism".

The overall correctness of what they bothered to include is part of the con - the IDiots whole spiel is that they are looking at the same factual data that the "Darwinists" are, but that "Darwinism" is "just a theory" - and that it is an incomplete (duh) and falsified (false) one. Design is just the tactic to open the wedge - as PZ implies, they are counting on cultural familiarity, peer pressure, and general ignorance and intolerance for scientific minutia to open it big enough for Jeebus to stroll through.

What they are after here is not straight indocrination, but rather familiarity and credibility; and they will certainly gain a little of both if the game should become wildly popular.

#67

Posted by: davep Author Profile Page | July 15, 2010 2:31 PM

PrudeHawkeye@15 "Just because a creationist has touched something doesn't mean its been tainted forever. Yes, it probably requires another look over, but there's no bible verses, nothing saying "god did it". I viewed it with that they had to make some scientific sacrifices in the name of making a game that kids might actually play."

They went out of their way to have creationists involved. It's not a coincidence; it had to be deliberate.

Also, "intelligent design" nonsense deliberately and purposefully avoids "bible verses" and "god".

This game says "mysterious beings" instead of "god".


PrudeHawkeye@15 "I'm baffled why they'd ask Liberty University when any other biology department (or biology book) would give much better information."

The fact that the went out of their way not to do the obvious thing is suspicious and weird.

#68

Posted by: Ichthyic Author Profile Page | July 15, 2010 2:33 PM

What they are after here is not straight indoctrination, but rather familiarity and credibility; and they will certainly gain a little of both if the game should become wildly popular.

*ding*

#69

Posted by: MoonShark Author Profile Page | July 15, 2010 2:37 PM

@#65 gussnarp: The drop-in organelles bothered me quite a lot as a science student, but not all that much as a video gamer familiar with powerups.

I can see any reasonable kid saying "hey wait, where did they get the endoplasmic reticulum before it appeared?", which gives a good teacher an opening to explain why evolution selected cells that can e.g. make vesicles.

Any kid with a creationist "teacher" is screwed anyway, because the lies come whether or not good questions are asked.

#70

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 2:40 PM

So, first an introduction: my name is Anthony Pecorella and I am the principle designer and director of CellCraft. I am also an atheist.

I was looking around on the internet to see if people were talking about CellCraft, and I came across a scienceblogs.com link and was looking forward to seeing what people thought of it. Imagine my shock when I found out my game was created to further the "ID agenda". One would think I might have been aware of this while working on the game.

Yes, Dr. Macosko and Dr. DeWitt were advisors on the project. Dr. Macosko because he originally came to me to ask for my help, as a game designer, in creating a game about the cell. He knew me because I started up a game design company while at Wake Forest University, where he teaches. Dr. DeWitt was brought on as a friend of Dr. Macosko's who had more expertise in some of the finer details of the microbiology.

The game was entirely my design, and actually tremendously differed from Dr. Macosko's original idea. However, he recognized my knowledge of game design and was willing to let me take the reigns. The game itself was created by a people of a variety of religions and beliefs. We knew that we didn't all agree about evolution, creation, etc., but it didn't matter - we wanted to teach about the science.

In fact, the very first version of the game was going to be entirely evolutionary, though still with player choices in which way to go. This is how the medium works - it is an interactive medium. By your argument making a game about abiogenesis inherently further's ID arguments, since there is intelligence involved. Of course there is - otherwise it wouldn't be interactive. We later moved to this "frankencell" approach because it worked better for our story and moved through the material better (rather than getting caught up in the very early evolutionary theory).

So far from what I've seen, PrudeHawkeye appears to have understood us best - our goal was to, in a reasonably succinct manner, provide a lot of information about how organelles function in a fun experience that would also reinforce the functions since you'd be interacting with the organelles directly. I'd like to think we've accomplished that with some amount of success. If you don't like the game, that's a fine criticism - not everyone will enjoy it. But that's very different from hating it due to an imagined hidden message.

I felt obligated to comment because, indeed, you are seeing the ID boogeyman where he isn't present. It makes me sad to see atheists representing themselves like this and making such assumptions. I'll grant you that there were some ID supporters involved in the game, but that doesn't inherently "ruin" the game or make it propaganda. I'd be happy to answer more specific questions (though I'm working too so I can't get too in depth right now), but I really wanted to set the record straight first.

#72

Posted by: Timberwoof Author Profile Page | July 15, 2010 2:41 PM

http://www.uncommondescent.com/intelligent-design/simcity-for-the-intracellular-world/

SimCity for the Intracellular World William Dembski

Check out this video game called CellCraft:

www.kongregate.com/games/CellCraft/cellcraft

This will do much to get people to see the irreducible complexity inside a cell and the obstacle it poses to conventional evolutionary theory.

I would not use a geography game published by the Flat-Earthers, nor an astronomy game published by Aristoteleans. Why use a biology game designed to teach wrong conclusions about complexity?

#73

Posted by: Ichthyic Author Profile Page | July 15, 2010 2:44 PM

but it didn't matter - we wanted to teach about the science.

I'm not buying.

whose choice was it to use the platypus.

#74

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 2:46 PM

I don't recall who first suggested the Platypus, but we all loved it. It's an incredibly cute creature that people enjoy seeing and fit the tone of the game. Plus, it's a ridiculous animal that was the best example we could think of that would both be appealing as a character to a human audience and be plausibly (though jokingly) an alien.

#75

Posted by: Sajanas Author Profile Page | July 15, 2010 2:48 PM

I thought it was suspiciously weird that they started the cell out with a centrosome, rather than some sort of self replicating nucleotide. I don't think the authors appreciate that the cytoskeleton is a tremendously complex system, and I don't think it would function without a continuous input of new proteins, and the degradation of the old, lame proteins. Its like they are trying to construct an individual by first making its cored out husk search for a brain. RNA world seems pretty well founded to me, and I think it would be a better game to start out with that.

I dunno.. it might be possible to use it for a class, but how soon do you think it will be before the creationism becomes overt, and before they start linking creationist malarkey to it? The origin of life is incredible, and I think there are better ways to introduce it than with half right stuff you'll have to abandon later.

#76

Posted by: Sven DiMilo Author Profile Page | July 15, 2010 2:49 PM

Dude.

Liberty. University.

You should have run away, fast.

#77

Posted by: James F Author Profile Page | July 15, 2010 2:50 PM

#70

Mr. Pecorella,

I appreciate your willingness to discuss the project here. But understand that having people like Macosko and DeWitt as advisors on a science-based project is immediately suspect. It's like having David Barton as an advisor on an American history-based project.

#78

Posted by: MoonShark Author Profile Page | July 15, 2010 2:50 PM

@Anthony Pecorella (70): Nice to hear from ya. And I think you might actually turn these criticisms into praise if you modify the game based on feedback to include more robust evolutionary science and fewer gaps.

You seem to have the game concept and writing down pretty well; I was entertained. I liked the platypuses and robot, there's no question that they're wacky magical aliens. It's just that the science of where organelles come from or how species improve through selection should be equally clear.

#79

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 2:55 PM

Sanjas - Yes, splicing in a centrosome is impossible in a cell. The microtubule network, and cytoskeleton in general, is not exactly transferrable. This was a liberty we took because we had to start somewhere, and the first interesting thing to do was pseudopod. All you need for that is your cytoskeleton - that's where the start of the game came from.

James - they still know their science. This was a game about what we know of how cells work, not where they came from. Their expertise in the field is not discounted by how they interpret the facts.

MoonShark - thanks for the feedback. At some level, I intentionally wanted to avoid dealing with evolution or abiogenesis at all. The game is origin-agnostic, and I fail to see how leaving out the source automatically makes it siding for one side or the other. These were biologists who had access to these organelles in their lab. They were just trying to create a new cell to survive the journey. It's not 100% realistic, but you have to take some liberties when teaching about a subset of information. Our goal was the organelles, not the history of the cell.

#80

Posted by: Glen Davidson Author Profile Page | July 15, 2010 2:57 PM

By your argument making a game about abiogenesis inherently further's ID arguments, since there is intelligence involved.

Uh, wut?

I'm not buying it either. The real question isn't really "why" you did anything anyway, it's why you didn't do things like include evolution, real evolution. It wouldn't be hard to do, and I should think it would add interest to organelles like mitochondria and chloroplasts.

There's no religious agenda behind Spore, either, just a lot of misconceptions about how evolution works. That's why it isn't generally worthwhile for teaching (though good educators could probably use it properly), and your lack of evolution plus the implicit sense of organelles exist for a purpose is why it isn't generally worth much in an educational environment.

Glen Davidson

#81

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 2:59 PM

davep@67
Sure, its bad that they had creationists and ID people involved. That gives me pause and makes me re-evaluate it. I'm even going to send it to some of my former students who are very interested in evolutionary biology for their "peer review".
What I don't think we should discount, however, is how terrible of a job they did at getting what many people are accusing as a "pro-ID" video game. If I worked for the DI or one of the other institutes who are trying to cram this stuff into the science classrooms, I'd sure do a hell of a better job getting my message into there. Much more focus on how a cell couldn't function without one organelle or another, I'd DEFINITELY get a mention of a flagellum in there (yes, I know the flagellum that ID people pray to is bacterial), and I'd throw out the word COMPLEX 10,000 times. Yes, a student might leave with the impression that eukaryotic cells are complex...but they ARE complex.

Any teacher who is unqualified in biology already...this won't make a lick of difference, one way or another, with their students. That's not a complaint about the game, though, that's a complaint about the teacher.

If they're trying to sneak ID into a unit on cells, this is a pretty piss-poor attempt. See my above post (#44) for a partial listing of the things students WOULD get from this game.

I understand the points that people are making about the game (though I disagree with its effectiveness as an ID tool), but to anyone who is criticizing this game on content (not playability), what do you have as a viable alternative? Seriously, point me to another game that teaches the organelles and I'll give it a shot and consider it for my class.
People who've never taught (this was me 2 years ago) think that the best way to teach is to give a really good presentation and explain things in a clear, yet concise manner to the students. WRONG. 80% of the students will become quickly bored, and tune out.

I don't know if everyone would agree with me, but I view the WORST-CASE scenario of a high school science course as APATHY. That they just don't give a damn about science when they leave, and never give it another thought. Hell, I think even ID is superior to ignorance of science (though I'm sure we'd all agree that there's not much functional difference between ignorance of science and ID).

There is a gap in my curriculum with cell organelles - no matter how many different ways I attack the subject, there remain a few obstinate few who just don't get it. This could plug that with a video game that they might actually care about. This wouldn't replace other things I teach, it would add to it. Minor quibbles about its accuracy, intent, or subversiveness don't hold water with me when I think it might reach students who would otherwise remain totally ignorant about the subject.

#82

Posted by: Dania Author Profile Page | July 15, 2010 3:01 PM

This game says "mysterious beings" instead of "god".

And what would those mysterious beings turn out to be?

Platypuses, of course!

Seriously, this has ID written all over it.

#83

Posted by: MoonShark Author Profile Page | July 15, 2010 3:04 PM

Our goal was the organelles, not the history of the cell.

Right, but the reason some cells have walls and chloroplasts and others don't is a matter of evolution. I'm glad the game at least said "yeah, this, uh, doesn't actually happen in reality, it's just for fun"... but I'd bet there's a fascinating story to be told about how that came to be.

The game seems to follow somewhat on earlier "bio" games like Spore or E.V.O. on the Super Nintendo, and I appreciate that this might be the first one to use some real nomenclature, but also think it's easy to be disappointed that you're not going further and connecting the dots or relating the function to the environment (though the "toxins" in the last level are a start).

Maybe make it clearer that you're playing a different cell in each level, and maybe say that 100 generations of division and selection have occurred between missions?

#84

Posted by: CJO Author Profile Page | July 15, 2010 3:04 PM

“Garbage trucks, delivery vans, and power plants keep our cities running, and in the same way, cells have organelles and molecular machinery that clear away garbage, move cargo, and process energy.”

The problem here is that these are vague analogies. IDiots and Liberty University "Creation Science" lecturers would like to elevate these similarities to identities: "See, it's designed, like a garbage truck!"

Beyond the level of a vague analogy to function broadly construed, though, these comparisons mislead much more than they illuminate. The function of intracellular waste removal is just like a garbage truck, if garbage trucks were like a swarm of Wall-E-type robots that roam about the cytoplasm at random, poking at everything they bump into to see if it fits the minimal definition of "garbage" by shape, latching onto anything that fits, and heading off in another random direction, to deposit said garbage object near the cell mambrane when it happens to get there so that in a while, another mindless robot embedded in the membrane will engulf it and push it to the other side of the membrane.

That is, not really like garbage trucks at all, except by the minimal analogy "removes unwanted stuff." The game, by following that analogy = identity script, promotes the central concept of ID, that all this stuff is so intricate, and so gosh darn just like all these intricate designed technologies, that it just must also be designed.

#85

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 3:04 PM

Ok, while I doubt you'll like this answer, here's part of "why" we didn't include the origins of life. The facts taught by this game are not up for debate - everyone knows that they are true. The game can be taught to anyone without going against any particular religions or beliefs. If we had included evolution, we'd have parents up in arms about it and the game would have a much harder time being used in classrooms. Rather than deal with that, we jumped past that and are just teaching about organelle function - which is also important to learn in classrooms.

Organelles do have functions, and whether you interpret that as "purpose" or as "evolution" is just how one interprets the facts. I believe it to be evolution, but I understand that other people see it differently. The game does not intend to teach either way - we had a narrow focus for our teaching goals and that's what we used.

My argument that any game about the origin of like *could* be interpreted as ID propaganda is because games give you choices, and not all life was created in the same way. Unless we remove all choice from the player, some intelligence has to be involved. By an argument that I saw above (I forget where, and this thread is getting really long), that would imply that there was intelligent design. I'm simply saying that I think you're reading too much into it at that point (and in fact can factually say so, since I know this game is not ID propaganda).

#86

Posted by: Joe Bleau Author Profile Page | July 15, 2010 3:08 PM

*dons tinfoil cap*

Er, Phoenex00017, no offense, but your post smells kinda funny.

PZ puts up a post about CellCraft, and you just happen to poking around the internet and show up less than 3 hours later? And the fact that you felt the need to explain that doesn't seem quite right.

Also, the conspicuous namechecking of PrudeHawkeye seems off-kilter as well. If you (and he) are indeed legit, you might want to consider that such awkward high-fiving is remarkably reminiscent of the classic sockpuppet examples of yore.

Plus, this "It makes me sad to see atheists representing themselves like this and making such assumptions" - well, again, if you are who you say you are, I would assume that you know what a concern troll is and why you might want to avoid sounding like one.

Plus, this: "Their expertise in the field is not discounted by how they interpret the facts."

Same fact, different interpretation. Golly, I've heard that before...

Nevertheless, if you are legit, it should be easy enough to prove. Are you posting from Cellcraftgames now?

*doffs tinfoil hat*

#87

Posted by: CJO Author Profile Page | July 15, 2010 3:10 PM

this thread is getting really long

Heh. Settle in, Anthony. We could be here a while.

#88

Posted by: Noturus Author Profile Page | July 15, 2010 3:13 PM

"At some level, I intentionally wanted to avoid dealing with evolution or abiogenesis at all. "

Ok, you left out evolution because you wanted it to be nuetral. So we have a game in which creatures on another planet put their dna into single celled organisms that they designed from scratch and send them to earth. But no mention of evolution, because it wouldn't be nuetral. Who's idea was that again? David "passion is to defend creation using The Word of God" DeWitt? Sorry man, but you got played. A couple changes could make a world of difference though.

#89

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 3:15 PM

Yikes, I'm going to have to stop this and get back to my job soon, but I'll try to give a few more replies. I'm not really sure why I'm having to defend this - I've told you that it's not ID propaganda and I'm not sure what else you want from me.

Dania - The "mysterious creature" line cracked me up when I saw someone claim that was a reference to god. Here's where that line came from. We made that opening movie early in the development of the game. We wanted the fact that you were working with platypuses to be a bit of a surprise, but we also needed a way to have them teach you in the first level. So, we decided to have them shadowed out and unnamed until you met them in the first cut scene. That's literally all there is to it.

MoonShark - You probably posted this before my other post, but the short answer is that we wanted to avoid it all together to keep the game as open and accessible to everyone as possible. Controversy is specifically what we were trying to avoid, which is why this article and thread is so frustrating.

CJO - The garbage truck analogy is actually loosely based on the first version of CellCraft, which was a board game I created in 9th grade. At that time, we had to come up with a way to teach about cells, and my idea was to make a game. I, as a high school, interpreted cell functions as analogous to those of a city. It had nothing to do with design, it was an apparent similarity when you look at the (admittedly simplified) functions of organelles taught in high school biology. I appreciate that when you go further these break down a little, but our aim was high school biology and helping kids grasp and remember these concepts better, and such analogies are helpful.

The great irony of all of this is that agnostics and atheists often challenge theists, saying that they're finding patterns where none exist, simply because humans' brains are wired to find patterns and are really freaking good at it. And yet, here's a group of clearly intelligent evolutionists (I have no idea if this is an entirely atheist forum or not) doing that exact same thing. :-P

#90

Posted by: Glen Davidson Author Profile Page | July 15, 2010 3:15 PM

If we had included evolution, we'd have parents up in arms about it and the game would have a much harder time being used in classrooms. Rather than deal with that, we jumped past that and are just teaching about organelle function - which is also important to learn in classrooms.

Ah, self-censorship in order to pander to morons who hate science.

Well, who could possibly fault you for leaving out the crucial theory in biology when you're intent on pleasing those who hate it?

Glen Davidson

#91

Posted by: fribble Author Profile Page | July 15, 2010 3:15 PM

For once I find myself disagreeing with PZ. Nobody playing this game is going to explicitly notice that there is no discussion of evolution and therefore denounce it, any more than they would by reading up on something completely unrelated.

#92

Posted by: Ichthyic Author Profile Page | July 15, 2010 3:17 PM

about the use of the platypus...

http://www.talkorigins.org/faqs/platypus.html

#93

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 3:17 PM

There's no religious agenda behind Spore, either, just a lot of misconceptions about how evolution works. That's why it isn't generally worthwhile for teaching (though good educators could probably use it properly), and your lack of evolution plus the implicit sense of organelles exist for a purpose is why it isn't generally worth much in an educational environment.

I don't know - we talk about the dysfunctionality of Sims families and societies all the time in the SpawnSchool. Sometimes the best use of a fun game is to use it as a prompt to discuss what's wrong with the science, why the designers went with bad science, and what that tells us about storytelling and the message underlying the game. I'm assuming we all let kids watch Star Trek, even though the first time the inertial dampers go offline in real life everyone turns into drippy red stuff on the walls.

Also, the "cell-city" analogy doesn't bother me - all the cities I've lived in are kludgy amalgams formed over centuries where essential services get delivered via ingenious work-arounds. And organelles are present for a purpose - that purpose is that they do (or at one point did) something that increased the cell's ability to survive and reproduce. The purpose or functionality isn't designed or imposed, and is unbelievably kludgy - does the game reflect the elegant kludginess of the whole operation?

#94

Posted by: RPJohnston Author Profile Page | July 15, 2010 3:18 PM

That whole "it needs an organelle, let's give it one!" thing didn't bother those of you who don't see the ID content?
It didn't bother me. The next phase of the tutorial demanded additional complication. Therefore, additional complication was provided. I didn't figure it needed 1 15-minute long chain of subsubsubsubsubquests, since that wasn't the intention of the game.

I did find it odd that the "cell" was somehow surviving without a nucleus, mitochondria etc - though wouldn't that fly in the face of "irreducible complexity"?

This is a game, not a documentary. Shortcuts have to be made for the sake of mechanics. Had I made the game, it's likely that I would have simply "unlocked" the next level of complexity as well.

#95

Posted by: Ichthyic Author Profile Page | July 15, 2010 3:19 PM

I'm not really sure why I'm having to defend this - I've told you that it's not ID propaganda and I'm not sure what else you want from me.

the truth.

still not buying here.

#96

Posted by: jay.sweet Author Profile Page | July 15, 2010 3:20 PM

Spore is pretty bad, too. I got a free copy; it's still sitting on my desk unopened.

I was going to ask how you knew it was bad, then, but then I remembered that I vowed a few months ago to never listen to anything PZ said about video games, because apparently he's Too Old(TM).

The Creationist overtones are deeply unfortunate. As to the fact that the character is directing the cell instead of feedback loops... it's a game. I know PZ doesn't understand video games; that's okay. But yeesh... that's a pretty ridiculous criticism, all things considered. Ignoring the ID agenda, it seems totally reasonable that you would anthropomorphize the cell a bit for the purposes of envisioning the purposes of all that various parts.

I think it's too bad for the Creationist overtones. I found myself getting sort of absorbed in it, and getting a more visceral feel for what each organelles purpose was. (I'm not a biologist and the last time I studied any cellular biology was about a decade-and-a-half ago, in high school or maybe early college)

#97

Posted by: Joe Bleau Author Profile Page | July 15, 2010 3:20 PM

fribble@91, that's not a disagreement with PZ - that's not remotely what he's saying here.

#98

Posted by: MoonShark Author Profile Page | July 15, 2010 3:20 PM

Organelles do have functions, and whether you interpret that as "purpose" or as "evolution" is just how one interprets the facts. I believe it to be evolution, but I understand that other people see it differently.

That right there is NOT going to win you any friends on Pharyngula. Hardened skeptics can smell false equivocation a mile a way >:)

That said, I can appreciate having a limited scope in a small Flash game. That's reasonable. However, if that's really what you were aiming for, then you'd actually be better served by removing the goofy design-by-platypus background and saying "these are separate stages to demonstrate organelle function". As it stands there is a narrative to connect the stages, but the evolutionary science to do the same is missing. It's a broken parallel.

#99

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 3:22 PM

Whew, ok - let's see.

First off, Joe, wow. You're reading way more into this. I found this post because I was sent a link by someone who tweeted about CellCraft. I was curious to see if anyone else was talking about it, so I searched Twitter for "CellCraft", and a tweet with this post in it was the first to come up.

PrudeHawkeye seems to get what we were going for, so I mentioned him. If he's an ID spy (which I doubt), it's news to me too. I fail to see how saying "this person gets us" makes me suspicious.

What exactly was the proof you were looking for? Posting from cellcraftgame.com? What did that mean? I'm not sure how to prove I'm an atheist and that there is no ID spin on this.

Notorus and Glen - I knew you guys weren't going to like the self-censorship argument, but it's still true. We wanted to make a game that had a good chance of making it into classrooms and helping kids learn about and get excited about science. If we featured evolution in it, we'd be hit by waves of parents who want no part of it. The result is that kids wouldn't benefit from our work at all. I wish you luck in continuing to teach evolution in classrooms, but that was not the fight we were looking for. I'm sorry if that disappoints you, but that's just how it is.

#100

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 3:22 PM

I get namechecked by someone else and I'm accused of sockpuppetry? Ok, I see why you say that, but I don't know of any way to prove I'm not Phoenix. I'm quite amused, however. I'd like to point out that I'm a high school biology teacher and he's a video game designer, and I don't know jack squat about video game design. I'd link to my classroom webpage, but I'd rather keep my school and name private.

CJO@84
You commented that the game leaves the impression "that all this stuff is so intricate". I'd say, well, IT IS INTRICATE. Its VERY intricate. Its INCREDIBLY intricate. Perhaps more could be done to say that it evolved this intricacy, but I guarantee that if this game was simplified, we'd all be in here bitching about how it didn't mention mRNA enough or oversimplified the organelles (heck, even PZ was complaining that it lacked feedback mechanisms, as if freshman biology has time to talk about that stuff).

#101

Posted by: James F Author Profile Page | July 15, 2010 3:24 PM

#90

I was going to be a lot kinder than Glen, but I echo his basic sentiments about self-censorship.

You've got a false dichotomy going: evolution is actual science, while "purpose" and ID are part of philosophy and religion. The latter point doesn't in any way change the fact that not a single peer-reviewed scientific research paper refutes evolution or provides evidence for an ID-flavored alternative. Regardless of a person's religious beliefs, or lack thereof, evolution is reality. I can't wait for the time when a sufficient number of people realize this for the social controversy to wane and wither.

#102

Posted by: nic nicholson Author Profile Page | July 15, 2010 3:25 PM

Expecting organelles to just pop into existence like that is like having a tornado roar through a junkyard and put together a 747!!!

It just can't happen.

When will those creationists learn?

#103

Posted by: davep Author Profile Page | July 15, 2010 3:28 PM

PrudeHawkeye@81 "What I don't think we should discount, however, is how terrible of a job they did at getting what many people are accusing as a "pro-ID" video game. If I worked for the DI or one of the other institutes who are trying to cram this stuff into the science classrooms, I'd sure do a hell of a better job getting my message into there."

The fact that you would do it better doesn't mean they aren't doing it (badly)!

The ID'ers are typically bad at what they do!

#104

Posted by: Dania Author Profile Page | July 15, 2010 3:28 PM

Hmm...

whether you interpret that as "purpose" or as "evolution" is just how one interprets the facts

Same facts, different interpretations...

And yet, here's a group of clearly intelligent evolutionists (I have no idea if this is an entirely atheist forum or not) doing that exact same thing.

Dammit, I hate to sound paranoid but am I really the only one smelling something fishy?

Yeah, maybe I'm being paranoid (and I'm sorry if that's the case) but it's a bit hard not to after so many years watching creationists' tactics.

Gah.

#105

Posted by: Glen Davidson Author Profile Page | July 15, 2010 3:29 PM

Notorus and Glen - I knew you guys weren't going to like the self-censorship argument, but it's still true.

And I never will like it.

I do appreciate the honesty on this matter, however, and will leave it at that.

Glen Davidson

#106

Posted by: legistech Author Profile Page | July 15, 2010 3:31 PM

I still think the game has worth.

Yes, it's creationist. But so is SimCity, even while ACTUAL cities aren't really conscious outgrowths, but natural movements of masses of people. New York isn't where it is just randomly, it's there because it's a terrific harbor, and Manhattan itself is on rock strong enough to build skyscrapers. Children who are 12-16 realize NY wasn't started by some people saying, "Hey, this would be a good spot for one of the biggest cities in the world in 400 years."

And frankly, creationist talking point or no, I think casting talking platypuses in the role of a deity has a fair chance of convincing players a deity might not exist. The reason we atheists talk about theists believing in "an invisible man, living in the sky, who has ten things he doesn't want you to do" as comedy is because it's a ridiculous concept, and indeed one even children are dubious of.

#107

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 3:32 PM

Ok, since people are ignoring my question, I'll repost it. Again.

Whatever quibbles you have with this game, put yourself in my position (9th grade biology teacher - ostensibly the target of this). How would YOU teach organelles? Here's how I do it. I give them a listing of the organelles, an empty checkbox for animal/plant/both and a blank space to write the organelle's function. I then send them to these websites:
http://www.wisc-online.com/objects/ViewObject.aspx?ID=AP11403
http://www.johnkyrk.com/CellIndex.swf
http://www.tvdsb.on.ca/WESTMIN/science/sbi3a1/Cells/cells.htm
http://www.cellsalive.com/cells/cell_model.htm
http://learn.genetics.utah.edu/content/begin/cells/insideacell/

And tell them that they need to parse through that information for the 3 or 4 organelles I assigned them, and boil down the function into 5-10 words.

What I'd do now after seeing this game is do the exact same thing, only hit them with this game the next day to drive the point home, and have their table with them the whole time as a reference.

So...tell me what I'm doing wrong here. Tell me how you'd do things differently.

I submit that you're throwing out the baby with the bathwater here. See whatever you want to in the game, but does its usefulness outweigh its potential subversiveness?

GIVE ME AN ALTERNATIVE TO THIS GAME, IF ITS SO BAD.

#108

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 3:32 PM

jay.sweet - Fret no more and just enjoy the game. It is a belief-neutral game. :) I'm thrilled to hear you liked it!

MoonShark - Yeah, I figured you guys wouldn't like that phrase. That doesn't make it less true. It's a philosophy question, and people interpret the world around them differently. Ultimately, you can know the exact same science and have one person believe it was fate and another believe it was random chance guided by selection criteria. I'm sorry that me understanding how people think differently offends you. Anyway, I'm getting off topic.

It's news to me that the Platypus is apparently the ID mascot. I already explained why we picked the animal, it was dumb luck that it happened to have other implications for certain people. Regarding the narrative, the point of it is to give the player a purpose, a story, a reason to keep going besides "staying alive". This is why most good games have a good plot. Again, you're interpreting it one way when in fact it had a different reason. I'm starting to understand how authors feel when English majors start analyzing their books. Sure, some probably get it right, but there's a lot of wild speculation too.

#109

Posted by: davep Author Profile Page | July 15, 2010 3:32 PM

PrudeHawkeye@81 "What I don't think we should discount, however, is how terrible of a job they did at getting what many people are accusing as a "pro-ID" video game."

If it was blatantly "pro-ID", people would reject it immediately. Clearly, the better tactic would be to make it ambiguously/barely "pro-ID" (it's the "camel's nose"!).

#110

Posted by: CJO Author Profile Page | July 15, 2010 3:35 PM

I'd say, well, IT IS INTRICATE. Its VERY intricate. Its INCREDIBLY intricate.

Indeed, one might say it's unnecessarily intricate, and in a way that plainly reveals its origins as a "good enough" kludgy solution totally unlike the intricacies of systems designed via rational methods.

#111

Posted by: Tulse Author Profile Page | July 15, 2010 3:36 PM

What I don't think we should discount, however, is how terrible of a job they did at getting what many people are accusing as a "pro-ID" video game.

It's kinda like the whole uproar about satanic messages hidden in LPs that can be revealed when you play the album backwards. My response always was, "Even if this is true, do you really think it has any influence on kids? Do you think most kids will even notice?"

#112

Posted by: jay.sweet Author Profile Page | July 15, 2010 3:36 PM

I'm inclined to take Phoenix00017 at face value, and it's a little disappointed to see him/her getting thoroughly Pharyngulated here.

I'm not crazy about the decision to pander to Creationist parents by meticulously leaving out any mention of evolution, but at the same time it appears the goal here was to teach about cellular biology, and they did a decent job of that. If the ID-ish overtones really were unintentional -- and again, I'm inclined to take Phoenix00017 at face value -- then I think that's more a result of the game makers being unfamiliar with the aggression and ruthlessness with which the YEC side is fighting the culture wars.

Basically, here's a guy who's not in this fight, and in the process of trying to stay out of the fight, fell prey to a bit of false balance. It's worthy of criticism, but it's unfortunate to see him or her so thoroughly Pharyngulated. There's a real "you're either with us or against us!" vibe going on here.

And no, I'm not concern trolling. The tenor of Pharyngula comments are what they are, and I know it ain't changing. I'm not even saying, "Hey, stop Pharyngulating the poor guy!" because I know nobody will, and in any case, that's kinda what we do here, right? I'm just saying, for me personally, I feel bad he or she is getting the Pharyngula treatment. The game's not that bad, and it looks like the ID pandering was mostly unintentional. FWIW.

#113

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 3:38 PM

davep@108
So how do you distinguish between a watered-down ID game and a pro-science game that had to make sacrifices in the name of gameplay?

This is my first time posting on this blog, and I'm delighted to converse with so many skeptics, but I feel that people are being excessively paranoid about this. I understand why - ID is quite subversive and does try to sneak its way into the classrooms, but honestly, has ID ever been THIS sneaky? I think this is giving them a LOT of credit - they're subversive alright, but never good at subtlety.

I don't know why my previous comment didn't go through (too much caps lock? probably), but I'd still ask people, what alternative do you have? Give teachers like me a better option to use in classrooms for teaching organelles.

#114

Posted by: Noturus Author Profile Page | July 15, 2010 3:39 PM

There aren't exactly tons of games that do evolution justice. They all turn out to be more like ID/creationism, because anyone playing a game needs to be able to DO something, not sit and watch a bunch of simulated natural processes unfold. I totally understand why it made sense to make the way you made it. It's the nature of game making.

But there were enough odd details that I got a little suspicious and so I stayed to watch the credits - and there was DeWitt as Biology advisor Then I found out Dembski promoted it the same day it was released. Why don't you ask which one of your scientific advisors told him about it. And who was it that recommended DeWitt anyway? Of all of the thousands of biologists in the country, including many at Wake Forest I am sure. Oh, it was Macosko, was it? Because of his "expertise in the finer points of cell biology".

I believe you. But I think you got played.

#115

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 3:40 PM

James F: I really feel your point here. I do. But as you also seem to acknowledge, the world is not currently like that. I would have been sabotaging this effort if I had put evolution clearly in there. I'm sorry I'm not quite as idealistic in my work as I am in my talk, but I had to be pragmatic or I'd risk sacrificing the grant money and the people's time that was spent on the game. I understand your criticism, but I also don't understand how I'm doing something wrong by focusing on one part of science, organelle functions, instead of trying to teach abiogenesis just because I'm dealing with cells. :-/

#116

Posted by: nigelTheBold, Minister of Spankings Author Profile Page | July 15, 2010 3:40 PM

Ultimately, you can know the exact same science and have one person believe it was fate and another believe it was random chance guided by selection criteria.

True.

But that doesn't change the objective facts of the process. Ultimately, it is the beliefs that most closely match reality that are more true.

The earth still revolves around the sun, no matter how many people used to think otherwise. And life arose due to natural, stochastic processes, no matter how many people believe otherwise.

#117

Posted by: davep Author Profile Page | July 15, 2010 3:42 PM

jay.sweet@111 "I'm inclined to take Phoenix00017 at face value".

This is probably correct. Referencing somebody from Liberty University didn't help him.

#118

Posted by: pteryxx Author Profile Page | July 15, 2010 3:43 PM

Phoenix @107:

MoonShark - Yeah, I figured you guys wouldn't like that phrase. That doesn't make it less true. It's a philosophy question, and people interpret the world around them differently. Ultimately, you can know the exact same science and have one person believe it was fate and another believe it was random chance guided by selection criteria. I'm sorry that me understanding how people think differently offends you. Anyway, I'm getting off topic.

Actually, no, that *is* the topic. Censoring evolution because some parents and teachers would reject it *is* the problem here. Describing evolution as a system of belief instead of an evidence-supported theory *is* the problem.

Interesting how you decided those who believe in creationism shouldn't be offended by your game, but you're fine with it offending those who don't.

#119

Posted by: RPJohnston Author Profile Page | July 15, 2010 3:44 PM

I never knew that the platypus was an ID mascot myself. The significance of the casting would probably be lost on the intended audience and most others as well. If you don't already know about ID and its platypus argument, you'll probably just be tickled by the funny creature-characters.

Some of the stuff that Phoenix says does smell fishy to me (ID and evolution aren't merely "different interpretations of facts"; one is the logical conclusion of the facts and the other is false). Regardless of his sincerity, though, he has echoed my primary argument - the inaccuracies and omissions are artifacts of the medium and purpose than anything else, even if intended to be "anything else". Regardless of whether he ran away from the evolution "controversy", evolution was not the point of the game.

#120

Posted by: jay.sweet Author Profile Page | July 15, 2010 3:46 PM

jay.sweet - Fret no more and just enjoy the game. It is a belief-neutral game. :) I'm thrilled to hear you liked it!

Yeah, I had not seen your comments when I made the comment you are referring to. As I said later, I'm inclined to take you at face value.

I think the problem with trying to be "belief-neutral" here is that since once explanation is based in fact and has incredibly empirical support, and the other explanation is made-up crap that is being foisted on young children, being "neutral" is not actually being neutral -- if you catch my drift.

BUT, I also sympathize with your position here, and I think the intensity of criticism here is undeserved. Just to let you know, the comments section at Pharyngula has a reputation amongst the atheist community as being a bit rough... It's not even that "we're not all like this" -- some of us are "like this" here, but maybe not so much elsewhere! hahaha...

#121

Posted by: Joe Bleau Author Profile Page | July 15, 2010 3:50 PM

jay.sweet@111:

Oh, for fuck's sake, give me a break. You think that this is Pharyngulating?

No one has called him names, no one has been rude. He dropped in here and politely invited us to ask questions - we have politely accepted his offer. A few of us have voiced concerns about legitimacy, and clearly articulated what those concerns were, and not at all in a rude or dismissive fashion.

Several people have piped up in this thread to either praise the game, or to disagree with PZ (or at least with what they incorrectly think PZ was saying). Far more, it seems to me, than in your typical Pharyngula thread.

And this is a Pharyngulation?

#122

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 3:50 PM

Noturus - Thank you - that was the point I was trying, and apparently failing, at making. I'll grant you, I could actually watch a genetic algorithm go through evolution and learning and create something new, but most people don't have the patience or geek-level for that. There are actually some very cool games that use genetic algorithms for machine learning, which demonstrate the incredible power of mating, mutations, and selection criteria. But that's a very different kind of game.

Anyway, it's true that I tried to be neutral on this, and specifically not step on toes. I knew that we had a range of people of various beliefs working on it, but most of the decisions of game design were mine or my lead programmers. I truly can see how you interpreted it the way you did, but I am assuring you that it's simply not the case. I realize the game is hardly the bastion of evolutionary theory that you may have hoped it would turn out to be, but I'm thrilled to hear that a few teachers are interested in the game.

To those educators who have posted, we're looking into creating a downloadable packet with information and a printable lab for students to fill in while learning. Please feel free to email me at cellcraft at gmail dot com if you would like to make suggestions or give feedback for that process!

#123

Posted by: Noturus Author Profile Page | July 15, 2010 3:54 PM

"I would have been sabotaging this effort if I had put evolution clearly in there."

Do go on. Are you saying your colleagues wouldn't stand for that?

#124

Posted by: jay.sweet Author Profile Page | July 15, 2010 3:54 PM

Several people have piped up in this thread to either praise the game, or to disagree with PZ (or at least with what they incorrectly think PZ was saying). Far more, it seems to me, than in your typical Pharyngula thread. And this is a Pharyngulation?

Eh, maybe you're right. I disagree that nobody's been rude, but I guess the balance of comments seem to be much more understanding than I was seeing at first.

So there ya go, Phoenix00017, it's usually way worse! hhahahaha.... (I kid because I love you guys)

#125

Posted by: flyonthewall Author Profile Page | July 15, 2010 3:55 PM

here's how i see it playing out.

V1.0 gets into the classroom.

V2.0 has the god upgrades and then by default it gets into the classroom.

Creotards always have an agenda. There is no lie to big, no trick too underhanded. These people have the morals of well.. they have the morals of their imaginary god.

#126

Posted by: davep Author Profile Page | July 15, 2010 3:56 PM

PrudeHawkeye@112: "So how do you distinguish between a watered-down ID game and a pro-science game that had to make sacrifices in the name of gameplay?"

Something touched by the hand of Liberty University is probably fairly reliable!

PrudeHawkeye@112: "I understand why - ID is quite subversive and does try to sneak its way into the classrooms, but honestly, has ID ever been THIS sneaky? I think this is giving them a LOT of credit - they're subversive alright, but never good at subtlety."

Certainly, it would not be so surprising if people who were vigorously sneaky would work to be more so!

(It's not that "subtle".)

At this point, I suspect that the Phoenix00017 had reasonable intentions but allowed himself to be subtlety influenced by ID'ers.

#127

Posted by: raven Author Profile Page | July 15, 2010 3:58 PM

Just because a creationist has touched something doesn't mean its been tainted forever.

{citation needed}

#128

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 4:00 PM

I've been on internet forums before, so this isn't foreign to me. I work at Kongregate.com and was a community manager there for a while - what's new to me is the lack of name calling and the average length of the posts. :) Even though I'm getting railed at least a little here (I can dig the attacks on my arguments, it's the "you sound fishy" and "I'm not buying" stuff that's frustrating to deal with), this is definitely an interesting (and distracting!) discussion.

Apparently this was a damned if you do, damned if you don't scenario. My hope was that by omitting evolution entirely, I wouldn't offend either camp. It just wasn't the point of the game anyway, as some others have pointed out. My hope was to make a game that could help kids learn and get excited about science - with luck I'll be able to reach a few. I fully encourage any of you who are parents or teachers to fill in any gaps as you see fit. My main intent in posting here was to assure that there was no political/philosophical leaning to the game, even if that meant the game also had to jump past certain points.

In any case, I'd love to read up more on this site in general. It's intriguing to me to read both sides. While I know which camp I'm in, I'm not as well-read on it as I'd like to be, and I'd like to better be able to defend my beliefs. But again, I'm getting off topic. :)

#129

Posted by: https://www.google.com/accounts/o8/id?id=AItOawl3-l5HKyNaNR7dph13YNNOJrNSfsV1jjw Author Profile Page | July 15, 2010 4:00 PM

Monckton tries to censor John Abraham
Monckton-tries-to-censor-John-Abraham

#130

Posted by: MoonShark Author Profile Page | July 15, 2010 4:00 PM

Agreed with pteryxx@117, thought I wouldn't say I'm offended so much as disappointed that a game with the lofty intentions of teaching some biology willfully omits the theory that is the exact cornerstone of the entire scientific field.

Sorry to go bold, but it doesn't seem to be sinking in. Anthony, you accepted the grant for a game about teaching bio, on the condition that you leave out crucial details. As it stands most of the same information can be found on the singular wikipedia page for cell bio without any extra clicks.

Like I said, I enjoy the entertaining aspects and the nomenclature, and (particularly as a chem student) giving the formulas for glucose and peptides. But if you want to go the academic route (which the inclusion of a mini-encyclopedia seems to show), then do it right by including some bits on evolution and development.

#131

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 4:02 PM

davep@125
Correct me if I'm wrong, but isn't Liberty U an Evangelical Christian university? Doesn't ID conflict with their literal interpretation of the Bible? I honestly have no idea, and don't have the stomach to dig through their website. I know that ID is bad science and bad theology, but I just don't see how much of their intended message they really get across in here.

I'm not arguing intent - I'm discussing how successful it is. I think people overestimate most freshman biology students a bit. In my experience, subtlety is NOT something they pick up on that much, and I think we're being excessively paranoid here.

For what feels like the umpteenth time, if anyone has a better method for teaching organelles to freshman biology students, I am very open to hearing it. I have them go to several flash-based interactive websites, but they're not games, and the students tire quickly of them. This game fills a need, and all I see is people seeing agendas behind this game WITHOUT providing me with a better alternative.

#132

Posted by: sphex Author Profile Page | July 15, 2010 4:03 PM

I'm not really sure why I'm having to defend this - I've told you that it's not ID propaganda and I'm not sure what else you want from me.

Ummmm... evidence?

***rummages for popcorn***

#133

Posted by: Noturus Author Profile Page | July 15, 2010 4:04 PM

Just because a creationist has touched something doesn't mean its been tainted forever.

Just because a creationist has removed all the evolution from something doesn't mean its been tainted forever as long as it gets fixed.

#134

Posted by: davep Author Profile Page | July 15, 2010 4:06 PM

RPJohnston@118 "I never knew that the platypus was an ID mascot myself. The significance of the casting would probably be lost on the intended audience and most others as well. If you don't already know about ID and its platypus argument, you'll probably just be tickled by the funny creature-characters."

If the platypus actually has this significance, it's a dog whistle. It would indicate that the game was "safe" to give to children you did not want to be corrupted by "evolution".

#135

Posted by: pteryxx Author Profile Page | July 15, 2010 4:07 PM

I truly can see how you interpreted it the way you did, but I am assuring you that it's simply not the case. -Phoenix @121

Even if we accept the premise that you didn't intentionally present an ID-friendly product, the fact remains that it *is* left wide open to interpretation, as you've flat out stated. This leads me to wonder whether you chose to avoid all reference to evolution just to "not step on toes" or because you actually think such concepts are irrelevant.

There are teachers who'd prefer to use CellCraft *with* reference to concepts of evolution, some of which were mentioned here. Would you consider releasing a patch for an "uncensored" version?

#136

Posted by: ritebrother Author Profile Page | July 15, 2010 4:07 PM

MoonShark @129: Thanks for bringing this up again. I don't think Phoenix is getting the point about false equivalence. Saying there are "2 camps" suggests this is the case. Scientifically (and most good Philosophers would argue, philosophically), there is only one camp.

#137

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 4:07 PM

MoonShark - there were no conditions on the grant. The grant was from the Digital Media & Learning competition, funded by the MacArthur Foundation. As far as I know they don't have any creationist leanings, and if they did they certainly didn't express any of them as conditions on the grant.

What I meant is that the game would have had a much harder time getting into schools if it was teaching about evolution. Or at least that was my interpretation. Perhaps this is not the case and I was wrong. However, it's also beside the point. Evolution was never the intention of the game. We set out to teach something in particular: the functions of organelles. You have to limit your scope when doing, well, anything. That's where we decided to limit ours.

We even originally designed the game as starting in the RNA world. Now, I know the conspiracy theorists will jump to ask if I was "encouraged" to pick something else, but that's not the case. It wasn't making sense from a gameplay perspective. It was dragging out, taking a long time focusing on evolutionary paths, and not getting to the intended teaching points of organelle function. So I decided to scrap that and move to the frankencell.

#138

Posted by: raven Author Profile Page | July 15, 2010 4:07 PM

but I feel that people are being excessively paranoid about this.

Oh really? Crazed religious fanatics who fire scientists whenever they can, have been known to beat them up, and knifed one to death.

Devotees of religious cults based on hate with a major sacrament being lying, who are all xian Dominionists. Whose stated goal is to destroy the USA, set up a theocracy, and head on back to the Dark Ages.

There is a difference between being paranoid and being stupid. People collect Darwin awards for being stupid, although it is only given posthumously.

Nothing these trolls do is accidental. Setting up a subversive game is sort of wimpy for them but I guess you can't lie to secondary school kids and send death threats to scientists every day.

#139

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 4:08 PM

raven
Extraordinary claims require extraordinary evidence. You think that everything with the DI or other ID propagandists has intellectual cooties, and if they like something or touch it, we need to dismiss it out of hand. That's not skepticism, that's dogmatism.

I like this game. I'm going to use it in my freshman biology class in spite of any perceived agenda BECAUSE a viable alternative has yet to be presented.

#140

Posted by: https://www.google.com/accounts/o8/id?id=AItOawl3-l5HKyNaNR7dph13YNNOJrNSfsV1jjw Author Profile Page | July 15, 2010 4:08 PM

Retry...this time using preview...

Monckton tries to censor John Abraham
http://www.skepticalscience.com/Monckton-tries-to-censor-John-Abraham.html

St. Thomas University needs to understand the importance of Abraham's work. Hopefully they already do but if there is a flood of WUWT readers sending them angry emails, a reminder wouldn't hurt. Rather than flood the University with even more emails, the New Zealand website Hot Topic has created a Support John Abraham page http://hot-topic.co.nz/support-john-abraham/

Here, they propose that anyone who supports John Abraham's efforts to leave a comment with their name, location and academic affiliation (if any). Comments from academics are especially welcome.

#141

Posted by: davep Author Profile Page | July 15, 2010 4:11 PM

Phoenix00017@136 "As far as I know they don't have any creationist leanings, and if they did they certainly didn't express any of them as conditions on the grant.

What I meant is that the game would have had a much harder time getting into schools if it was teaching about evolution."

But Liberty University does have "creationist leanings". Whether or not evolution is mentioned is a distraction from the elephant in the room!

#142

Posted by: jay.sweet Author Profile Page | July 15, 2010 4:12 PM

I've been on internet forums before, so this isn't foreign to me. I work at Kongregate.com and was a community manager there for a while - what's new to me is the lack of name calling and the average length of the posts. :) Even though I'm getting railed at least a little here

Yeah, the awesome thing about Pharyngula is that even when people are being assholes, they aren't being stupid assholes, like 99% of the rest of the internet :D BTW, you'll find a similarly high level of discourse on the majority of atheist/skeptic forums.

#143

Posted by: hauntedchippy Author Profile Page | July 15, 2010 4:14 PM

I may have been too quick to leap to the defense of this game earlier without knowing the credentials of those behind it's creation. Fair point, the people who made it are clearly not biologists seeking to make a helpful too to advance real science.

However, I still believe the game has merit as a teaching device for the organelles and vesicles. Provided the correct context is given this could be used very successfully without any draw backs. I'm quite sure that kids would pick up on the fact that 'a player' doesn't really exist in real life to move cells around. Rather, the game gives an interesting cells-eye-view of the world.

Imagine how galling it would be for the IDiots who designed this game to learn that it was being used as a teaching aid for real biology instead of their dogma?

#144

Posted by: jaranath Author Profile Page | July 15, 2010 4:14 PM

Anthony: Thanks for showing up here. Now, sorry to be critical, but I'm having a hard time fully buying your story as well. Consider, for instance, your comments about molecular machines, the cell as a city, garbage trucks, etc. This is classic ID language...some of it even uses the same phrasing.

I agree that it's possible we're just suffering from our own hyperactive agency detectors, and yes, I'd already considered the issues game design presents and how that could add a design appearance. But given the circumstances, most especially the involvement of Macosko, I think we have good cause to be suspicious.

If you really didn't think this looked like ID, then I agree with others: You probably got played. Think back carefully over the course of this project. Just how much influence flowed from the ID creationists into your choices? Who was pushing to make this "neutral" toward evolution? Why do you suggest that involving a topic such as evolution, which is not controversial amongst Biology educators and academics, would threaten a grant to educate about Biology? Who used the molecular machines language in your conversations? Is it conceivable your advisors made sure this is the direction the project took?

Also, I apologize but must ask directly:
--do you agree with or support ID or other forms of creationism?

If not, then I strongly second your suggestion that you should read up on the cero-evo controversy. Go read up at TalkOrigins if nothing else, but I highly recommend reading more besides, here and elsewhere, like The Panda's Thumb, and just about anything deconstructing the Discovery Institute and the Wedge Strategy. If nothing else, this would help you better understand why we think you were used to make something subtly pushing ID memes.

#145

Posted by: Noturus Author Profile Page | July 15, 2010 4:16 PM

What I meant is that the game would have had a much harder time getting into schools if it was teaching about evolution. Or at least that was my interpretation.

May I ask how this interpretation was arrived at or received from?

#146

Posted by: pteryxx Author Profile Page | July 15, 2010 4:19 PM

but I feel that people are being excessively paranoid about this.

but,

We wanted to make a game that had a good chance of making it into classrooms and helping kids learn about and get excited about science. If we featured evolution in it, we'd be hit by waves of parents who want no part of it. The result is that kids wouldn't benefit from our work at all.

*sigh*

and we're the 'paranoid' ones.

#147

Posted by: Noturus Author Profile Page | July 15, 2010 4:24 PM

I also would like to thank you for showing up Anthony. It really is an enjoyable and well crafted game for learning about the functions of organelles and some cell chemistry.

#148

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 4:25 PM

jaranth - Thanks for the response and helpful suggestions. To answer a few things:

That quote was a paraphrasing of what I had been talking about. I didn't write the quote exactly, and it's possible Dr. Macosko did, but I signed off on it, because, as I said in an earlier post (that you likely missed because this thread is ridonkulously long now), I, on my own in high school, described the cell as analogous to a city. And it is, especially at the high school level. If ID phrasing was in there I see how it triggered your radar, but it doesn't make it less of a true statement. I don't think it implies ID or irreducible complexity - it's purely an analogy.

I don't think I got played because I genuinely see no ID teaching in the game. Yes, I didn't put in evolution. This is in much respect my fault - I don't like stepping on toes in general. But, more to the point, I was worried about the distribution potential of the game. The grant was in no way threatened, just the possible use of the result. Perhaps that perception was wrong of me, though again, that wasn't the intent of the game anyway. So, those are two reasons we didn't include evolution - one a crap reason, but the other (the fact that it wasn't the point of the game) is legit.

Dr. Macosko's expertise is molecular machines. Kinesin, dynein, etc. So yes, the language was used. As far as I know, motor proteins aren't science fiction or ID propaganda, and they also aren't even mentioned in the game.

Bluntly, no, I don't agree with ID. As I said in my first post, I'm an atheist. But it was never the intention of the game to teach about this in the first place. Maybe a future game can address it, but it simply wasn't the goal here.

Thank you for the reading material - I've read some TalkOrigins before, but hadn't heard of The Panda's Thumb. I'll add it to my list.

#149

Posted by: raven Author Profile Page | July 15, 2010 4:27 PM

Prudehawkey the creationist kook:

Extraordinary claims require extraordinary evidence. You think that everything with the DI or other ID propagandists has intellectual cooties, and if they like something or touch it, we need to dismiss it out of hand. That's not skepticism, that's dogmatism.

Gotcha now troll. You are a creationist.

"That's not skepticism, that's dogmatism."

It's common sense. It is reality. You have either been under a rock or you are lying. It is that fundie xian sacrament thing, Thou shalt lie a lot.

PrudeHawkeye:

I like this game. I'm going to use it in my freshman biology class in spite of any perceived agenda BECAUSE a viable alternative has yet to be presented.

What college, Lower Boondocks Bible College? Oh well, everyone at those kinds have already tossed any sort of morality and voluntarily lobotomized themselves. More brain damage won't matter.

These guys look like creationists and creationists always, always lie. I've got stuff to do and can't spend time with fundie trolls but anyone who follows them can start to see the lies and dissect them out.

#150

Posted by: davep Author Profile Page | July 15, 2010 4:31 PM

PrudeHawkeye@130 "Correct me if I'm wrong, but isn't Liberty U an Evangelical Christian university? Doesn't ID conflict with their literal interpretation of the Bible"

Arguing that certain sneaky/dishonest people can't be behind something because it would mean they were too sneaky/dishonest doesn't much sense.

"Intellegent design" is a bogus theory invented by people who believe in the "literal interpretation of the Bible" to attack evolution by sowing doubt.

You either deeply ignorant of the history of "intellegent design" or you are sneaky/dishonest.

#151

Posted by: MoonShark Author Profile Page | July 15, 2010 4:31 PM

there were no conditions on the grant. The grant was from the Digital Media & Learning competition, funded by the MacArthur Foundation. As far as I know they don't have any creationist leanings, and if they did they certainly didn't express any of them as conditions on the grant.

Ah, thanks. As far as I've ever heard those are legit. I must've misunderstood an earlier post then. I guess you're saying there was zero pressure to avoid evolution, and you did it entirely out of your own expectation that parents wouldn't like it?

Evolution was never the intention of the game.

But it's kind of weird that you'd fill in the exact "gaps" that natural selection normal fills with intelligent-platypus-driven panspermia.

Yeah I know kids like cartoons and have short attention spans and anthropomorphic characters and narratives can make it easier to keep a player involved.

Maybe I'm just being an idealist, but I'd really still hope that if you stripped out the creative liberties and only left the "dry" science, what's left would still be a fascinating overview of how roughly each of the trillions of cells work that make up "you"!

In some ways I think it's a misconception that science is boring and needs gimmicks to liven it up. Again, maybe I'm not being practical because I don't have the classroom experience of someone like PrudeHawkeye, but I think he's doing it wrong. I think science just needs someone enthusiastic to tell the *true* story. Someone who can make it more than a dull documentary by relating it to the lives and livelihoods of the audience. In a lot of ways, that's what it's really about anyway; we fund research on cancer or climate or solar physics to a large degree because they directly affect us!

If you want more examples of that enthusiastic-but-true storytelling, well, keep reading Pharyngula (hit the "science" or "biology" tags), Bad Astronomy (lots of enthusiasm but a different field of course) or maybe The Loom (though I don't read it nearly enough).

#152

Posted by: MoonShark Author Profile Page | July 15, 2010 4:35 PM

Upon hitting submit I realized that wasn't entirely fair to PrudeHawkeye; what I meant was that finding "fun" multimedia diversions rather than focusing on the beauty, usefulness, and the always-open-to-interpret-how-it-affects-us "meaning" of science is a disservice. But it's not clear that he's diverting. If not, my bad.

#153

Posted by: davep Author Profile Page | July 15, 2010 4:36 PM

PrudeHawkeye@130 "I'm not arguing intent - I'm discussing how successful it is. I think people overestimate most freshman biology students a bit. In my experience, subtlety is NOT something they pick up on that much, and I think we're being excessively paranoid here.
For what feels like the umpteenth time, if anyone has a better method for teaching organelles to freshman biology students."

So, as long as it "works", what's the harm in a little bit of ID propaganda?

What evidence is there that this is a better way?

#154

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 4:37 PM

raven - it's the witch-hunts that make me hesitant to partiate much more in this forum. Attack the argument, destroy the logic. That's good stuff. The name calling (liars, trolls, etc.) is not productive and is purely flame bait.

In my philosophical debate forums I always set up a rule: this is a safe place for people, not ideas. Attacks on people devalue your credibility and make others less likely to respond with thoughtful, lucid replies to your arguments.

Anyway, he said he was teaching high school, not college.

#155

Posted by: raven Author Profile Page | July 15, 2010 4:40 PM

PrudeHawkeye@130 "Correct me if I'm wrong, but isn't Liberty U an Evangelical Christian university? Doesn't ID conflict with their literal interpretation of the Bible"

Is this prudehawkeye stupid and ignorant or just pretending to be stupid and ignorant?

ID is creationism. It is just a name change to attempt to fool secondary school administrators, the feeble minded, and federal judges. None of which worked.

Well maybe for some of the not so bright.

#156

Posted by: Ichthyic Author Profile Page | July 15, 2010 4:41 PM

it's the witch-hunts that make me hesitant to partiate much more in this forum.

you mean like this:

Upon hitting submit I realized that wasn't entirely fair to PrudeHawkeye

yes, burn the witch!

something tells me you're wearing a fake nose there, buddy.

#157

Posted by: ciprian.vilau Author Profile Page | July 15, 2010 4:45 PM

The game doesn't open on my laptop for some reason

Anyway, I work in the game industry and i thought a lot about how to make a game about evolution. it simply doesn't work imho. to respect darwinian evolution would mean that the player should just watch. any action would mean theistic evolution or ID :)

(btw, i just noticed that the spellcecher doesn't recognize the word "darwinian")

#158

Posted by: raven Author Profile Page | July 15, 2010 4:49 PM

raven - it's the witch-hunts that make me hesitant to partiate much more in this forum.

Take your ball and crawl back under your rock.

That is a good place for you.

I didn't read your posts so I can't say whether they were plausible or not.

Prudehawkeye looked like a standard fundie xian liar. We see them every day and they are generic.

High schools in some places are full of supposed science teachers who are creationists lying to kids with cult xianity. It is illegal and they occasionally get caught and fired like John Freshwater in Ohio. Far more often real HS science teachers get fired, harassed, or driven out for teaching real science.

#159

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 4:53 PM

Wow, I am being accused of being a troll, a creationist, and ignorant of ID. Wow.

Ok, I'll attempt to address. I don't know why, but I'll attempt it.
I just completed my second year of teaching high school biology in Illinois. Its a public school. I've been accused by many, many people of being an atheist because of my vigorous support of teaching evolution and that in my spare time, I'm looking to set up a Skeptic Club at the school. I also teach a one-day unit on Critical Thinking Unit when we have a spare day to kill. I'm as far as you can get from creationist and an ID supporter, and I have incredible success teaching evolution at the school. I modeled my teaching of evolution after Origin of Species (I spend a great deal of time on artificial selection) and to a lesser extent, The Greatest Show On Earth. Accusing me of being a troll, a creationist, or an ID supporter feels like being kicked in the nuts. Ouch.

I stand by my defense for this game. I already emailed Phoenix0017 and we're going to collaborate on how help this for the classroom. You know, productive discussion. All I'm seeing here is people bitching without viable alternatives. I'm always on the lookout for better material for the classroom, and this fills a vital need - organelles are TOUGH for students to learn.

I'm making a pragmatic decision here, that I don't care what the hell Dembski says about the game (and since when do people take seriously what he says? If he told me it was 4:45 in the afternoon, I'd double-check with a more reliable source) - its USEFUL at teaching organelles. I haven't heard a single person say its not good at teaching organelles, just that it doesn't say enough of what you're talking about.

As for what Phoenix said about how putting evolution in here would turn people off to it, HE'S RIGHT. Parents are so friggin' sensitive and some students have such incredible prejudices that the moment that "evolution" word enters the conversation, THEY SHUT DOWN. Its why I don't even mention the word "evolution" for the first 3 days of my unit - I get them to see the facts and the evidence first, then after they understand it I tell them "thats evolution!", and you would not believe how many are surprised...most are still waiting for me to tell them that their great-grandfather was a monkey.

Raven, your comments are paranoid, and you're seeing what you want to see. I disagree with you, therefore I get lumped into the opposite camp? And you've even descended into pseudo name calling, assuming that I teach at a bible college. WTF, mate? If you read any of my other comments, you'd see that I teach high school. If this was college, I'd respect the intelligence of my students enough to not waste their time playing video games, and just teach them the info. High school students are a different breed.

I'm not seeing much in the way of viable alternatives to this game, at least for teaching organelles. I'd love to see a really good evolution game out there, right now the only one I use is Who Wants To Live A Million Years:
http://science.discovery.com/interactives/literacy/darwin/darwin.html
Which if you play it through, has A HUNDRED times more intelligent design overtones, but students like it, and its useful at what its designed (ha!) for - students understand the basics of natural selection.

#160

Posted by: RPJohnston Author Profile Page | July 15, 2010 4:54 PM

@raven And you're a paranoid twit. Go back to your window - a truck of creationists could show up any moment to set the flame.

I've been reading through the encyclopedia, and noticed this statement on chloroplasts (real-life):

The presence of both a membrane and DNA give support to the idea that chloroplasts were once independent bacteria, that evolved to form more complex cells in conjunction with other organelles (such as mitochondria).

Is this something that you forgot to remove?

I can see the points that others were making, insofar brief comments about evolution a la this example would be a nice addition to understanding the cell, without distracting from its mission.

However, I didn't find the descriptions of the other organelles to be particularly lacking sans evolution, and even for the chloroplast its inclusion wasn't necessary to understand its function.

My recommendation would be to include brief mentions when appropriate for depth of understanding, but that it isn't necessary to be a gameplay mechanic nor feature prominently (in a singular way) in the story.

Aside from that, my earlier criticisms still stand - it gives an awful sense of railroading, and the tutorial seems to last far too long. I would recommend either a rewrite to address this, or perhaps an expansion - the game currently can be treated as an introduction, whereas later chapters focus on more intricate cellular processes. The credits list Jeeves' status as unknown...perhaps there's more story to be had.

#161

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 4:56 PM

I don't think Prudehawkeye is a troll, I just think he/she hasn't done a lot of thinking about how sneakily evil the ID folks can be. I work very part time in a science education job with kids and it can be incredibly difficult to avoid teleological explanations and deal with the machinations of the creationist supporters on a daily basis. Calling people trolls for avoiding some fights is really not helpful.

That being said, I think it is really ineffective to engage in arguments over ID or to avoid them via self-censorship. I think the best path is simply to talk accurately about science and evolution, in video games or anywhere else, and stay away from teleological explanations entirely.

This might be a good place to hear from Patricia 08 (the high school science teacher, not the Ignorant Slut).

/pearl clutch over

#162

Posted by: MoonShark Author Profile Page | July 15, 2010 4:58 PM

Yeah I know kids like cartoons and have short attention spans and anthropomorphic characters and narratives can make it easier to keep a player involved.

Quoting myself because I want to add: It worked. I played the whole game because I wanted to know what weirdness would happen to Jeeves and the cell culture on "E4R1H".

That said, I don't think I'm really your audience. I know how to use a research database, organize a journal paper, and cite sources. Been in college for, well, too long. My purpose in playing was primarily entertainment; the science terminology was only a secondary reason to stick with it.

Just my experience, but it sounds like the opposite prioritization from what your aim was.

Anyway Anthony, even if you don't continue the science theme or focus on educating highschoolers, at least keep making games. In that particular sense, Cellcraft is novel and fun.

#163

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 5:00 PM

Ok, from raven I got

"Is this prudehawkeye stupid and ignorant or just pretending to be stupid and ignorant?"

and

"Prudehawkeye looked like a standard fundie xian liar. We see them every day and they are generic."

This is sad. This is really sad. This is my summer vacation, and I feel like its the school year all over again, and I have high schoolers calling me names.

The REAL irony of this is that this morning I took a nap and fell asleep to "How To Debate A Creationist":
http://tiny.cc/y70k0

#164

Posted by: hauntedchippy Author Profile Page | July 15, 2010 5:13 PM

@PrudeHawkeye
Speaking also as an educator, I sympathise and largely agree with your comments.
Please ignore the juvenile name callers, you don't need to justify yourself to them.

#165

Posted by: raven Author Profile Page | July 15, 2010 5:14 PM

@raven And you're a paranoid twit. Go back to your window - a truck of creationists could show up any moment to set the flame.

"a truck of creationists could show up any moment to set the flame"

Why, yes they could. We all get death threats from them on a routine basis. The toll so far is below. This doesn't include high school teachers because no one keeps track but it is likely much longer.

Anyone can be a victim but don't make it easy for them.

I thought I'd post all the firings of professors and state officials for teaching or accepting evolution.

2 professors fired, Bitterman (SW CC Iowa) and Bolyanatz (Wheaton)

1 persecuted unmercifully Richard Colling (Olivet)

1 persecuted unmercifully for 4 years Van Till (Calvin)

1 attempted firing Murphy (Fuller Theological by Phillip Johnson IDist)

1 successful death threats, assaults harrasment Gwen Pearson (UT Permian)

1 state official fired Chris Comer (Texas)

1 assault, fired from dept. Chair Paul Mirecki (U. of Kansas)

1 killed, Rudi Boa, Biomedical Student (Scotland)

1 threatened Richard Dawkins by OK state legislaters

1 fired Bruce Walkte by Xian Reformed Seminary

Death Threats Eric Pianka UT Austin and the Texas Academy of Science engineered by a hostile, bizarre IDist named Bill Dembski

Death Threats Michael Korn, fugitive from justice, towards the UC Boulder biology department and miscellaneous evolutionary biologists.

Death Threats Judge Jones Dover trial. He was under federal marshall protection for a while

#166

Posted by: davep Author Profile Page | July 15, 2010 5:21 PM

PrudeHawkeye@157 "I am being accused of...ignorant of ID."

The following statement is enough to make people think that...

PrudeHawkeye@130 "Correct me if I'm wrong, but isn't Liberty U an Evangelical Christian university? Doesn't ID conflict with their literal interpretation of the Bible"

#167

Posted by: frog, Inc. Author Profile Page | July 15, 2010 5:21 PM

Why are creationists pushing panspermia -- even intelligent panspermia?

That's ultimately a testable hypothesis. The answer isn't "God" or "Not God" but "Indigenous" or "Alien". Are these folks preparing themselves to worship whatever random alien shows up because they happened to seed the earth?

This doesn't make a lick of sense as "creationist myth". Maybe it's panspermia, and maybe not. Maybe we're the end of Von Neumann machines, and maybe not. We can't test the hypothesis until we've properly surveyed a large part of space, which may take anywhere up to a few thousand years.

But the answer won't be "God". Even if we're mutant Von Neumanns sent by some long-ago assholes who wanted to build a monument to themselves -- they'll just be alien assholes lacking a sense of ecological conservationism.

Either way, no god evidence whatsoever. If this is their conspiracy, they're more in line with Raelians or Scientologists than Levantine mythologies.

#168

Posted by: jay.sweet Author Profile Page | July 15, 2010 5:24 PM

Gotcha now troll. You are a creationist.

Ah, now there's he name-calling. Joe Bleau, can we officially call this a Pharyngulation now? ;)

#169

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 5:24 PM

Haha, you got me frog, Inc. It's actually Scientologist propaganda. Hail Xenu! ;-)

#170

Posted by: Ewan R Author Profile Page | July 15, 2010 5:28 PM

mitochondrian

ouch

#171

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 5:28 PM

raven
I've never been threatened by creationists or intelligent design people. They usually just don't want to listen to what I have to say. I'm not denying that some are, but we fall into the exact same trap they do when we assume that the opposite side is a monolithic bloc and everyone is equally crazy.

Educators, those who actually are on the front line of this sort of debate, have to walk a very fine line. There are biology topics to which it would be counter-productive for me to bring up evolution (don't give me the Dobzhansky quote, I know it by heart) in, and I risk turning students and parents off. The students who I'm really trying to reach are the ones who are going to switch off as soon as they hear the word, so I have to be judicious about when I bring it up, and when I do, to do a damn fine job of driving it home. Some people are VERY sensitive to this sort of thing, and there's nothing more difficult than trying to get through to someone who is determined to ignore any facts and evidence contrary to their worldview.

Its a bit of a stretch to go from a potentially subversive biology video game to death threats to professors, and I think we're verging on the hyperbolic a bit here.

While you were accusing me of teaching at a Bible college, you ignored my message/plea - this would be a very useful video game for my students (to the commenter who asked how I knew - I don't, yet. Its a gut feeling that I get with experience teaching, but I'm asking some of my students to try it out as we speak). If you feel that it is insidious and potentially harmful to them, I'd ask for your help, then. I have a small subset of students who aren't responding to any of my other teaching on organelles, and so I'm looking for other useful tutorials/lessons for them. Do you have anything to offer?

#172

Posted by: PrudeHawkeye Author Profile Page | July 15, 2010 5:34 PM

davep@164
I did use the caveat "correct me if I'm wrong".

I'd like to think I'm not ignorant of ID, which is why my question was aimed at the reconciliation of fundamentalist evangelical Christians and ID. Doesn't ID presuppose an old earth?

And yes, I understand that we're talking about groups that are capable of incredible feats of mental gymnastics.

Does Liberty U teach theistic evolution, ID, young-earth creationism, or flat earth creationism? I honestly don't know, and wondering if anyone does.

#173

Posted by: lykex Author Profile Page | July 15, 2010 5:44 PM

Not exactly a game, but a video concerning a very interesting bit of evolution software:

Evolution IS a Blind Watchmaker

#174

Posted by: Noturus Author Profile Page | July 15, 2010 5:44 PM

Can we do an ISP comparison on Frog Inc. and Anthony? I have never been able to read a comment, digest it, and reply in under 3 minutes. But maybe that's just me.

#175

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 5:48 PM

What can I say, Noturus? I was refreshing pretty obsessively, and my comment was brief. :)

Do you guys really get that many people posting as multiple accounts and pretending to be atheists to try to subvert you? :/

#176

Posted by: Noturus Author Profile Page | July 15, 2010 5:53 PM

Guess I am just pathetically slow. :) Yes, sockpuppets are pretty commonly attempted by people but they get found out pretty quickly I think.

#177

Posted by: raven Author Profile Page | July 15, 2010 5:57 PM

Do you guys really get that many people posting as multiple accounts and pretending to be atheists to try to subvert you? :/

Sockpuppeting is common enough.

Lying from fundie xian trolls runs around 100%. If one doesn't lie, we would notify the Guiness book of records.

#178

Posted by: Dania Author Profile Page | July 15, 2010 5:59 PM

Does Liberty U teach theistic evolution, ID, young-earth creationism, or flat earth creationism? I honestly don't know, and wondering if anyone does.

They teach young-earth creationism. They work with Answers in Genesis.

I really don't think having anyone from there as a science advisor is a good idea.

#179

Posted by: CJO Author Profile Page | July 15, 2010 5:59 PM

Does Liberty U teach theistic evolution, ID, young-earth creationism, or flat earth creationism? I honestly don't know, and wondering if anyone does.

Pretty sure that guy DeWitt is a straight YEC. But the thing is, it doesn't matter. ID was never anything more than a component of the Wedge, a dodge for the courts. cdesign proponentists are just creationists who try to keep mum about the Jesus when they want to sound sciency.

#180

Posted by: davep Author Profile Page | July 15, 2010 6:00 PM

PrudeHawkeye@170 "I did use the caveat "correct me if I'm wrong". I'd like to think I'm not ignorant of ID, which is why my question was aimed at the reconciliation of fundamentalist evangelical Christians and ID. Doesn't ID presuppose an old earth?"

The basic motivation of "intelligent design" is to present an alternative "theory" to evolution that appears to be "serious". It really just propaganda to push a christian anti-evolution agenda in the name of "balance" and to "teach the controversy".

That is, the "fundi christians" behind it explicitly removed biblical references to make it easier to sell as a "legitmate" "scientific" "theory".

The "Pandas and People" controversy is a good illustration of the lie behind "intellegent design".

#181

Posted by: azinyk Author Profile Page | July 15, 2010 6:02 PM

I played it all the way through a few days ago, and have some serious complaints. For starters, the cell doesn't do anything automatically, whereas in reality, the cell does everything automatically. There's also no notion of homeostasis, which makes levels 6-8 very hard. If you could simply say, "when you have some glucose, turn the mitochondria on, when you have a surplus, start making fatty acids, when you have none, turn off certain things", the game would be both more sensible and more fun. Or how about, when a certain enzyme runs low, automatically start making more of it? The player shouldn't have to intervene in every little detail, overworking it's noodly appendage to do obvious things.

They also portray enzymes as consumable rather than catalysts, and have a bizarre idea of cellular motility and resource sensing.

The notion of having a single cell rather than a population is frankly idiotic: you have a virus attack on almost every level, but forget about beating it with diversity in the population. Either your lone cell can survive, or everything is lost.

In level 6, the robot does strike me as a kind of cruel god, or perhaps the devil. I also got kind of a child-molester vibe from him: he has to get the platypus' offspring all alone on the spaceship before he can carry out his next series of abuses in secret.

#182

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 6:03 PM

Well, that was only 5 minutes response time by you. :) Also, like I said, I used to be a community manager for a large gaming forum, so I got pretty quick at replies almost out of necessity.

I guess we do see sockpuppets over there too though, so I shouldn't be surprised. I just have never been accused of having/being one before. I guess that comes with the territory of showing up new at a site and talking about a controversial topic, haha. :)

#183

Posted by: James F Author Profile Page | July 15, 2010 6:03 PM

PrudeHawkeye #170

Does Liberty U teach theistic evolution, ID, young-earth creationism, or flat earth creationism? I honestly don't know, and wondering if anyone does.

From what I've seen of folks like DeWitt, Liberty gives some lip service to evolution, but simply by teaching howling mad young-earth creationism, they give it credence. Its clear which one they believe. Like jay sweet said at #199, it's not really "neutral" if you do that. Now, I'm not sure if the existence of the Global Darwinist Conspiracy™ that suppresses all publication of pro-creationism data is actually taught, or left for the students to assume.

My favorite quote about Liberty U is from Richard Dawkins:

"If it's really true that the museum at Liberty University has dinosaur fossils which are labeled as being 3,000 years old, then that is an educational disgrace. It is debauching the whole idea of a university, and I would strongly encourage any members of Liberty University who may be here to leave and go to a proper univeristy."

#184

Posted by: pteryxx Author Profile Page | July 15, 2010 6:07 PM

requoting PrudeHawkeye @130:

I think people overestimate most freshman biology students a bit. In my experience, subtlety is NOT something they pick up on that much, and I think we're being excessively paranoid here.

People do pick up subtle bias, reinforcement, and the absence of alternative viewpoints. If they didn't, just to give a particularly well-documented example, there'd be much less sexism in supposedly enlightened communities such as this one.

The way I see it, teaching biology while avoiding any mention of evolution is a variant of silencing, an intellectual version of Don't Ask Don't Tell. It reinforces evolution as socially unacceptable when it's just a fact of life. Why should the burden be on biologists to pretend facts don't exist, instead of letting teaching materials adhere to the truth? Why should we lie to protect any group's personal beliefs?

Students ask me how I can possibly believe in evolution when I seem like a decent normal person. Silencing any mention of evolution keeps it scary and foreign, and lets civilians go on believing that "normal" people don't think that way. Most of the arguments on the ground don't have to do with flagella or clotting cascades, but with the assumption that evolution, like homosexuality, or contraception, is something Nice People don't talk about. And denial's gotten us sooo far with those other issues.

PrudeHawkeye @169 (while I was afk:)

The students who I'm really trying to reach are the ones who are going to switch off as soon as they hear the word, so I have to be judicious about when I bring it up, and when I do, to do a damn fine job of driving it home.

Very true, and I'm glad to commend you for the customized approach... I also agree that CellCraft is a fine tool for learning organelles, and one that fills a definite need. I just feel strongly that natural selection or evolution should be mentioned where they're mentioned and let the discussions grow from that; along with my concern that most teachers, unlike you, will simply not deal with the topic at all. That's why I feel that CellCraft's avoidance is such a problem.

As a teacher of biology on the front lines, do you think it's possible for CellCraft to mention evolution in context at all, without the intervention of a dedicated teacher such as yourself?

#185

Posted by: davep Author Profile Page | July 15, 2010 6:09 PM

PrudeHawkeye@170 "the reconciliation of fundamentalist evangelical Christians and ID. Doesn't ID presuppose an old earth?
And yes, I understand that we're talking about groups that are capable of incredible feats of mental gymnastics."

"incredible feats of mental gymnastics" means that what these people say isn't "reconcilable".

"Intelligent design" is nonsense. I'm not obligated to make sense out of nonsense!

#186

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 6:15 PM

azinyk - Thanks for you comments. A few replies:

Perhaps I misunderstood you, but you actually can turn mitochondria on and off as you need to try to affect the use/storage of glucose. There's a "disable" command when you click on one.

It's true things would be automated, and we made an effort to automate as much as possible while still having the player interact. There's a balance between automation and interactivity that must be achieved. Perhaps we missed a bit in your opinion, but that balance was our goal.

We definitely do have some simplifications, but these became necessary. For example, originally we wanted to have mitosis and necrosis, and have a sense of cell population that you would interact with. As it was, the game took a year to make and we barely stayed in budget - we simply had to cut certain features and decide what was important. It's a sad thing that every game designer must do at some point. Perhaps in a sequel!

The robot does come across as evil early on (I've seen a lot of 'I hate Jeeves' comments that amuse me), but the intent was for him to turn out to be more of a Mr. Miyagi character, testing the cells harshly to make sure they would be okay on their own.

#187

Posted by: CJO Author Profile Page | July 15, 2010 6:16 PM

Frog, inc. is a well-known commenter here, and nobody's sockpuppet, I am reasonably certain.

#188

Posted by: davep Author Profile Page | July 15, 2010 6:16 PM

Phoenix00017 is still ignoring the elephant in the room.

An association with Liberty University makes this less than reputable. It's a weird source of information and one that isn't likely to be random.

#189

Posted by: TomGS Author Profile Page | July 15, 2010 6:17 PM

@Phoenix: I thought I was being terribly clever earlier today spotting the creationist credit and mentioning it on Kong. Imagine my surprise to see it blow up over here too! As with your (unexpected) reply on that forum you're proving yourself a rational person capable of taking criticism, kudos!
@PrudeHawkeye: Ignore raven, having read the whole thread you haven't come across as bible school teacher -or any of the other things you were accused of earlier- to me. Liberty U and Dr. Lewitt seem to push young earth creationism including six-day creation and other scripture based nonsense.

My take is that the game was fun whilst being educational, a rare combination. Would a kid pick up on Platypus/ID symbolism? No. Does the exclusion of evolution undermine the learning of organelles? No, a good teacher would have no problem using this along side other course material so the idea of the lingering doubt over causation doesn't hold water for me either.

So yes there is an undeniable air of ID around the game but only if you are involved in the 'argument'.
As you said Phoenix "I had to be pragmatic or I'd risk sacrificing the grant money" so fair enough, the game came out well without IDiots fixing the science so I say again, well done. But Platypuses? Really? ;)

#190

Posted by: RPJohnston Author Profile Page | July 15, 2010 6:17 PM

For starters, the cell doesn't do anything automatically, whereas in reality, the cell does everything automatically.
That would kill the interactivity, however, and diminish its educational value. It's more effective in teaching something using a variety of methods - not just hearing (lecture) or sight (text), but combining them esp. in interactivity. One element that I noted was that by having more control over the cell, I could learn the system better; if I was running out of AA to build slicers and fend off a virus attack, but I had lysosomes aplenty doing nothing...perhaps I should apportion my resources more effectively. I wouldn't have gotten the interactions as well if I was just watching the cell by itself doing whatever had to be done, using its resources to maximum effect etc.

In real life, the "player" doesn't exist. This would just be a movie if modeled perfectly on real life.

The notion of having a single cell rather than a population is frankly idiotic: you have a virus attack on almost every level, but forget about beating it with diversity in the population.
Again, though, population dynamics weren't part of the scope of the game...the scope of the game was the organelles inside of a single cell.

An expansion, however, could focus on population mechanics, which would also address your first concern - it would be impossible for a player to direct hundreds of cells at once, so most of their functions would need to be automatic.

...And I think you're reading too much into the robot...

#191

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 6:33 PM

Thanks TomGS and RPJohnston. :)

Also, thanks for mentioning that quote from me:

"As you said Phoenix "I had to be pragmatic or I'd risk sacrificing the grant money" so fair enough..."

That was the quote that I think caused confusion earlier. What I meant was that I would risk wasting the money that the grant has spent on me by having schools or teachers refuse to use it. The grant didn't require the game to use or not use evolution, I was just trying to make sure the game had a chance of actually being used. Just wanted to clear that up. Anyway, it's dinner time - thanks everyone - it's been entertaining, interesting, and far too time consuming! Have a good one everyone!

#192

Posted by: raven Author Profile Page | July 15, 2010 6:40 PM

I don't believe anything these guys are saying. I did a little web surfing and it looks worse, the more one googles.

It's all there.

1. Creationists on the design team.

2. Association with Liberty university, a xian Dominionist front dedicated to destroying the US and heading on back to the Dark Ages. C'mon, there are close to a million biologists of one type or another in the USA and way less than 1% are creationists. You have to look in the swamps of academia like Liberty to find them.

3. Neutral towards evolution? Oh really? Are you neutral towards Heliocentrism or the Flat Earth too?

4. General ignorance or outright denial of any knowledge of what has been going on in our society for the last 3 decades.

My prediction. Their next game will be WITCH HUNT!!! It will be about all the True Xians rounding up those evil evolutionists to make the world safe for the 6,000 year old earth. It will also be a huge seller. Evolution is a bit hard to understand. But hate is always easy to understand.

PS Maybe this Phoenix guy is telling the truth about being an atheist. So what? So he sold out for a few bucks. We all have to eat. Most of us manage that with some standards and without helping slime molds.

I've seen enough. It all comes out in the wash sooner or later. In this case, it is sooner. I wouldn't touch anything out of Liberty university.

#193

Posted by: Gregory Greenwood Author Profile Page | July 15, 2010 6:43 PM

So this is the latest desperate gambit of the creationists to try to breathe life into their woo? Make a computer game, 'cause then we will be 'down with the kids'.

Sleazy, dishonest and a transparent attempt to target those who are young and impressionable; all in all, exactly what I would expect from creationists.

Also, I think their view of the primary demographic of gamers may be a little outdated...

#194

Posted by: echidna Author Profile Page | July 15, 2010 6:52 PM

Phoenix00017 and PrudeHawkeye,

Please be aware that many of the posters here are not from the US.
"Freshman" and "College" are ambiguous terms.

"College" does not automatically refer to tertiary education elsewhere (Methodist Ladies College in Melbourne is a prestigious girl's secondary school). Those of us outside of the US need to translate "freshman class" to our own systems - for me it means Year 9, assuming that I picked up the context as secondary education, because we usually only hear the term referring to the first year of tertiary studies.

The fact that evolution is filtered out of textbooks and educational materials in the US simply to avoid conflict is a huge problem, and one that you seem to accept as "normal" all too readily.

You abrogated part of your responsibility to the principles of scientific education, Phoenix00017, by accepting the false premise that evolution is better not made explicit for the sake of harmony with religious notions, even if you can rationalise it away. It should never have been part of your reasoning. Allowing ID conmen to influence you was a mistake. You will have given far more ground than you realise.

#195

Posted by: PZ Myers Author Profile Page | July 15, 2010 6:53 PM

Yeah, look at the early comments: Evolution gets the boot. Jed Macosko was so enthused to see evolution replaced with a mad scientist in a lab.

The game creators were played. They should have thought to bring in a few real scientists as advisors, but I'm sure Dr Jed and Dewitt were wonderfully friendly and supportive and hey, who needs anyone else?

#196

Posted by: Ichthyic Author Profile Page | July 15, 2010 7:01 PM

PS Maybe this Phoenix guy is telling the truth about being an atheist. So what? So he sold out for a few bucks.

Phoenix reminds me of Michael Edmondson...

just for fun:

http://vimeo.com/7731747

#197

Posted by: Ichthyic Author Profile Page | July 15, 2010 7:10 PM

Evolution gets the boot.

uh huh.

we decided to punt on evolution. It's a nice story

a nice... story.

well fuck me. who knew my graduate research was based on a nice story?

funny, I thought I was in the dept. of Zoology, not the dept. of literature.

#198

Posted by: MoonShark Author Profile Page | July 15, 2010 7:11 PM

Ouch, Anthony got nailed by PZ using his own forum!

Lemme quote:

I spoke with Jed about this today and he had a fantastic idea that I think opens up a lot of potential for realism, some magic hand-waving over our creative license

Hand-waving yields realism? Wow, that's... well to say that's a problem is understatement.

All of a sudden, we get to cast the player as a mad scientist.

Well that's a perfectly fine premise for a game... but then you can't turn around and pass if off as actual science.

This kinds pisses me off now after trying to be relatively sympathetic. If they wanted a story about "frankencells", they could have gone the Craig Venter route and had the ingame scientists tinker and replace genes that in turn utilize the cells' own machinery to produce organelles.

Instead, nope, they got plopped in deus ex machina, and all mention of evolution got the big crude axe. Fuck.

#199

Posted by: RPJohnston Author Profile Page | July 15, 2010 7:13 PM

Perhaps the creator would be willing to bring in different counsel for a sequel or revision, then.

In fact, I think it would be a telling sign of his loyalties, if he wants to stick with creationist goons or use real scientists...

#200

Posted by: 'Tis Himself, Quel Dommage Author Profile Page | July 15, 2010 7:19 PM

I understand the point of not having evolution in the game. I play CivIV and make decisions like "do I research pottery or animal husbandry next?" This is as artificial as CellCraft's platypuses.

My concern is the total lack of evolution in the game notes. Explaining why something happens in real cells would require some mention of evolution.

#201

Posted by: Dania Author Profile Page | July 15, 2010 7:28 PM

Of course evolution got the boot. What did you expect with Jed Macosko and David Dewitt on the team? Sorry, Anthony, but it does look like you got played by cdesign proponentsists.

#202

Posted by: raven Author Profile Page | July 15, 2010 7:58 PM

books.google.com/books?isbn=0195157427...Skeptic's Dictionary and Refuge: Mass Media Bunk The lecturer is Jed C. Macosko, a warrior for the Discovery Institute (DI), ..... Scientific American's "15 Answers to Creationist Nonsense" by John Rennie. ...

Macosko is a "warrior" for the Dishonesty Institute, a well known and rather disreputable xian Dominionist creationist front.

These guys are busted.

Phoenix is either an unwitting dupe, a witting dupe, a fool, or outright lying. Fronting for fundies, good Cthulhu, how desperate do people have to be for money. Don't they have food stamps or food banks where he lives?

Been surfing the web, the more one looks, the more busted they are. Which is why they crawled back under their rocks.

#203

Posted by: Watson Author Profile Page | July 15, 2010 8:07 PM

Phoenix0007 old boy, you may think you were striking a blow for general science education, but you were without a doubt also doing your bit for Intelligent Design.

How do I know? I read their effing blog, that's how.

In fact, your game was worthy of a rare post from William Dembski himself on Uncommon Descent:

[blockquote]Check out this video game called CellCraft:

www.kongregate.com/games/CellCraft/cellcraft

This will do much to get people to see the irreducible complexity inside a cell and the obstacle it poses to conventional evolutionary theory.[/blockquote]

So yeah, you got played.

That seems to be ID's modus operandi these days -- viral marketing of the ID message as opposed to, say, useful scientific breakthroughs.

#204

Posted by: raven Author Profile Page | July 15, 2010 8:28 PM

Liberty University & the Natural History Museum « The Sensuous ... Mar 10, 2010 ... David DeWitt, a Liberty University biology professor, opens his classes with a prayer, .... Discovery Institute: Creationist “Peer-Review” ...

David DeWitt, a Liberty University biology professor, opens his classes with a prayer,

Oh. Did anyone mention that ID isn't religious?

#205

Posted by: https://www.google.com/accounts/o8/id?id=AItOawmPojiPj_6QUUtOAa6wOTqV1CWA7N6X1n0 Author Profile Page | July 15, 2010 8:37 PM

Re: #27

"You could, actually, easily set it up at one remove, so instead of tinkering directly with the organisms, you're tinkering with their environment, and they respond by adapting."

Ever checked out Gene Pool? http://www,swimbots.com. It's a nifty simulator that does this quite nicely.

#206

Posted by: Ichthyic Author Profile Page | July 15, 2010 8:38 PM

hat seems to be ID's modus operandi these days -- viral marketing of the ID message as opposed to, say, useful scientific breakthroughs.

these days?

that's all it ever was, or even was intended to be.

ID has always been PR. That's why, if you look at the DI budget, it all goes for salaries for PR guys.

#207

Posted by: James F Author Profile Page | July 15, 2010 8:49 PM

PZ,

Thanks for that link. Check out what Jed Macosko wrote about the bacterial flagellum (I think this needs to be read in an Edward Current voice):

In answer to Lars' question about the mechanism for bacterial attacks: like always, the truth is better than anything we could make up! Bacteria have all kinds of fun ways to kill cells. My favorite is Yersinia pestis, the bacteria that causes Black Plague. Along with some of its close relatives, Yersinia inserts a hypodermic needle into its victim and injects deadly protein poison. It turns out that the hypodermic needle is a stripped down version of the bacterial flagellum, the outboard motor I was talking about today. So, it appears that an otherwise harmless bacteria with an outboard motor figured out how to jury rig a deadly weapon by knocking out over 50% of the proteins needed to make a functional motor. Cool!

I guess he didn't read the Michael Behe play book, since the type III secretory system is an excellent example of how the bacterial flagellum isn't irreducibly complex. Ken Miller often uses it in his lectures. Cool!

#208

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 8:56 PM

I'm really not sure how to respond. I feel confident that I wasn't played, even retrospectively looking at conversations. Drs. Macosko and DeWitt offered professional advising on the mechanics of the cell and allowed me to have freedom in creating the game - and in fact I made numerous changes to the original design of it so that it would be more fun to play.

If they provided me with factually inaccurate data, let me know. That would be a problem and need to be fixed. But as far I'm aware, this is not the case. I don't think you can claim that they don't know anything about cellular biology - they clearly do. Obviously they differ in certain points, but when those points aren't present in the game at all then where's the harm?

I'm sure many of you are determined to think that anything a creationist touches is poison. I guess we'll have to agree to disagree on that. I'd ask you to look at the game, not who's behind it, to see what's really there.

Let's say in the worst case I was played. Let's say they talked me out of using evolution (which I maintain isn't true, but for the sake of argument, let's go with it). Does that make the resulting game not accurate? Please try to remember the intention of the game is to teach the function of the organelles - and in that regard I think the game is a success. Maybe it could have done more, but I don't understand dismissing the game just because it has a narrower focus.

I will reply to one of raven's critiques:

3. Neutral towards evolution? Oh really? Are you neutral towards Heliocentrism or the Flat Earth too?

If I'm creating a game to teach geography of the United States, I would be neutral towards the shape of the Earth. It's not within the scope of what I'm teaching. That's how it worked here too. We started out looking at incorporating evolution, but it didn't make sense for the scope of the game, so we dropped it.

I'm sure I could go on repeating my arguments and defending myself, and we'd keep going in circles. It's sad that even in skeptic forums internet arguments still always seem to end (if they ever do) with one side having to walk off. I hate to be that side, but seeing as I'm the outsider, outnumbered, and despite knowing the facts myself I'm still being called a liar and a putz. I'm at a loss for how to continue. Sigh...

#209

Posted by: foehammer Author Profile Page | July 15, 2010 8:56 PM

I generally don't comment much.

But the game creator has made it clear. For those who've decided to go on witch hunts, I'll restate the game creator's points here (thanks for joining the discussion by the way, Phoenix) - or, at least, how I interpreted them.

1. This game does not deal specifically with evolution. Not every science or biology-based learning tool has to. As PrudeHawkeye noted, evolution is often it's own section, and later tied together. Some biology teachers (like the one I had in HS, 2 years ago) sprinkle evolution onto every topic. Others make a big section and tie everything together from the previous parts of the course.

Arguments can be made for both methods. But ffs, not every biology learning needs a mention of evolution.

2. The game creator made it clear that the he and his lead programmers influenced the game much more than the IDists there were science advisors. PZ seems to have verified to my satisfaction that the game has the science at least mostly right - it's missing things, and it's adapting things to work with the gaming medium, but for the most part, it's accurate, if not simplified.

I wasn't going to post, as it seemed clear that the points above were already made. But starting around post #190 I started raging - really, Raven? Phoenix has been extremely respectful in this thread, even when he's gotten some fairly rude backlash.

I mean really. Phoenix commented that he wanted to keep the audience for this game wide, so he didn't address evolution. He didn't need to anyway, as made clear. And then you said this Raven:
"WITCH HUNT!!! It will be about all the True Xians rounding up those evil evolutionists to make the world safe for the 6,000 year old earth. It will also be a huge seller. Evolution is a bit hard to understand. But hate is always easy to understand."

REALLY? For god-fucking-sakes man, that's just way the shit over the top, and you know it. Phoenix has been insanely respectful and has kept his tone quite light, and you're treating him like he was Ken motherfucking Ham.

I hate this phrase, I do. But I think it fits here.

Grow up.

-Coke

#210

Posted by: quantheory Author Profile Page | July 15, 2010 9:00 PM

I have to say, I played through this game without really being bothered by any ID-related implications at all (and I've been told that I tend to be too sensitive about such things, whatever that means). Between the fact that we are working to build synthetic cells now, the focus on the workings of the cell rather than the "design" process, the fact that the designers in the game seem to be using pre-existing living parts to build the cell (of unspecified origin), and the really silly attitude the game takes towards the design process, I didn't see much of an ID agenda that you could make out of it. The two parts of the game that I thought were silly were that the robot builds viruses to attack the cell instead of using natural ones, and the issue where the platypus origin story plays into creationist propaganda.

Overall, however, I don't think most people would notice any strong ID message unless they are already steeped in that sort of propaganda one way or another. I do have some problems with the oversimplification of the cell in this game, but every educational tool in the genre has that problem.

#211

Posted by: foehammer Author Profile Page | July 15, 2010 9:03 PM

Made a mistake in my post, #207:
"But ffs, not every biology learning needs a mention of evolution."

That might be interpreted as every biology class doesn't need a mention of evolution - that is quite incorrect. A biology class without evolution is hardly a biology class at all.


Corrected:

"But ffs, not every biology learning tool needs a mention of evolution.

#212

Posted by: Ñbrevu Author Profile Page | July 15, 2010 9:06 PM

I think PZ has gone a little too far with this. Maybe because I've always liked videogames, including the educational ones. PZ would have preferred to have squids instead of platypi and this might be making him a little angry ;).

I played the first three levels and found the game interesting, because it describes many things that happen in a cell which I didn't know about (I'm not a biologist and my knowledge is very limited). Yes, it's not like a real cell, because a real cell doesn't have someone pointing and clicking to its functions, but, hey, that's the game part. Just like Spore (which I haven't actually played); it's not intended to hint that "goddidit", it just gives you some "godly" powers to make the game actually fun; purely studying evolution would consist on just observing and wouldn't be fun. I don't want to sound offensive, but I'm starting to wonder if critics have played any educational game before this. Most kids wouldn't notice the shallow resemblances with creationism, because they will interpret them as part of the game.

"I'd be the first to torpedo this game if I caught a whiff of creationism/ID in it, but its just not really there. Maybe there's a residue of it, as evidenced by its lack of mentioning evolution, but that's a small crime of omission, if anything."
Completely agree.

"Any kid with a creationist "teacher" is screwed anyway, because the lies come whether or not good questions are asked."
Yes! The thing is, in good hands this game may be a reasonable teaching tool. However, I dislike the idea of "dismissing evolution because it wouldn't be neutral". The neutral approaching would have been to teach just the facts, and evolution would necessarily follow.

#213

Posted by: raven Author Profile Page | July 15, 2010 9:09 PM

REALLY? For god-fucking-sakes man, that's just way the shit over the top, and you know it. Phoenix has been insanely respectful and has kept his tone quite light, and you're treating him like he was Ken motherfucking Ham.

I hate this phrase, I do. But I think it fits here.

Grow up.

-Coke

Are you blind, stupid, or both?

Phoenix lied his ass off from the beginning all the way through. And it didn't work except for some of more feeble minded. Like you.

There is a lot of data on this. Have someone literate with at least a third grade education read this thread for you and there are others around the internet. We know. It's too late for them to keep on lying.

raven:

Their next game will be "WITCH HUNT!!!
It will be about all the True Xians rounding up those evil evolutionists to make the world safe for the 6,000 year old earth. It will also be a huge seller. Evolution is a bit hard to understand. But hate is easy. They understand that already.

Wouldn't surprise me if they are working on this right now. And it would be a big seller in their Dark world.

Fundie xians really think like this. We've all seen it. Read the DI's Wedge document or anything from the xian Dominionists such as Falwell who founded noLiberty U..


#214

Posted by: foehammer Author Profile Page | July 15, 2010 9:16 PM

#211:

How was Phoenix lying? Do show where. As far as I can tell, he's been quite honest and he's answered pretty much every question levied at him, in spite of the rudeness.

I played the game. And I keep up with this public debate - actually, it's what got me interested in science in the first place. On one side, we've got science and observable reality. The other, fairy tales. I found it interesting that people equalize these.

Anyway, having played the game, I really didn't see anything that pointed straight at ID. Or even awkwardly at it. I didn't play all the way through, granted, but others have and have come to a similar conclusion. As PrudeHawkeye noted, DI did a pretty shitty job pushing ID in this case. I even read PZ's post before going to the game, so I was looking out for the ID references - there just weren't any that couldn't be attributed to just making a plot that works in a medium that's generally tough to deal with educationally - a flash game.

Personally, I found the platypi quite excellent.

#215

Posted by: Glen Davidson Author Profile Page | July 15, 2010 9:23 PM

I mean really. Phoenix commented that he wanted to keep the audience for this game wide, so he didn't address evolution. He didn't need to anyway, as made clear.

He admitted that he caved in to the IDiots, and you're defending him as if it were nothing, you dolt.

Not every presentation has to include evolution, of course. However, cell function clearly relates to evolution, so you have to be a fucked moron to pretend that leaving evolution out doesn't matter here.

Since you can't actually argue that evolution would be superfluous, you dishonestly bring up shit like "not every biology learning needs a mention of evolution," a general insipid statement, from which you proceed to state "He didn't need to anyway, as made clear."

Nothing was made clear except that you're stupid and incapable of understanding the fact that generalities do not cover the specifics.

So you're angered at others because you're simply too stupid to understand what the issues are, and you're unable to make any sort of genuine case for leaving evolution out.

Even if such a case could be made, the very fact that Anthony was more concerned about offending the anti-knowledge sector of society than in covering biology properly ought to concern someone with more brains than a platypus.

Gee, let's leave relativity out of our discussion of physics, lest we disturb anyone's placid ignorance. Lackwits all of you apologists for keeping things stupid.

Glen Davidson

#216

Posted by: raven Author Profile Page | July 15, 2010 9:23 PM

Tom Willis:

Clearly then, "evolutionists should not be allowed to roam free in the land." All that remains for us to discuss is "What should be done with evolutionists?" For the purposes of this essay, I will ignore the minor issue of Western-style jurisprudence and merely mention possible solutions to the "evolutionism problem," leaving the legal details to others:

Labor camps. Their fellow believers were high on these. But, my position would be that most of them have lived their lives at, or near the public trough. So, after their own beliefs, their life should continue only as long as they can support themselves in the camps.

Tom Willis is a creationist leader in Kansas. He doesn't want a witch hunt, he takes his inspiration from modern times. His Final Solution is to herd evolutionists into slave labor camps and work them to death.

Truth is a lie. Freedom is slavery. Ignorance is strength.

Fundies make no secret about what sort of world they want. It doesn't include me. It doesn't include you either.

#217

Posted by: Pacal Author Profile Page | July 15, 2010 9:28 PM

I was keeping out of this one but certain comments have gotten my goat. Firstly I could not believe it when Phoenix openly admitted that they dropped evolution so it would appeal to a larger audience. What! That by itself is craven capitulation, and you don't even mention evolution in the notes!! Further the fact is the developers of this game used as "Science Advisors" true blue Creationists. And the fact is those creationists are using the game already as part of their propaganda. So I have little doubt that these Creationist "Science advisors" were operating with bad faith right from the beginning when this company foolishly asked them for their advice and "expertise".

The Platypus thing also bothers me, so the fact that this is a familar meme among Creationsts and that this company had several has "Science Advisors" still means that is is strikly coincidental that you use a Platypus. Well since "Jed" came up just by chance with the Mad Scientist idea that just so happened to agree with his ID creationist woo, perhaps the Platypus think came from a similar source.

As for Phoenix's comment:

If I'm creating a game to teach geography of the United States, I would be neutral towards the shape of the Earth. It's not within the scope of what I'm teaching. That's how it worked here too. We started out looking at incorporating evolution, but it didn't make sense for the scope of the game, so we dropped it.

Well A) This isn't Geography.
B) That the earth is round would be both assumed and taken into account when teaching geography of any large country. Afterall any one worth their salary would note that has you go north, in the United States, longitudes get closer together and this is germkane in teaching U.S. Geography, so guess what the curvature of the Earth would come in it would not be "neutral".

It is quite easy to show and document the bad faith of so called Creationists. I suggest when this company works on a updated version of this game they get a different set of "Science advisors".

Phoenix and the others in his company have assumed the good faith of these people they had as "Science advisors", given my and I know other peoples experiences with Creationists I would not assumke their good faith about this at all.

I think this company was had.

#218

Posted by: raven Author Profile Page | July 15, 2010 9:29 PM

foehammer:

How was Phoenix lying?

Read the thread. Find a third grader to read it to you if you must. I can't fix illiteracy through an internet connection.

BTW, they knew this reaction was going to happen. It's obvious. They were already for damage control. And they really didn't care about being found out.

We were going to find out. We know.

#219

Posted by: Glen Davidson Author Profile Page | July 15, 2010 9:32 PM

If I'm creating a game to teach geography of the United States, I would be neutral towards the shape of the Earth. It's not within the scope of what I'm teaching.

Really. No wonder you're such an easy mark, you don't know the basic facts about the world.

It's clearly important to understand the shape of the earth in order to explain that the most northerly part of the 48 contiguous states is the northwest angle of Minnesota, and not Maine's northernmost part, even though most flat maps show Maine's top higher than Minnesota's. That's understandable because of the curvature of our spherical earth, and not otherwise.

And that would be a shitty analogy anyway, since you already admitted that you left out evolution to please the anti-evolutionists. You know damn well that evolution is within the scope of what you're supposed to be teaching in the game.

Glen Davidson

#220

Posted by: foehammer Author Profile Page | July 15, 2010 9:35 PM

#213

I corrected my typo in a subsequent post. Does it make a little more sense now?

And I'm anything but an apologist for religion. That's probably among the worst insults you could've levied, next to calling me a republican (my friends do it as a joke, it's mean).

I can't fully articulate my dislike of religion, but I'll put it like this. Religion hinders the progress of humankind, such that it is one of the bigger hindrances to reaching our potential. Put simply, we can't create humankind's successors, or do any meaningful improvement to our own kind, if we're too busy claiming the pond (the universe) was made for us, specifically even though we're dirty terrible sinners.

Religion is wrong, and not just factually. It's morally wrong - it chains people's thoughts and gives bigots intellectual housing. I would gladly see (and hope to see) the end of religion within my lifetime.

Perhaps I am too trustworthy - maybe there is malice in what Phoenix says. But I've read pretty much every post in this thread. I've played the game in question, I've thought over what was said by both the proponents of PZ's line of reasoning and PrudishHawk's, and I've come to my own conclusion - properly utilized, regardless of who inspired the game, regardless of the motives of the makers of said game, CellCraft itself, as it's own game, looks to me like it would be an excellent learning tool.

I remember one of my own biology teachers showing us a website and having us fill out forms after listening to a monotone speaker talk about cells. I remember nothing of it.

I played CellCraft for like fifteen minutes, and I remember more than I did than what I remember from that hour and a half long biology lesson.

It's a useful tool in it's own right. What if at the bottom, the makers of the game were from AwesomeHarvard-Type School of Excellence, and were proactive atheists - would this change your view of the game?

If so, then take the game as it's own. Forget the authors, forget the craptastic Liberty University, and seriously consider the game's potential by it's own content.

I'm really not sure how I could make my opinion more clear on this.

#221

Posted by: PZ Myers Author Profile Page | July 15, 2010 9:41 PM

I don't think you quite get the objection yet.

A couple of talented people put together a creative little game, steered by a pair of creationists to make it ideologically compatible with ID. If I even concede that they aren't pro-creationism, that just means that they were duped, badly. Very badly.

I've got nothing against the game creators. I think Macosko and Dewitt are contemptible for the bad advice they gave. And there is no denying that both of them were creationist lunatics.

#222

Posted by: RobertL Author Profile Page | July 15, 2010 9:55 PM

It's been interesting reading this topic, from the POV of arriving 200 posts after the event.

I've got nothing to add except to say that:

I've seen a platypus in the wild! In fact, a pair of them. At Eungella National Park in northern Queensland.

Cute little critters!

That is all. Continue with the rancour.

#223

Posted by: raven Author Profile Page | July 15, 2010 9:58 PM

PZ Myers:

I've got nothing against the game creators.

That is OK. I do.

There are around 1 million bioscience people in the USA. Very few are creationists, less than 1%. It may even be as low as a few dozen, almost all at bible colleges.

How is it that Phoenix managed to find out of that pool, two hardcore, bug eyed creationist biologists? Macosko is tied up with the DI, a well known and ugly xian Dominionist creationist propaganda tank. Dewitt is a kook at noLiberty U., a xian Dominionist bible college.

And all this is easily checked with a few seconds on google.

This is stretching the word coincidence too far and it broke.

I don't believe a single word Phoenix said including that he was an atheist. It isn't remotely believable. It wouldn't surprise me if right now he is working on my idea. Witch Hunt!!! The game where True Xians round up and slaughter evolutionary biologists.

Yo. Phoenix. Go ahead. Fundie xians never lose an opportunity to demonstrate their moral bankruptcy. And they are very, very good at hating.

The truth will out but it is all out but the details.

#224

Posted by: Carlie of the lacy, gently wafting adjectives Author Profile Page | July 15, 2010 10:03 PM

I only have that one question - why were those two chosen as the science advisors for this game?

#225

Posted by: Smartyjonez Author Profile Page | July 15, 2010 10:06 PM

Or you're all reading way too much into this. And it doesn't help that you deem creationists as "lunatics."

And I hope you know you're getting so worked up about a flash game. Kids who play this at home aren't going to take this to heart. People play flash games for fun. Competent teachers will realize that there are things missing, and/or biased views, and won't use it, or otherwise correct it. They aren't just going to slap a game in front of a kid and let that be their lesson plan. If they do, it's not the creators', or the "lunatics'" fault.

#226

Posted by: foehammer Author Profile Page | July 15, 2010 10:08 PM

#221: You best be trollin'.

#227

Posted by: Smartyjonez Author Profile Page | July 15, 2010 10:15 PM

Obviously, #224.

#228

Posted by: raven Author Profile Page | July 15, 2010 10:17 PM

And it doesn't help that you deem creationists as "lunatics."

Why not. They are. That is only pathetic. They are also evil religious fanatics intent on destroying the USA and heading back to the Dark Ages. It's not a secret, they say so often.

We really wish they would just stay under their rocks and tell their lies to each other and oppress each other. They have other plans though.

#229

Posted by: Smartyjonez Author Profile Page | July 15, 2010 10:19 PM

Sigh. Obvious troll is obvious.

#230

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 10:23 PM

First off...

Secondly - raven. Dude. I can't tell if you're just trolling for fun or actually believe these things, but you sound like a raving lunatic. I'm sorry to resort to a sort of name calling, but I can't really express it any other way.

I keep telling myself that you must be kidding. I'm really being extremely honest in this entire conversation. I'm not entirely sure how to prove it to you...I suppose I could link to my posts in the religion threads on my philosophy forum. I was more agnostic then, and searching for truth, whatever it may be. But I think it's clear that I was leaning towards atheism, and at this point and even farther in that direction. I'm still learning and researching, but I do identify as atheist.

I understand the complaints of many people here. While I disagree with the crime of omission argument, I understand the point, and definitely understand the frustration that it is a debate at all. I made my decision to limit the scope of the game and to not step on toes. Perhaps that makes me spineless, perhaps pragmatic. I'm not a liar, and you're seriously hurting your credibility as a thinker, raven. I'm happy to see that other people in this forum understand that too.

In any case, thanks again to everyone for commenting, whether you agreed with me or not. It was great to learn about your objections, to hear your advice and suggestions, and in some cases to connect directly with you to talk about the future of the game. I'm a forum whore, so I'll likely check back in the morning. Hopefully the thread won't be 400 posts long by then... Have a good night everyone!

#231

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 10:25 PM

Hmm...looks like my "heart" sign for foehammer disappeared. Anyway, thanks foehammer, and everyone else who was willing to look at the game on its own merits. And my apologies if raven now decides you're one of my sock puppets too! :)

#232

Posted by: echidna Author Profile Page | July 15, 2010 10:26 PM

phoenix @207:

Drs. Macosko and DeWitt offered professional advising on the mechanics of the cell and allowed me to have freedom in creating the game - and in fact I made numerous changes to the original design of it so that it would be more fun to play.


Smoking gun right there - so who was running the show? This game was designed by creationists, for creationists. I thought initially that the programmers were conned, but I don't think so any more.

The programmers didn't choose Macosko and DeWitt for their biology expertise - this was set up to be a creationist tool from start to finish - designed to marginalise evolution in the teaching of biology, including ID memes as you go.

Anything that normalises the idea that evolution is too controversial for high school biology classes is a bad thing. A lie.

#233

Posted by: raven Author Profile Page | July 15, 2010 10:30 PM

Phoenix lying some more:

Secondly - raven. Dude. I can't tell if you're just trolling for fun or actually believe these things, but you sound like a raving lunatic. I'm sorry to resort to a sort of name calling, but I can't really express it any other way.

That is OK. Insult away. We know you are a lying creep. All you have left now are lies and insults. It always comes out in the end and you didn't get very far, did you?

If you really are an atheist, find a weird xian death cult and join it. You are a disgrace as a human being and will fit right in.

#234

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 10:35 PM

Am I allowed to point out the amusing coincidence that a guy with the name echidna is mocking me for including ID memes like the platypus? ;-)

#235

Posted by: raven Author Profile Page | July 15, 2010 10:38 PM

Avoid CellCraft.

Macosko and Dewitt are garden variety evil fundie xian kooks. We see them and their kind often. Phoenix is stupid, lying, and some sort of defective human. It happens. It isn't important, he isn't important. Maybe he was hungry.

The main poinit is that CellCraft is a subversive creationist created game. It isn't a good idea to use it as a teaching tool for children.

It's been said (by creationists) that they are coming for your children. Don't be an idiot and don't let them.

#236

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 10:43 PM

raven, honestly, you're just as scary as any religious fundamentalist. You're determined that your view is correct and refusing to listen to rational argument and evidence. I give up - I'm clearly not getting through to you, or you're just trolling me and I'm being dense and missing it. Either way, I'm done trying to talk to you.

#237

Posted by: Glen Davidson Author Profile Page | July 15, 2010 10:46 PM

You can imagine how the discussions between Anthony and his creationist "experts" went. If he brings up evolution, they're all, well, why get into that, we're just discussing function here. And since he knows computers and games, he's like, ok, I guess maybe there's no point going there.

Honest scientists wouldn't separate evolution and function, knowing as they do that functions are constrained by evolution, that mitochondrial issues often involve the oddities of their endosymbiotic origins.

Of course it really went beyond Anthony simply agreeing that it's "about function and not about evolution," because he spouts some of the idiocies of the creationists:

Ultimately, you can know the exact same science and have one person believe it was fate and another believe it was random chance guided by selection criteria.

Yeah, you know, you can believe that God (the Designer, Forms, whatever your woo) made mitochondrial DNA vulnerable to mutations in a way that the nuclear DNA is not because he/it is an idiot or a genetic algorithm, or you can point to the evidence of endosymbiosis, and do the same science.

I'd sure like to know how, though.

That's exactly the equivalence of woo and science to which we object. Even the simplistic nonsense that function doesn't relate to specific evolutionary pathways is nearly as objectionable (and is typically implied by DI deceivers), and it seems to be an implicit message in the game.

If Anthony really knew his biological science--and all of the arrows point away from that conclusion--then he might not have been steered by his creationist advisers. As it is, I don't even see how he could understand how and where they influenced his decisions.*

Glen Davidson

*The heavily evolutionary version might have needed to have been scrapped anyway, since that multiplies possibilities by another dimension, but the near-absence of evolution might have been avoided.

#238

Posted by: Smartyjonez Author Profile Page | July 15, 2010 10:46 PM

All you have left now are lies and insults.

luls

#239

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 10:47 PM

I'm not a sockpuppet, and I think raven is trolling. Yeah, Phoenix made a serious error in judgment in collaborating with creationists. Yeah, it's appalling to act like evolution is too controversial to mention in public. It does happen - the official policy at the nature center where I work is not to use the word evolution so as not to offend (yes, I am going to deal with this officially as soon as the Spawn are off at college, and I use the word anyway and have never been reprimanded for it.)

Even well-intentioned atheists make mistakes. Fortunately, we aren't required to join fundy death cults to atone for them. We just have to work to correct our errors to the best of our ability. Do that and develop more games for science education. Include accurate notes that don't shy away from scientifically accurate but "controversial" statements. Being a homeschooler, I am totally familiar with the whole young earth creationist phenomenon. They are perfectly capable of editing out anything they find religiously offensive via selective attention - science educators don't have to censor themselves as well.

#240

Posted by: Carlie of the lacy, gently wafting adjectives Author Profile Page | July 15, 2010 10:49 PM

Unfortunately, Phoenix00017, you were played. You just don't know it because you don't know the science well enough. You stated that "We knew that we didn't all agree about evolution, creation, etc., but it didn't matter - we wanted to teach about the science." No, evolution IS the science when it comes to how cells work. The fact that it was left out of the game might seem ok at a cursory glance, but to repeat echidna, "Anything that normalises the idea that evolution is too controversial for high school biology classes is a bad thing." It's like making a game about rainbows and specifically leaving out purple, because a lot of people don't like purple and get very mad when it's discussed. Sure, your game is entirely competent when it talks about red and yellow and green, but it gets a little dicey on the blue, and it in fact doesn't really teach what rainbows are. It passively reinforces the idea that purple is Not To Be Talked About because it is Controversial and might not actually exist. It's incomplete, but it's incomplete in a particularly insidious way for a glaringly obvious reason.

#241

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 10:59 PM

Phoenix -

What Carlie said. You got had by some weasels - plenty of people do. Presumably you won't do it again. Now fix it to the best of your ability and design lots and lots of other games. Please.

#242

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 10:59 PM

Glen - I'll say upfront that I don't know my biology. High school biology is the limit of my formal schooling in the subject. That's why I had advisors. If they turned out to mislead me, well, I suppose that was my error. That fact that no one has pointed out any gross scientific inaccuracies in the game suggests that what they advised me on was actually accurate.

In the worst case, they may have steered me away from evolution. It's not my recollection of how it happened, but I don't remember the exact conversations. I do still maintain that it was the right decision. Until schools universally agree to teach evolution, putting it into a tool like this will limit the audience. I was attempting to reach a broad audience, and the gameplay wasn't working well anyway, and so I cut it. If I can later devise a game to really show evolution, and perhaps just that part, then I'd happily do so.

I also would like to retract, or at least modify, some of my statements, because you made a good point. I said "Ultimately, you can know the exact same science and have one person believe it was fate and another believe it was random chance guided by selection criteria."

I see your point - that's really not a valid statement. Either it was random or it wasn't, and either evidence points in one direction, or isn't present at all.

I am not a biologist, I do not know what are considered as accepted theories of abiogenesis. Is the RNA world considered scientific fact? I was under the (perhaps false) impression that it was one of many theories. Do we know the actual source of abiogenesis, or would I have had to have made some leaps of faith to represent the RNA world? Please, point me to some sources if I'm wrong on this.

#243

Posted by: raven Author Profile Page | July 15, 2010 11:04 PM

Either way, I'm done trying to talk to you.

Avoid CellCraft. You didn't say anything intelligent, no loss. You aren't important, just another creep trying to tear down our society.

I'm not a sockpuppet, and I think raven is trolling.

No, I'm not trolling. My colleagues have been getting murdered by xian terrorists for decades. I've been getting death threats for over 10 years. Just how much of that is one supposed to take before waking up? It took me 2 decades. I was a xian up until a few years ago. I woke up.

Tom Willis: Clearly then, "evolutionists should not be allowed to roam free in the land." All that remains for us to discuss is "What should be done with evolutionists?" For the purposes of this essay, I will ignore the minor issue of Western-style jurisprudence and merely mention possible solutions to the "evolutionism problem," leaving the legal details to others:

Labor camps. Their fellow believers were high on these. But, my position would be that most of them have lived their lives at, or near the public trough. So, after their own beliefs, their life should continue only as long as they can support themselves in the camps.

So, after their own beliefs, their life should continue only as long as they can support themselves in the camps.

What does this sound like to anyone literate?

If you read what the xian fundie leaders write, it is a lot like what is posted above. There are pages and pages of this available for anyone to read. Why shouldn't I believe them when they say they want to destroy the USA and head on back to the Dark Ages.



#244

Posted by: Carlie of the lacy, gently wafting adjectives Author Profile Page | July 15, 2010 11:08 PM

I agree that you were well within your rights to scrap the evolutionary ideas for the gameplay itself, and that could well have been the absolute best move for the game. But if there were side explanations about each organelle, that would have been a good spot to throw in evolutionary ideas; as mentioned above, why mitochondria divide independently rather than being synthesized by the cell, for example. And it's not that you personally should have known better than to be hoodwinked, or that anyone is blaming you for it. I think what you're seeing is not complaints that it's a terrible game, but frustration that it's this close to being fantastic yet got undercut by someone with a very specific agenda.

#245

Posted by: SteveM Author Profile Page | July 15, 2010 11:10 PM

re 222:
I only have that one question - why were those two chosen as the science advisors for this game?

That is my question also, and one Phoenix has not addressed in his 4 replies between 222 and 234. Why would anyone who was seriously interested in making a game based on the biology of the cell go to Liberty University for their experts? Of all the biologists in all the universities in the US, why an Evangelical College?

#246

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 11:11 PM

Just because someone got conned does not mean they share the con-artist's ideology. Phoenix needs to talk with some actual science educators and learn more about the field. When he shows up with a game model of population dispersal after Noah's Ark, I'll conclude that he's a crazo. Until then, I think he got conned.

Also, it says a lot to me that he's still here hashing it out with some harsh critics. Where are the Liberty U morons who were supposed to be the "experts" here?

#247

Posted by: Smartyjonez Author Profile Page | July 15, 2010 11:11 PM

Yeah Phoenix, I'd just ignore Raven from now on...

#248

Posted by: Noturus Author Profile Page | July 15, 2010 11:13 PM

There are around 1 million bioscience people in the USA. Very few are creationists, less than 1%. It may even be as low as a few dozen, almost all at bible colleges. How is it that Phoenix managed to find out of that pool, two hardcore, bug eyed creationist biologists?
It was my understanding that Macosko and Dewitt sought out Phoenix rather than the other way round, which would explain how they ended up advising. To me this would let Phoenix off the hook somewhat but makes it more likely the game was intended to be, shall we say, ID compatible, from the beginning.
#249

Posted by: Ichthyic Author Profile Page | July 15, 2010 11:19 PM

Where are the Liberty U morons who were supposed to be the "experts" here?

moreover, why hasn't dear Anthony, who apparently relied on them for the science content of the game, merely turned over the criticism to THEM to deal with?

I mean, if I were duped, that's what I would do.

OTOH, if I wasn't duped, and really saw my ass in the fire for my OWN decisions, then I might feel a need to defend them.

so, what about it Anthony? why not call up your consultants, send them here, and let THEM take the heat?

#251

Posted by: raven Author Profile Page | July 15, 2010 11:20 PM

We will find you, we will try you, and we will execute you. I mean every word of it. [Randall Terry, founder of Operation Rescue, at the Aug 8, 1995 U.S. Taxpayers Alliance Banquet in Washington DC, talking about doctors who perform abortions and volunteer escorts My note. Terry’s sympathizers have, in fact, murdered more than a few health care workers.

“Pastor Jerry Gibson spoke at Doug Whites New Day Covenant Church in Boulder.

He said that every true Christian should be ready and willing to take up arms to kill the enemies of Christian society.

bcseweb.org Rushdooney:
Our list may not be perfect but it seems to cover those “crimes” against the family that are inferred by Rushdoony’s statement to Moyers. The real frightening side of it is the interpretation of heresy, apostasy and idolatry. Rushdoony’s position seems to suggest that he would have anyone killed who disagreed with his religious opinions. That represents all but a tiny minority of people. Add to that death penalties for what is quite legal, blasphemy, not getting on with parents and working on a Sunday means that it the fantasy ideal world of Rushdoony and his pals, there will be an awful lot of mass murderers and amongst a tiny population.

We have done figures for the UK which suggest that around 99% of the population would end up dead and the remainder would have each, on average, killed 500 fellow citizens.

One more for the road. Rushdooney was a psychopath and also the theologian founder of xian Dominionism and Pat Robertson's and Howard Ahmanson's mentor. His proposed Dominionist theocracy would result in 3 million Americans killing the other 297 million.

NoLiberty U. is pure Dominionist and Howard Ahmanson is funding the Dominionist DI.

And Phoenix works with these people.

The fundies aren't hiding anything. It is all in plain sight. I would rather not say, "I told you so" when the slaughter begins. And if enough people say no, it won't happen. But you can't just hide away and say, "No it can't happen here." That is just wishful thinking.

#252

Posted by: Ichthyic Author Profile Page | July 15, 2010 11:22 PM

I agree that you were well within your rights to scrap the evolutionary ideas for the gameplay itself, and that could well have been the absolute best move for the game.

I'm still not buying this argument. This game was NOT supposed to be for entertainment, but educational usage. Hence, the McArthur grant.

why abandon half the educational value?

I'm not buying the "gameplay is better without it" meme.

#253

Posted by: Noturus Author Profile Page | July 15, 2010 11:22 PM

From the press release:

Pecorella, 25, met the age requirement for the MacArthur Foundation’s Young Innovators Award category. He graduated in 2004, earned a Master of Arts in mathematics degree from Wake Forest in 2006, and now resides in Durham, N.C. Macosko and Shtridelman, who graduated in 2007 and works with him as a research associate, approached Pecorella last fall about being the project leader.

“Anthony was our best chance of winning this highly sought-after award,” Macosko recalled. “His expertise and connections in the gaming industry were crucial to our success.”

#254

Posted by: Mattir-ritated Author Profile Page | July 15, 2010 11:22 PM

I suspect Anthony will turn over the complaints, but that they're too cowardly to come here to take the heat. Also I suspect he's taking notes and will never ever consider working with them again.

Or he could be working on that population dispersal Noah's Ark project. Hope not, though.

#255

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 11:24 PM

I did want to comment on one thing Glen said earlier:

"Gee, let's leave relativity out of our discussion of physics, lest we disturb anyone's placid ignorance. Lackwits all of you apologists for keeping things stupid."

I uh...I don't remember relativity coming up in high school physics. You have to draw lines somewhere and decide where the curriculum ends. I think high school might be a lot simpler than you remember.

To answer the question posed repeatedly recently, Noturus is mostly correct. More accurately, Macosko contacted me, with an entirely different biological game in mind. I talked him into making this one instead, because I felt that it had much better gameplay and teaching potential.

He asked DeWitt for extra advice when he wasn't sure about a few of the finer details (Macosko is a physicist who specializes in cellular motor proteins - he knows a lot of bio but it helped to have an extra person on board). I don't know the reasoning. I imagine some will say it was a creationist plot. I think it's just as likely, if not moreso, that he just asked his friend (who he probably knew through religious connections) who he knew knows cellular biology really well.

Either way, I'm still proud of the outcome. The game has been very well received by gamers and teachers, and doesn't contain any ID propaganda. I completely understand and empathize with everyone's frustration at the difficulty of teaching evolution in schools, but that is primarily a political problem and not one that I was attempting to tackle with this game. I'm sorry if I've let you down. Perhaps my next game will be better - or at least be much farther from anything controversial.

#256

Posted by: Rev. BigDumbChimp Author Profile Page | July 15, 2010 11:25 PM

Dr. Jed Macosko at Wake Forest University

Bah fuck. That's in my home town. Yes it's a baptist school but it has a great medical university.

#257

Posted by: Smartyjonez Author Profile Page | July 15, 2010 11:25 PM

Or he could be working on that population dispersal Noah's Ark project. Hope not, though.

YES.

#258

Posted by: Ichthyic Author Profile Page | July 15, 2010 11:25 PM

I'll say upfront that I don't know my biology. High school biology is the limit of my formal schooling in the subject. That's why I had advisors. If they turned out to mislead me, well, I suppose that was my error. That fact that no one has pointed out any gross scientific inaccuracies in the game suggests that what they advised me on was actually accurate.
...In the worst case, they may have steered me away from evolution.

Sorry, but as they say, ignorance is no excuse.

ANYBODY could have done better, even someone with a high-school level understanding of biology. In fact, Ken Miller is MUCH better known as an expert on cell biology than either of these clowns.

These guys didn't even need to STEER you away from the evolutionary parts of cell biology, they probably could figure out right away they didn't even need to bother.


#259

Posted by: Glen Davidson Author Profile Page | July 15, 2010 11:26 PM

I am not a biologist, I do not know what are considered as accepted theories of abiogenesis.

I'm not a biologist either, and I haven't paid a great deal of attention to abiogenesis. I'm not sure why you keep coming back that, either, though, since one does not need to go back to abiogenesis or to the RNA world in order to include evolution.

Is the RNA world considered scientific fact?

With the caveats above in mind, I would say that I understand the RNA world to be thought of as a probable fact. However, as that term is most often used, it does not mean that life began with RNA, it means that RNA was the molecule of inheritance prior to DNA becoming that. There are reasons for it, such as a ribozyme being used in translation, and because it appears more easy for DNA to evolve after RNA rather than vice versa.

I was under the (perhaps false) impression that it was one of many theories.

As an abiogenesis hypothesis, it is one of many (and as bare molecules in the environment, RNA is thought less likely to have been "first life" than some thought in the past). As simply the stage before DNA became the storage molecule for genetic information, it is a way of accounting for how both RNA and DNA came to be involved in the cell's informational system.

Do we know the actual source of abiogenesis, or would I have had to have made some leaps of faith to represent the RNA world?

If you were saying that life actually began as an RNA world, it would be a "leap of faith," or at least it could only be presented as one of many hypotheses. If you wanted to show cells with RNA as the form in which information was held at one stage in life, a good case could be made for it.

Please, point me to some sources if I'm wrong on this.

Unless someone else produces sources fairly soon (or possibly while I was writing this), I'll see if I can find some good sources. But I don't think you're at all wrong to suppose that life beginning with RNA is merely one of many abiogenetic hypotheses.

Glen Davidson

#260

Posted by: Ichthyic Author Profile Page | July 15, 2010 11:30 PM

I don't remember relativity coming up in high school physics.

*headdesk*

where did you grow up again?

hell, relativity was covered decently even when I was in high school, and that was back in the late 70's/early 80's.

#261

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 11:37 PM

For the record, Wake Forest University is not a Baptist school. It used to be, but severed that tie years ago.

Glen - thanks for the details. I keep going back to abiogenesis because, well, that's the beginning. I'm getting criticized for leaving out where the organelles come from. If you don't want me bringing in abiogenesis, where do you want me to start? We had to draw a line somewhere. Clearly you guys aren't happy with where we chose to draw the line, but it wasn't clear to me where to start if not from the beginning. And if the beginning is as unclear as it seems to be, then where does one start?

I do see everyone's point that evolution could have been mentioned more (it actually is mentioned once) in the encyclopedia portion. Perhaps we can change that, though I suspect it wouldn't do anything to change the minds of most people in this thread.

Ichthyic - I went to a high ranked public high school in North Carolina. I'll admit, my physics teacher was not very good, so it wouldn't surprise me if I got screwed on that one. My apologies if relativity is in fact in the standard high school curriculum and I was just unaware of it.

#262

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 11:47 PM

Also, a quick defense of the gameplay decision to cut evolution.

Part of the problem is that, from an interactive standpoint, the early evolution is pretty boring. It's amazing what happens, but trying to put that in the hands of the player was difficult, especially when we're trying to scale up to the level of the cell eventually.

If you look at the game now, the first few levels are almost entirely tutorial and very dense with text. It's already bordering on boring hand-holding until you get to later levels, and, at least at this point, I don't know how it would work to do the evolution of each organelle prior to letting the player use it.

I understand your critiques, but please try to consider that I approached this from a game design perspective. Those who play games among the commenters seem to understand this - you have to give the player something fun to do. Perhaps I could have developed some sort of micro-world simulation, but that's an entirely different engine to develop - we simply didn't have the resources.

So alas, things had to get cut. The evolution portion wasn't flowing well and didn't seem to be fun to play. It also was going to extend the scope of the game beyond what we could do. We already cut lots of features even from this simplified cell view. Heck, mitosis, apoptosis, cilia, flagella, basal bodies, microtubules, actin fibers, blebbing, and even other cells in the colony were all of these were developed to some level or another and got cut due to time and scope constraints. I'm not a magician and I don't have infinite funding. I had to make cuts, and evolution just wasn't making sense for what I wanted to teach and what I wanted to be able to play and have fun with. That's really all I can say - I'm not sure what else I can explain. :/

#263

Posted by: Glen Davidson Author Profile Page | July 15, 2010 11:47 PM

Here's a link to one case for the RNA world -- again, I emphasize that the RNA world is not necessarily understood to be the same as the first life form:

http://nobelprize.org/nobel_prizes/chemistry/articles/cech/index.html

Some interesting evidence that one nucleotide can be synthesized by ribozymes:

http://www.sciencedaily.com/releases/1998/09/980917081316.htm

I should point out that the "RNA world" is often thought not to have used proteins, at least not at first, and that ribozymes (enzymes made of
RNA) existed instead of enzymes (the protein catalysts). Few enough ribozymes have been found, although I recall that several more were discovered recently to exist in bacteria and/or archaea. However, the evidence for sufficient ribozymes to carry out the necessary processes of cells as we now know them is not there.

Yet even if ribozymes were unable to be sufficient for life there would still be reason to think that the "RNA world" existed before our "DNA world." Just how is not certain.

Glen Davidson

#264

Posted by: Aquaria Author Profile Page | July 15, 2010 11:50 PM

We had to draw a line somewhere. Clearly you guys aren't happy with where we chose to draw the line, but it wasn't clear to me where to start if not from the beginning.

Perhaps we can change that, though I suspect it wouldn't do anything to change the minds of most people in this thread.

Oh, FFS--are you sure you're not a Xian? You play the persecution card like one.

#265

Posted by: Phoenix00017 Author Profile Page | July 15, 2010 11:52 PM

And on the Noah's Ark thing, I'd love to see a population dispersal argument for it. I've read all the apologetics explaining how the volume of the arc was big enough to hold all the animals, food, water etc. But once someone pointed out the whole food population problem (i.e. the large number of herbivores it takes to feed a single carnivore, combined with the long gestation period of herbivores), it becomes immediately obvious that Noah's Ark was an exaggeration or metaphor at best.

So uh...yeah...not working on that game at all.

#266

Posted by: Glen Davidson Author Profile Page | July 15, 2010 11:52 PM

I uh...I don't remember relativity coming up in high school physics. You have to draw lines somewhere and decide where the curriculum ends. I think high school might be a lot simpler than you remember.

Ichthyic got to it first, but yes, high school (a religious one, I might add) physics definitely included relativity for me. We got into Einstein's equations to some extent, even somewhat into how they were derived.

Yes, I'm afraid that I would not think much of a high school physics course that did not include relativity.

Glen Davidson

#267

Posted by: echidna Author Profile Page | July 15, 2010 11:54 PM

Phoenix,

You seem to be under the impression that if there aren't any blatant falsehoods in the game, then that's ok. It isn't.

You have a game which studiously avoids the underpinning concept of biology - evolution. You have made a game which has the subtext that evolution is not necessary to understand biology, that it is somehow superfluous. The game is flawed for the lack of evolution. You should have made an effort to include it - especially in the notes. If you are not playing a creationist game, then you need to fix this in the updated version.

The notion of reaching a wider audience because evolution is controversial is the lie that you have bought into. Evolution is not controversial - it just doesn't fit into a particular Abrahamic religious belief.

Earlier posts have mentioned the wedge strategy, you really need to read about this. Read the Wikipedia article. It is a strategy which deliberately seeks to introduce doubt about science as a study of the real world, to promote the idea that nature is insufficient, that God must have done it. Lies and distortions abound.

Explore http://evolution.berkeley.edu/evosite. It has a great deal of interesting information that you might like, including the strategy used to water down or eliminate teaching of evolution for the sake of religion.

Evolution is part of a normal school curriculum. Any resistance to it is religious in nature, and should not be taken into account when preparing educational materials. The 1968 Supreme Court decision, Epperson v. Arkansas, struck down antievolution laws, noting:

“...the First Amendment does not permit the state to require that teaching and learning must be tailored to the principles or prohibitions of any religious sect or dogma...the state has no legitimate interest in protecting any or all religions from views distasteful to them.”

#268

Posted by: Orange Utan, Librarian of Death Author Profile Page | July 15, 2010 11:57 PM

@Phoenix00017,

You mentioned a grant for funding the development. Where/who did the grant come from?

#269

Posted by: raven Author Profile Page | July 15, 2010 11:59 PM

Phoenix didn't have any choice about leaving evolution out. That was pre-ordained.

Macosko and Dewitt are wild eyed, hard core religious fanatics. They were also the movers and brains behind the game.

There is no way in hell they would have let evolution in. They've spent their entire lives denying it.

These excuses aren't important.

The important thing. Avoid CellCrafter as what PZ said. A subversive little creationist game. There are other games out there and it is a big world. Maybe some smart evolutionary biologists will write a real one.

#270

Posted by: Ichthyic Author Profile Page | July 15, 2010 11:59 PM

My apologies if relativity is in fact in the standard high school curriculum and I was just unaware of it.

stop apologizing... and please, do yourself a favor and don't pick a physics crank if you decide to do some game involving educating people about quantum mechanics, or a flat earther if you decide to do geography, or another creationist if you decide to do geology...

If you're going to rely on experts for advice, i dunno, you might want to actually, you know SPEND 5 MINUTES checking out who actually IS an expert the next time you think about doing an educational game.

I mean, I myself might think of people to consult that actually write textbooks on the subject, at least.

Ken Miller would not have been a bad choice, for sure.


(totally OT sidenote for those who see me knocking Miller for his religious viewpoints and poor theology - SEE? I have no problem with Miller when it comes to be an expert on evolution and cell biology. :P )

You might be an excellent programmer, but you appear to be a lousy judge of how to find an expert in any given field.

#271

Posted by: Phoenix00017 Author Profile Page | July 16, 2010 12:06 AM

Fair enough Glen. Though I will argue that if I made a game to teach about Newtonian physics, or even more specifically projectile motion, it would not be irresponsible to leave out relativity. Teaching tools and chapters in text books must all have a finite scope.

In any case, I'm just going in circles here. There were multiple reasons not to include evolution. Wider audience was one. Echidna, I was backed by a teacher earlier in this thread who said he has to tread carefully when teaching about evolution. Just because the Supreme Court backed it doesn't mean that it's practical to teach. When I say it's controversial, I don't mean in the scientific community, I mean politically. If I've over-estimated the level of controversialness then that was my mistake. As I detailed earlier though, the gameplay also just didn't work as well with the evolution included. So even if the political cave-in was a mistake, I hold that from a game design standpoint it was correct.

I'm not saying evolution is superfluous at all. I'm just saying that it's not necessary to talk about evolution to teach the basic functions of organelles in the cell, which was my goal. I appreciate that you want there to be a lot more detail and a lot more history, but there can only be so much in the game. :/

gdh - MacArthur Foundation, through the Digital Media & Learning competition.

#272

Posted by: raven Author Profile Page | July 16, 2010 12:08 AM

The notion of reaching a wider audience because evolution is controversial is the lie that you have bought into.

True, evolution isn't controversial in science and hasn't been for at least a century. This is a standard lie of creationists.

99% of all biologists accept evolution. The few who don't like Macosko and Dewitt freely admit that they don't on religious grounds.

About the only place it is controversial is among xians. The majority of xians worldwide don't have a problem with it. The ones who do are cults based in the south central USA.

I'm not really buying Phoenix's excuses about being ignorant. All this is easy to look up on the internet in a few minutes. It's simple stuff and widely known.

I suppose at best he needed the money. We all have to eat, after all. At worst the usual, blind religious fanaticism.

#273

Posted by: Ichthyic Author Profile Page | July 16, 2010 12:15 AM

I'm just saying that it's not necessary to talk about evolution to teach the basic functions of organelles in the cell, which was my goal.

tell us again what the function of the platypus' were then?

if evolution wasn't necessary to the plot, why did you need to introduce an intelligent agency to poof organelles "when needed"?

Pardon me for being frank, again, but I think the problem here is you know so little biology yourself you just couldn't see the bigger picture, and those you relied on for "expertise" were so biased they didn't even bother to tell you there even was one.

#274

Posted by: Smartyjonez Author Profile Page | July 16, 2010 12:15 AM

Or people who aren't biologists.

#275

Posted by: Orange Utan, Librarian of Death Author Profile Page | July 16, 2010 12:16 AM

@Phoneix00017

Who picked the biology experts you consulted? On whose recommendation?

You may be innocent in all this but who picks creationists as science advisors for a game about cell biology that has no mention whatsoever of evolution?

#276

Posted by: Ichthyic Author Profile Page | July 16, 2010 12:20 AM

for me, I could be satisfied at this point if you could admit to making poor choices in who you consulted, and saying you would do a better job next time.

or hell, even coming HERE *gasp* to ask our advice on who might be a good choice to consult in a given field of biology, if you didn't want to bother doing the work to figure that out yourself.

I know for a fact that there even have been others here (including myself!) that have actually thought about creating educational games involving evolution or ecology before.

In fact... now that I know McArthur is back in the business of handing out grants for this stuff...

I should check out some old sources and see if the interest in general has picked up again.

Why should creationists be getting paid to consult on actual science issues, when REAL scientists could be, eh?

*gears turning in head*

yes.....

#277

Posted by: Glen Davidson Author Profile Page | July 16, 2010 12:21 AM

Glen - thanks for the details. I keep going back to abiogenesis because, well, that's the beginning.

Not the beginning of organelles. OK, maybe the beginning of organelles in the most expansive sense, but not the beginning of eukaryotic organelles as we normally understand terms such as the "beginning of the eukaryotic flagellum."

I'm getting criticized for leaving out where the organelles come from.

Actually, I don't even know that it's so much the origins of organelles, but the origins of their functions. For one thing, the absolute origins of eukaryotic organelles is not so definite, although they're often thought to derive from the cell's double membrane in some manner or other (rampant endosymbiosis is thought to be the source by some), probably from the inner membrane. The origin of their functions seems more certain, especially since the proteins involved can be compared with other proteins, and families constructed.

If you don't want me bringing in abiogenesis, where do you want me to start?

Probably with compartmentalization (however that occurred. Take one that many scientists accept, like invaginations of cell membranes), and the evolution of functions, which likely had precursors prior to compartmentalization in eukaryotes.

Seriously, though, I don't think that most people want detailed histories of organelle evolution. They'd like evolution to be mentioned as the source of the eukaryotic flagellum, mitochondria, and chloroplasts, and all of the other organelles. Some of the details could be mentioned, as apparently occurs in the entry on chloroplasts.

We had to draw a line somewhere. Clearly you guys aren't happy with where we chose to draw the line, but it wasn't clear to me where to start if not from the beginning.

I think most of us see the "beginning" to involve the evolution of eukaryotes and their organelles, not of life itself.

And if the beginning is as unclear as it seems to be, then where does one start?

With the origin of the organelles, and especially of their functions, although some processes like mitosis would begin rather earlier. Cells as we know them are not at all considered to be the beginning of life (proto-cells bounded by membranes are included in many hypotheses), and eukaryotic cells like the ones in your game are thought likely to have evolved around two billion years ago.

I really don't know if you realize that the cells and (most of the) organelles that you are depicting are thought to be the product of at least a billion years of evolution, quite likely longer (nearly two billion in many estimates). We do know a substantial amount about the evolution of the functions of eukaryotic cells, because of the genetic and protein evidence still existing in them.

Wanting the mention of evolution, and, one would hope, some of what went into it, of the organelles only involves already-evolved cells, not the origin of truly living cells themselves.

Glen Davidson

#278

Posted by: Ellie Author Profile Page | July 16, 2010 12:22 AM

Just a thought, I haven't played the game but having read through the comments here (or as many as I could anyway), wouldn't it hurt the makers of this game the most if it was actually used to teach evolution?

There seems to be a consensus both that it was most likely set up from the start as ID propaganda and that it is a good game with a lot of good biology in it that can be used to educate children. Isn't it better to use it as a way to tackle the insidious ID head on than to censor it out?

#279

Posted by: Smartyjonez Author Profile Page | July 16, 2010 12:22 AM

tell us again what the function of the platypus' were then?

The luls, obviously.

Who picked the biology experts you consulted?

In Phoenix's own words, post #253:

Macosko contacted me, with an entirely different biological game in mind. I talked him into making this one instead, because I felt that it had much better gameplay and teaching potential.
He asked DeWitt for extra advice when he wasn't sure about a few of the finer details (Macosko is a physicist who specializes in cellular motor proteins - he knows a lot of bio but it helped to have an extra person on board). I don't know the reasoning. I imagine some will say it was a creationist plot. I think it's just as likely, if not moreso, that he just asked his friend (who he probably knew through religious connections) who he knew knows cellular biology really well.

#280

Posted by: Phoenix00017 Author Profile Page | July 16, 2010 12:24 AM

gdh - I explained this earlier. I know it's a long thread, but I don't want to be retyping everything. Sorry. :/

Ichthyic - From a gameplay perspective, you have to introduce new elements over time. You can't just start with a full cell. We needed a way to introduce them one by one. It seemed natural to have a scientist splicing them in as a way of bringing in new concepts as needed throughout the course of the game. Yes, I can see how that can be interpreted as an ID philosophy (though really only if you're looking for it), but if you look at almost any real time strategy game you'll find this is how gameplay works in most cases. You start out with only a few buildings/units and eventually gain access to newer ones over time.

#281

Posted by: Ichthyic Author Profile Page | July 16, 2010 12:27 AM

We needed a way to introduce them one by one.

hint:

try researching cell evolution sometime... It MIGHT give you a clue how you might think about introducing them...

but if you look at almost any real time strategy game you'll find this is how gameplay works in most cases

such is the difference in intent between a purely entertainment oriented game and one intended to be EDUCATIONAL, you do indeed need to rely on experts to balance gameplay with informational content.

'You chose poorly'

as the old movie quote goes.

#282

Posted by: echidna Author Profile Page | July 16, 2010 12:30 AM

Echidna, I was backed by a teacher earlier in this thread who said he has to tread carefully when teaching about evolution. Just because the Supreme Court backed it doesn't mean that it's practical to teach.

Evolution is included in the SAT's. Of course it's practical to teach - whether some religious people like it or not. The USA cannot afford to let delusional religious people promote ignorance to this extent. You, as a writer of educational science programs, have an obligation to the goals of education, not to pander to religious sensitivities.

Face it- you were recruited by ID proponents for their purposes. You fell in line, for whatever reasons.

You have a lot of potential - you have the chance to learn from this, and not be suckered again. You have a whole lifetime ahead of you - you do not owe these conmen your allegiance.

#283

Posted by: Ichthyic Author Profile Page | July 16, 2010 12:30 AM

I'm done playing with you.

I DO thank you, however, for rekindling an old interest of mine.

I think I'll start grabbing up some old notes, contacting some old friends in the nonprof funding arena, and start tossing some lines out to see if there is any interest out there myself.

#284

Posted by: 5acos(phi/2) Author Profile Page | July 16, 2010 12:36 AM

I finished the game a few days before this post came up. Kinda saw this coming. :/

For whatever it's worth, this game has been very educational for me in terms of organelle functions. My high school biology classes were little more than boring exercises in rote learning, and I would have paid more attention had games like this existed 10 years ago.


And about the debate, well... I'm afraid I have to side with the makers of the game, for a few reasons:

1. I live in a place where the creationists have no presence and their manufactroversy has no relevance - I'm half a world away from the US and its theology-driven political mess. I also grew up (and grew out of) a religion without any creation story - nothing to contradict scientific facts about evolution. So if science textbooks tell me evolution is true, the same way they tell me that F=ma or that it takes 500-ish seconds for the Sun's light to reach Earth, then it is true as far as I'm concerned.

2. I've played other "educational" games which throw scientific accuracy out the window in favor of entertainment and very few accurate lessons, and they're fine. I could usually tell which parts are factual and which are spin-offs, and if not, I could just hold the whole thing as provisional since it's "just a game". I don't believe it's possible to make a game (or documentary, etc.) more fun than real science while being as accurate and comprehensive. If you think otherwise, I'd like to see a practical suggestion.

3. CellCraft doesn't take its own storyline seriously, and while it's not compatible with evolution, it's also not exactly compatible with popular creation mythologies. Why so serious, then?


In other words, the negative reactions would have baffled me, but I've been reading these blogs for a while and I kinda know where you're coming from, though raven's attitude still scares me (assuming he/she is serious)


That said, I agree that the game makers could have been more cautious of whom they work with (or work for). So to the creators (heh) of CellCraft: I think you've done a good job, just be more careful next time, okay? :)

#285

Posted by: Ichthyic Author Profile Page | July 16, 2010 12:36 AM

...well, hell, actually this is an ideal thread to ask...

I'm dead serious; at one time I did have a huge interest in doing this kind of thing.

are there others out there with game programming/3-d modeling experience interested in this kind of thing?

no rush, but if you'd like to start bouncing ideas around, it wouldn't be hard to set up a private googlespace or similar to post some thoughts.

If there appears to be interest, I'll go ahead and do that next week, and toss in the concepts and pieces I was working with along these lines back around 2000.

If it looks like we end up with a handful of people with some time on their hands, I'll start looking for some grant money.

again, why the fuck should we let creationists walk away with educational funding??


#286

Posted by: Phoenix00017 Author Profile Page | July 16, 2010 12:41 AM

Well, we're sort of in an agree to disagree situation. Or perhaps you guys don't agree, but I really don't have the time to continue discussing this forever. The game is done, and I stand behind my gameplay decisions.

I appreciate you all taking the time to express your concerns and I've learned a lot today. But I also have to move on and get back to being productive and making games. I'll certainly take a lot of this into consideration (except raven - he's a loon!) as I move forward. I think in some cases some of you are reading too much into it, but I also know now to at least be vigilant with who I work with. Thanks everyone.

I'll check back tomorrow, but I'm going to do my best to tear myself away from this intriguing yet addicting conversation. I have an entirely non-educational game that I'm working on in the meantime, and I'm looking forward to getting back to it! :)

#287

Posted by: Ichthyic Author Profile Page | July 16, 2010 12:43 AM

yes, whatever.

see ya.

#288

Posted by: raven Author Profile Page | July 16, 2010 12:50 AM

I'll certainly take a lot of this into consideration (except raven - he's a loon!) as I move forward.

Avoid the creationist game CellCrafter. Your excuses, frequent pleadings of ignorance, and evasions were typical of people trying to hide.

How does it feel to work with people whose stated goal is to destroy our society? Never mind, you don't have an answer.

And you aren't important. We know the story now.

The important point. Avoid CellCrafter, the creationist designed game. Information travels fast on the internet and creationists aren't well liked in many places. They hate science and scientists don't much care for that or them either.

#289

Posted by: Smartyjonez Author Profile Page | July 16, 2010 12:54 AM

Raven, this is the 5th time you've posted the exact same thing. You realize no one actually gives a fuck?

#290

Posted by: Glen Davidson Author Profile Page | July 16, 2010 12:56 AM

With the origin of the organelles, and especially of their functions, although some processes like mitosis would begin rather earlier.

Just to clarify, mitosis per se might not have begun earlier than most organelles, but with its roots obviously being in prokaryotic DNA replication and division, its orgins certainly are earlier than those of most eukaryotic organelles.

Glen Davidson

#291

Posted by: raven Author Profile Page | July 16, 2010 1:02 AM

Raven, this is the 5th time you've posted the exact same thing. You realize no one actually gives a fuck?

Oh really? Then why did you post?

Avoid CellCrafter, the creationist designed subversive game. That is 6 times.

There is no doubt about that whatsoever. That is just a fact.

The thread shifted from that to whether Phoenix was an unwitting dupe or a witting dupe. Who in the hell cares. It doesn't matter.

The word is out on the internet and it will spread. That is what is important. And creationists are toxic poison to a lot of our society. The part that likes living in a secular, progressive democracy.

#292

Posted by: Smartyjonez Author Profile Page | July 16, 2010 1:11 AM

Oh really? Then why did you post?

To tell you no one gives a fuck? Derp?

The word is out on the internet and it will spread. That is what is important.

Ha! You obviously don't understand the internets. Everyone except your group of elitist evolutionists doesn't see it as a creationist game, and those who do don't give a fuck. It has a:
4.43/5 on newgrounds.com
7.7/10 on armorgames.com
4.23/5 on kongregate.com
and those numbers aren't going to fall because some blog no one reads thinks it's propaganda.

#293

Posted by: Smartyjonez Author Profile Page | July 16, 2010 1:12 AM

Same goes for ruining Phoenix's rep, or whatever you think will spread.

#294

Posted by: Ichthyic Author Profile Page | July 16, 2010 1:17 AM

and those numbers aren't going to fall because some blog no one reads thinks it's propaganda.

you might want to look up what an argumentum ad populum is sometime.

elitist evolutionists

you mean practicing, actual scientists instead of ignorant douchebags?

yeah, I'm just "elitist" that way.

I suppose you think DeGrasse Tyson is just another elitist astrophysicist.

no need to bother listening to people who actually study the shit, right?

phht.

#295

Posted by: raven Author Profile Page | July 16, 2010 1:20 AM

Same goes for ruining Phoenix's rep, or whatever you think will spread.

He ruined it all by himself.

No big deal. Witch Hunt!!! will be a huge hit in the xian hater market. And the Noah's Ark game will do well among xian fundie homeschoolers.

Someone else will have to write the real biology education games though.

#296

Posted by: Smartyjonez Author Profile Page | July 16, 2010 1:21 AM

Yep. See what I did there?

#297

Posted by: Smartyjonez Author Profile Page | July 16, 2010 1:24 AM

He ruined it all by himself.

Maybe to you, and the few people who will actually read this whole ordeal. But those are hardly the people who matter to a game designer, right?

#298

Posted by: raven Author Profile Page | July 16, 2010 1:29 AM

troll:

Maybe to you, and the few people who will actually read this whole ordeal. But those are hardly the people who matter to a game designer, right?

You mean his customers? They better matter or he is going to spend his life being a shill for brain dead, evil religious kooks. I doubt they pay well and they would throw him under a bus in a heartbeat for jesus.

#299

Posted by: Ichthyic Author Profile Page | July 16, 2010 1:31 AM

Yep. See what I did there?

you wasted my bandwidth reading your post?

#300

Posted by: Smartyjonez Author Profile Page | July 16, 2010 1:32 AM

troll:

trolololololo

You mean his customers?

You don't buy flash games. And I'm pretty sure none of you are the gaming type.

yeah, I'm just "elitist" that way.

Yes, you are.

#301

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 1:37 AM

@ Everyone

Ok I'm the most hardened nasty evolution flag waver around. My schooling is in the biology and it's a near and dear subject.

That out of the way, this debate bores me to tears. I started to play through the game, but it kinda didn't keep my interest. My criticisms and critiques though

a) no problem with the platypuses and all. I wasn't aware it was a creationist thing, but it seemed liek an ok cartoonish thing to include. Fine, frame it however you want

b) The lack of evolution honestly isn't that noticeable if you're not looking for it. The source taints it but if you are just focusing on cell function it seems ok....but It's absence did make some problems for me. The early cell that you start out with you can still move it with pseudopod to wherever you want it to go...that sort of makes the cell psychic. To start out with you didn't give it any chemo-receptors or photoreceptor so it doesn't KNOW where to go. Having the Pseudopod as a trait itself with options on how it should work (ie smell a nutrient and move towards it, avoid viruses, etc) seems more reasonable. Cells are effectively blind remember. They get to where they get to by...natural selection.

c) However, separating origin from function i s a big problem with biology education. Things are the way they are because of their origin, and it's a messy process

d) Protecting from viruses is fine, but I can't help but notice a lack of cell to cell competition.

e) actually some research into abiogenesis and the origins of mitochondria would have helped. I always though an awesome animation would be chemical origins of life, going from atom to atom link ups to replicating strains, up to early cells up to complex cells up to simple animals etc

f) the info on the membrane is a bit thin. Driving home the dilipid layer and WHY that structure works as a good membrane is vital for the topic. Without getting that fact in WHY vesicles and the like are needed is not answered

G) A good way to include evolution that would have been non-plot interfering and fun would be keeping a log of "extinctions". List what cell build ups the player had used and failed to complete a level at. A program to track the cells development where one strategy broke down and a new one was developed would be a good subtle way to introduce selection possibly without even having to use the word.

h) really really off, but you might consider a sequel that does address cell to cell competition and evolution. You could use tower defense games as a basis. The player has a pool of cells and can manage their metabolism to compete for resources and fend off attackers. Cells randomly generate new traits/powerups some beneficial to the challenges some not and you can transfer them from cell to cell through plasmids. As your old cells that don't adapt right die off the successful cells replicate themselves to take their slots, thus showing the genetic frequency changing. The different traits could have benefits and handicaps each reflecting real cell structures (such as the difference between Archae and Plant cell walls, Gram positive or negative etc), and the environment can randomly change, increasing in salinity, acidity, heat, light etc that either plays off those strengths or causes their weaknesses to be exploited. just some brain storming for starting ideas that would be fun.

I) I too have to ask why THOSE advisers. you seemingly picked the worst possible. If you were making a WWII game would you ask Mel Gibson's dad to be a history consultant?


Good effort though...might have some use.

#302

Posted by: Smartyjonez Author Profile Page | July 16, 2010 1:40 AM

you wasted my bandwidth reading your post?

And your precious time going back and forth with myself and Phoenix for something that doesn't even matter. If you think it really matters that someone, somewhere got facts wrong in a flash game that will be used almost exclusively for entertainment, get over yourselves. Because, regardless of what Phoenix and the scientists supporting the game hope, very few, if any, people will use this to teach. And as I said before, they're either creationists - in which case, who gives a fuck? - or they're incredibly incompetent teachers, in which case they wouldn't do anything right in the first place.

#303

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 1:44 AM

Are Raven and SmartyJonez in the middle of a douche off?

Raven, you're sounding insane and overly polemic dial it back 1 decible.

Smartyjonez, you're not helping the guy's case by using creationist insults such as "DAMN THEM ELITIST EVOLUTIONISTS!" and "OOOOOH I HATEZ THAT RABBIT!".

#304

Posted by: Smartyjonez Author Profile Page | July 16, 2010 1:44 AM

Honestly, I think it's embarrassing that a biologist and professor got this worked up about a fucking flash game. Someone who seems to take his whole profession very seriously. Nitpicking a flash game on a supposedly revered scientific blog.

#305

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 1:46 AM

"Honestly, I think it's embarrassing that a biologist and professor got this worked up about a fucking flash game. Someone who seems to take his whole profession very seriously. Nitpicking a flash game on a supposedly revered scientific blog."

Dude, it has a Federal grant to be developed as an educational aid. It's been critiqued by a science educator.

Do you not see the dots here?

#306

Posted by: Smartyjonez Author Profile Page | July 16, 2010 1:48 AM

Not one bit. Herp derp.

#307

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 1:50 AM

Ah my other point. For those looking for a way to stir interest for kids in the bio sciences I recommend the Manga Textbook of Biochemistry. My SO got it for me for x-mas and it' s a very fun amusing primer for the basics.

#308

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 1:54 AM

And I'm pretty sure none of you are the gaming type.
================================================

Oh lord...prepare to get torn apart by nerds.

#309

Posted by: HertfordshireChris Author Profile Page | July 16, 2010 1:54 AM

While the CellCraft game might deliberately demonstrate Intelligent Design – virtually the whole computer industry, including most of the artificial Intelligence community, is based around the concept of Intelligent Design..

The stored program computer model takes intelligent design for granted. - because you need an intelligent being to write the program in the first place. My own experience in blue sky research into computer processor design in the 1960s (another story for another day) suggests that everyone has been brainwashed by the dominance of the stored program computer meme in a way that has actually handicapped research into the evolution of human intelligence at both the individual child learning and species level. What has happened is that everyone seems to be looking for “the program” when the answer may be so simple that anyone with any education is going to reject it as too simple – because, thinking humanity must be at the pinnacle of what is possible “humans are much cleverer than that”

The philosophy underlying the stored program computer is for an intelligent designer to precisely specify known knowns in order to write a program. To the high priests of the stored program computer (the systems engineers) anyone who says something is too difficult to specify is automatically branded as inferior and any task must be approached by analysing it to death.

My approach was to say that there are many human information processing problems which (while they may not be intellectually appealing to the academic) can never be properly defined because of their size and the fact they are dynamically changing. Under these circumstances the system must be able to behave logically with known unknowns and not crash when it meets an unknown unknown. It must also be a white box so that at such times it can work dynamically with humans. In 1967 I came up with a human friendly working prototype and was made redundant twice because it was not politically correct as far as the computer “high priests” were concerned, If we think about a child learning, or the human race building its collective knowledge base, a model which starts with the ability not to be thrown by unknown unknowns, and can attempt to do something with known unknowns is a good starting point.

I believe what everyone has been doing is to throw a vast number of “intelligent designers” into the task of climbing the steep front of the Mount Impossible of Intelligence – aided by faster and faster computer processors and bigger and bigger memories. This happened because computers were so successful so rapidly that no-one ever stopped to do the relevant blue sky research. If we start by accepting that a direct attach was impossible, and drop the idea of the intelligent stored program designer there is a potentially gentle route up to the top if we go round the back and start with the simple task of unknown unknowns!

#310

Posted by: Glen Davidson Author Profile Page | July 16, 2010 1:59 AM

I do see everyone's point that evolution could have been mentioned more (it actually is mentioned once) in the encyclopedia portion. Perhaps we can change that, though I suspect it wouldn't do anything to change the minds of most people in this thread.

I think that, and maybe a few mentions elsewhere, would probably make most of us reasonably content, as the game itself is fait accompli.

It's the sense that evolution isn't even worth bringing up (except in the one mention) that is most disturbing.

Glen Davidson

#311

Posted by: Smartyjonez Author Profile Page | July 16, 2010 2:00 AM

Oh lord...prepare to get torn apart by nerds.

Heh. Well, none of these people seem to realize that Phoenix is just a developer, and that he's not exactly the one calling the shots, and are blaming him for whatever they think is wrong with the game. So I thought it was okay to assume that; I might be wrong. 'Twas just a hypothesis.

(waiting to be torn apart by nerds, in 3...)

#312

Posted by: T_U_T Author Profile Page | July 16, 2010 2:01 AM

@Ichthyic


...well, hell, actually this is an ideal thread to ask...

I'm dead serious; at one time I did have a huge interest in doing this kind of thing.

are there others out there with game programming/3-d modeling experience interested in this kind of thing?

If you really mean it, I am all in for it. I have quite extensive experience with both 3D game development and artificial life/evolutionary algorithms, so I think I could help.

Mail me at bobrik at eset dot sk

#313

Posted by: T_U_T Author Profile Page | July 16, 2010 2:06 AM

Damn ! Screwed up blockquote tag, so again....

@Ichthyic

...well, hell, actually this is an ideal thread to ask...

I'm dead serious; at one time I did have a huge interest in doing this kind of thing.

are there others out there with game programming/3-d modeling experience interested in this kind of thing?

If you really mean it, I am all in for it. I have quite extensive experience with both 3D game development and artificial life/evolutionary algorithms, so I think I could help.

Mail me at bobrik at eset dot sk

#314

Posted by: Smartyjonez Author Profile Page | July 16, 2010 2:06 AM

So wait. If you're all professionals and take this so seriously, why are there hundreds of "GET RIPPED NOW YOU CAN GET A SIX PACK IN 2 DAYS WITH OUR PROGRAM ZOMG GOGOGO" ads all over my page?

#315

Posted by: Ichthyic Author Profile Page | July 16, 2010 2:09 AM

If you really mean it

I do.

#316

Posted by: Ichthyic Author Profile Page | July 16, 2010 2:12 AM

If you're all professionals and take this so seriously, why are there hundreds of "GET RIPPED NOW YOU CAN GET A SIX PACK IN 2 DAYS WITH OUR PROGRAM ZOMG GOGOGO" ads all over my page?

hey, you're the 'leet intarweb gamerboy, don't you know?


#317

Posted by: Owlmirror Author Profile Page | July 16, 2010 2:14 AM

Hm.

The download page at the site says:

We will also be releasing the source code as an open source project so that you can see how the game was programmed and learn about Actionscript3 programming and game design.

Phoenix, do you own the copyright for the program, or was it work-for-hire?

If you do own it, would you release the source as a Creative Commons project?


For those unhappy with the game as it is -- exactly what changes should be made to it to emphasize evolution? Perhaps you will get the chance to see those changes implemented.

#318

Posted by: raven Author Profile Page | July 16, 2010 2:20 AM

Raven, you're sounding insane and overly polemic dial it back 1 decible.

You all are missing the point.

To quote Daniel Dennett roughly: Religion is one of the most effective vehicles of social conflict ever invented.: This is obviously true.

To quote roughly Arnold Toynbee: All civilization have fallen. 18 out of 22 fell from within"

Our American civilization will fall someday. They all do. Two have collapsed in my lifetime, the British empire and the Soviet one.

You can bet with the Brits and Soviets that millions said "It can't happen here" But it did. I know that, heard it from Russian scientists who lost it all and ended up, in of all places, the USA. I bet a lot of Iraqis said the same thing not so long ago.

Phoenix is just a cog in the Doomsday machine. I'm just a cog in their opponents.

I'm a boomer and almost too old to care that much. But really, what about the kids. If it wasn't for them, I'd probably have sold my house and fled the country by now. I may do it anyway someday.

But as someone pointed out. The reason why 1984 didn't happen is because Orwell wrote a book titled "1984".

Yeah, CellCraft won't make much difference in the long run. Or this blog. But if everyone just sits down, were done for. At least in the end, I can say I tried.


#319

Posted by: Smartyjonez Author Profile Page | July 16, 2010 2:59 AM

hey, you're the 'leet intarweb gamerboy, don't you know?

You bet your ass. Also, it's not "leet," it's 1337.

Of course I know what it means. They sold out and are using retarded ads for money. It's just hilarious that everyone here claims to be a professional and intelligent biologist, yet they're on a site that boasts that you can be Arnold Schwartzenegger in a month. It's like trying to be professional on 4chan.

#320

Posted by: Cath the Canberra Cook Author Profile Page | July 16, 2010 3:28 AM

Wait, Smartyjonez says there are ads on pharyngula?

WTF? But surely someone with such 1337 skillz0rz must have adblock!

#321

Posted by: Smartyjonez Author Profile Page | July 16, 2010 3:52 AM

No, I keep ads on so as not to rob the sites I visit of revenue. Because that's just being a dick. And you can stop making me out to be a stereotypical 12 year old nerd. Thanks.

#322

Posted by: CompulsoryAccount7746 Author Profile Page | July 16, 2010 3:53 AM

Ichthyic@283
"Are there others out there with game programming/3-d modeling experience interested in this kind of thing?"

Yep. My background's app coding in various languages primarily, with an atrophying New Media degree (emphasis on 3D/Video). More csci than artist. Been quite enamored with Blender, but it's the kind of thing one needs an excuse like this to use. *grin*

Depending on the engine/framework/language you go with, I may be of some use. ;)


The first half of Zimmer's Microcosm is a nice read for messy-feedback Wall-E inspiration.


As I wrote this, qualified it, qualified some more, and rewrote this, and nearly talked myself out of it, Twain came to mind :P...
"There is nothing that saps one's confidence as the knowing how to do a thing."
 

#323

Posted by: 'Tis Himself, Quel Dommage Author Profile Page | July 16, 2010 4:50 AM

Incidentally, Smartyjonez, if you read my post #198 you'll notice I mentioned I play a computer game. We've even had a couple of threads at Pharyngula about gaming.

There are folks here who're into just about anything you might imagine and even a couple of things that you can't.

#324

Posted by: RPJohnston Author Profile Page | July 16, 2010 5:46 AM

How was Phoenix lying? Do show where.
Foregone conclusion: he's a creationist. Ergo, he's lying. Any evidence to the contrary is actually evidence in support of the conclusion.

Yep, it's exactly the same as fundy logic. Raven is paranoid, dogmatic, insane, and sees the Enemy Boogeymen around every corner. Raven is not a rationalist; his views are based only in his bias, and any evidence to the contrary is simply rejected or molded to fit his conclusion. Don't bother trying to argue with him; it's as pointless as arguing with a YEC.

Gee, let's leave relativity out of our discussion of physics, lest we disturb anyone's placid ignorance.
I'm pretty sure I never heard anything about relativity as I was learning newtonian motion.
#325

Posted by: John Morales Author Profile Page | July 16, 2010 5:51 AM

Smartyjonez:

Also, it's not "leet," it's 1337.

:)

You reveal that recondite arcanum in such a debonair fashion!
Your reputation is now established.

I actually meant to quote this bit @317:

They sold out and are using retarded ads for money.

to relate to #319:

No, I keep ads on so as not to rob the sites I visit of revenue.

Uh-huh.

Because that's just being a dick.

Amusing. Best bit of the thread, so far (for mine).

You diss retarded ads that you nonetheless feel morally-bound to expose yourself to, and further diss us because you think we too do so — but at least you're not being a dick.

Wow.

#326

Posted by: Dania Author Profile Page | July 16, 2010 6:51 AM

Owlmirror,

For those unhappy with the game as it is -- exactly what changes should be made to it to emphasize evolution?

I think my greatest problem with this game (besides omitting evolution almost everywhere on the encyclopedia) is the way the organelles pop into existence as if they were designed with a certain purpose in mind. I think focusing on their evolution would be better.

I also don't like how you get to play a cell with no nucleus (and no genetic material) in the beginning. If you want to avoid abiogenesis, maybe you could at least begin with a prokaryotic cell and emphasize the evolution of eukaryotic cells.

Now you just need to make the organelles appear through evolution as they are needed. This probably would require having a population of cells and not just one cell, so you could have variation and selection.

Finding a way to make each organelle appear this way would require more thought and research. Well, the mithoncondria would be easy, I think, if you had several prokariotic cells around preying on each other.

Hmm. Having several cells around with which to compete would actually help with evolving the other organelles too. The player doesn't have to control every cell, of course, just make her/his cell out-compete the others and...

Oh right. You asked for changes. Not for a whole new game. :)

Anyway, I will play it again and think a bit more about this. More thoughts later.

#327

Posted by: echidna Author Profile Page | July 16, 2010 6:52 AM

This smartyjonez character seems a bit of a swaggering arrogant n00b, really.

And I'm pretty sure none of you are the gaming type.
Kekeke
#328

Posted by: PZ Myers Author Profile Page | July 16, 2010 8:14 AM

Don't fall for this trick. Now they're demanding that we say how to make a good evolution game. Here, in the comments of a web site that isn't much about gaming. That's just dishonest.

Game design is hard. When you browse through that CellCraft forum, you can see that they were working on figuring out how to make it playable for a long time -- you aren't going to fart out solutions here in a day or two.

What you also see is that every step of the way their choice of scientific advisors steered them away from any design choice that would have incorporated evolutionary theory. The fellows making the game made reasonable design choices within the straitjacket Macosko and Dewitt put them in.

And that's the problem here. It's another marvelous example of Dunning-Kruger: they were blinded with the intentional ignorance of Macosko/Dewitt, and they don't even know what they were missing. Their defense of their actions is painful to see, because they are so completely oblivious to what actual cell biology is all about.

And their 'scientific' advisors would never tell them. They've got an ideological agenda.

#329

Posted by: Kel, The Privileged View From Nowhere Author Profile Page | July 16, 2010 8:21 AM

Now they're demanding that we say how to make a good evolution game.
A good evolution game would leave the user with nothing to do. What can you do but be a godlike figure? While ID is junk science, it makes for interesting gaming.

As a technology, however, to generate game content - now that could be interesting.

#330

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 8:45 AM

Also you left out Plasmids which are perhaps the organelle most adaptable for videogammery.

#331

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 8:53 AM

Also the ads are because the blog server uses an ad provider that sells spots indiscriminately. Use Ad blocker with the "load but not show" option.

#332

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 9:13 AM

"A good evolution game would leave the user with nothing to do. What can you do but be a godlike figure? While ID is junk science, it makes for interesting gaming. "

You could set up either an open sand box where you control the conditions and watch how the critter's population changes.

Or you could even have challengers and reward players for making the LEAST dramatic environmental changes as possible.

ie "reduce the average size by 50%" gets a good grade if you use a large predator that small ones cna hide from but a poor grade for just kill sating the big ones. causing a land bridge to form to let the predators into the environment is a better grade than just dropping them in. etc.


Hell you could do a lot of fun stuff by setting goals to illustrate population drift and other evolutionary features.

a challenge to induce specialization in a population. Somehow the player has to separate the species into two groups and isolate them. A Divergent evolution challenge where you have to find a way to foster both giants and dwarfs. Hybrid vigor, founder effect, bottle neck. There' s alot of things you could do with just control over the map and heat/temp etc that would be a fun way of demonstrating evolution using the little tomagachis.

#333

Posted by: raven Author Profile Page | July 16, 2010 9:38 AM

RPJohnson:

Foregone conclusion: he's a creationist. Ergo, he's lying. Any evidence to the contrary is actually evidence in support of the conclusion.

That is true. Creationism is a Big Lie. It is a cult xian belief that they try to pretend is true.

How do peoploe defend a cult xian belief that is pure lies? With more lies. That is all they can do. I've never seen a creationist that didn't lie, it is simply impossible.

So RPJohnson, why are you here? Damage control? It is too late. We've moved on from determining that CellCraft is a creationist game to spreading the truth around the internet.

#334

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 9:48 AM

@ Raven

Yeah and Darwin hates fags. Oh and observation

"That is true. Darwinism is a Big Lie. It is a cult atheist belief that they try to pretend is true.

How do peoploe defend a cult belief that is pure lies? With more lies. That is all they can do. I've never seen a evolutionist that didn't lie, it is simply impossible."

Same level of argument. You're reading like a parody. Take a pill

#335

Posted by: raven Author Profile Page | July 16, 2010 9:52 AM

Evolution was never going to be in CellCraft. Macosko and Dewitt are hardcore, lifelong creationist fanatics. Xian Taliban. Creationism is their religion and their life. They are the brains and movers behind the game. Phoenix was just a front man.

If the choice was betweeen putting a little evolution in the game or hoisting Phoenix's head on a pike in front of the jesus cave at NoLiberty U., no doubt where his head would have ended up.

The rest of this thread was just evasions, changes of subject, misdirection, and irrelevant.*

Who cares whether Phoenix was a witting dupe or an unwitting one? The subject and question was whether CellCraft is a creationist game. It is. It was from the beginning. It is so obvious that they aren't even trying all that hard to hide it.

Why are people even trying to pretend that the Big Lie creationists might tell the truth. They can't any more that the Flat Earthers.


*And a lot of vicious personal attacks, mostly directed at me. It's OK. The haters for jesus resort to them early and often. Hate is their other main sacrament.

#336

Posted by: RPJohnston Author Profile Page | July 16, 2010 9:52 AM

oh crap he's figured it out

everybody who doesn't agree with him is a christian liar (ie everybody on earth)

he knows that everybody's out to get him

squad zeta, the front door, now!

#337

Posted by: RPJohnston Author Profile Page | July 16, 2010 10:08 AM

Is it possible to edit a comment here?

---

*And a lot of vicious personal attacks, mostly directed at me. It's OK. The haters for jesus resort to them early and often. Hate is their other main sacrament.
go go Mighty Martyr! you've been mortally wounded, but you must press on! it all rests upon you, young raven, for if you fall, than the Xian Infidels will win! for the cause! for Darwinism!
#338

Posted by: Katherine Lorraine, Chaton de la Mort Author Profile Page | July 16, 2010 10:28 AM

I can see the ID conspiracy in this game. Introduce it as a friendly happy game, but don't mention evolution.

However, I'll agree with the consensus that Anthony was perhaps played. The IDiots who wanted to game made looked for him, they wanted a way to get into the classrooms, and they found it through a little Flash game.

Anthony should have looked to see who it was that were requesting his help. If some creationist morons asked me for help, I'd tell them to go blow themselves.

#339

Posted by: MultiTool Author Profile Page | July 16, 2010 10:30 AM


Could you could make a good evolution game by fighting against evolution?

E.G. a first person shooter where every time a creature attacks you and lives, it reproduces.

The creatures mate and mutate, and migrate between games over the Internets, increasing their diversity and talents for years.

If you the human reach a high level of power, you can hit them with climate change. This will force a diversity of habitat between games.

The creatures' only immutable trait is that they live on a diet of user flesh.

How to make it a bit more educational though? Could the player witness speciation? I think you should be able to rewind the history of every monster you encounter.

***

In reality, another challenge to a real evolutionary game is that it would take millions of years or 22nd-century levels of computing power to produce an interesting diversity.

If CellCraft were more truly evolutionary, the player would have to spend a lot of time installing bum organelles that make him lame, and starting over.

#340

Posted by: Dania Author Profile Page | July 16, 2010 11:03 AM

A good evolution game would leave the user with nothing to do. What can you do but be a godlike figure? While ID is junk science, it makes for interesting gaming.

Yes. You can't make a good evolution game. You can make simulations and you can make games where all the player can do is to select specific traits (but that's artificial selection, so still not ideal).

This, however, is not an evolution game, it's a game about organelles. A game about organelles that left important information out of it because they got creationists as their science advisors.

I think it could be improved but it would never be totally satisfactory as a biology teaching tool, because it would always contain misconceptions. Be it notions of agency in cell activity, intelligent design or even the notion that evolution has a purpose (if we were to include evolution in the gameplay).

Still, the game could be a bit less ID-friendly. But sadly, that seems to have been its purpose right from the beginning.

#341

Posted by: Phoenix00017 Author Profile Page | July 16, 2010 11:04 AM

Obviously I can't reply to everyone who posted over night, but I do want to make a few comments.

PZ: I still maintain that the game is a good educational tool on its own merits. It focuses on a narrower part of biology, and no, it doesn't include evolution, but that doesn't make it irrelevant or poisonous. There is no bad science in it, and it teaches things that high school kids need to learn. Could it have been more? Maybe, in your eyes, though the game design to do so would have been much more complicated. But I don't see how the game, on its own merits, ignoring who was behind it, is inherently bad.

OwlMirror (#315): In fact, yes, the game will be open source and most of the assets released under creative commons eventually. I don't have a timeframe on it since we want to get a finalized version first, but if you want to tweak with it that option will be available at some point. :)

A game purely about evolution is possible, but it would need to be its own game (which is why it wouldn't work for us to include it as gameplay too). I'll even mention one that's out there: Who Wants to Live a Million Years. The funny thing is, you guys will probably all claim that it's ID propaganda too, since it involves the player choosing (intelligently!) the traits to be used.

I do think genetic algorithms are intriguing, and games involving them could be very fun, though they'd be sort of lavalamp like. You'd set parameters and then watch it happen. Could be very cool, and it's amazing how robust a genetic algorithm can be in terms of evolving near-optimum solutions to extremely complex, unsolvable (or np-complete) problems. But it's way beyond anything we had the resources for in this game.

#342

Posted by: Phoenix00017 Author Profile Page | July 16, 2010 11:19 AM

Oh, I forgot to reply to Ing (#299), who provided some good critiques and challenges to the teaching in the game. I'll reply to the points piecewise.

a) Yeah, platypus being creationist was news to me too, and had nothing to do with their use. The game was intended to be accessible as low as middle school, and we were hoping the style would appeal to a broad audience.

b) Indeed, we had a psychic cell. This was required in order to give the player something tangible to do. Setting parameters just isn't fun for a lot of people, and we wanted the game to have a broader appeal of being more action-oriented.

c) Yes, origin is important, but I disagree that it must be taught while teaching function. But that's a difference of opinion and I do understand your point.

d) Cell to cell competition was considered, but was hugely more complex to program. We barely hit our deadlines as is. :/

e) As I understand it, even as explained by members of this thread, abiogenesis isn't even settled upon by the scientific community. I don't think picking one of many theories is necessarily a good thing.

f) Agreed. Originally we wanted to do more with the membrane, but it got complicated to try to represent and control in the game. That's definitely a weak point in the teaching, but is one of the many things we had to cut to finish the game.

g) Extinction lists would have been interesting, but it also would have created gameplay problems. Do you have to start the whole game over if you let an important piece disappear? How do you design levels when you don't know what the player is going to have without being cruel to the player. The idea is interesting, but the implementation seems problematic.

h) Indeed, that could be very cool!

#343

Posted by: RPJohnston Author Profile Page | July 16, 2010 11:30 AM

I'll ask this directly now, Anthony: Do you a) have any plan to make a sequel or revision, and if so, will you b) use advisors that are not ID creationist frontmen?

As many other have pointed out, the fact that you "somehow" managed to acquire some of the worst counsel possible makes your sincerity suspect. You've been given sufficient warning about these advisors, now; whether or not you continue working with counsel who have antiscience bias and agendas will show us where your priorities lie.

#344

Posted by: Phoenix00017 Author Profile Page | July 16, 2010 11:44 AM

RPJohnston - I don't yet know if we're going to do any sequels or major revisions. As for my advisors, I'm not willing to throw them under the bus and say they ruined the game. Until someone points out something scientifically wrong that we were told, I maintain that they advised me accurately on the specific questions we asked them. They didn't say "do this, then this". We would ask them "how does a lysosome work?" or "in what ways can a cell defend itself from viruses?" If their answers are wrong, that's a problem. If not, then they did their job as scientific advisors.

The removal of evolution from the gameplay design was primarily the decision of me and the lead programmer (both evolutionists), and was made for gameplay reasons. Yes, I am also concerned that including evolution would have hurt the distribution of the game, but that was not the primary reason it was removed (as you can read in my forum post on our website). Outside of that, I haven't seen any legitimate arguments that the game is in any way insidious for poisonous for its content. I don't know what's next for us, but that's for me to privately work out with my team.

#345

Posted by: RPJohnston Author Profile Page | July 16, 2010 12:05 PM

Do you have a particular reason to be beholden to these advisors, then? If not, then there's no reason you can't simply say "thanks for the input, but I won't be needing you for my next project". Surely finding better advisors would be easy and would remove suspicion of bias, founded or not.

If you are beholden to these advisors, now would be a good time to come clean.

Your "factual inaccuracies" demand is disingenuous. The main objections that have been raised in this topic are that it has ID overtones/insinuations/implications. These may be concurrent with legitimate gameplay concerns (as I have argued), but this does not make them necessary.

Furthermore, you admit to having only a high school education in biology. To be blunt, this compromises your qualification to make certain decisions regarding content (for instance, you seem to not believe that evolution is as important in the picture as it is). A good scientist can tell you factually what concepts are important and save you from these errors. Your advisors, who have an antiscience agenda, may not be so truthful - and you are not qualified to recognize these instances.

The consensus here is that you were duped, and your game is tainted unnecessarily with ID fallacies and propaganda. You do not believe you were, but you admit that you do not have the knowledge to judge this. many commentors here (including PZ) are much more qualified. I will ask again: Do you plan to change your counsel to something that can truly help you, or are you going to continue to use counsel that is tainted? If you are going with the latter, then what truck do you hold with them?

#346

Posted by: toth Author Profile Page | July 16, 2010 12:13 PM

Man, EA and Maxis must be in the pocket of the DI, too!!

#347

Posted by: davep Author Profile Page | July 16, 2010 12:19 PM

PZ Myers@326 "What you also see is that every step of the way their choice of scientific advisors"

And Phoenix00017 hasn't explained how those advisors came to be selected. It's strange: They are odd and unlikely advisors.

I don't think Phoenix00017 (even PrudeHawkeye) is lying. I think they are either ignorant or naive (and there is no evidence that they are anything else).

#348

Posted by: Katherine Lorraine, Chaton de la Mort Author Profile Page | July 16, 2010 12:21 PM

@davep:

He did explain. They approached him with the idea to make the game. He told them what kind of game he would like to make. He asked them questions when he came into a hard point he didn't understand.

#349

Posted by: davep Author Profile Page | July 16, 2010 12:32 PM

Phoenix00017@269 "Though I will argue that if I made a game to teach about Newtonian physics, or even more specifically projectile motion, it would not be irresponsible to leave out relativity."

Some people think the issue is that evolution was left out. That isn't the issue. It doesn't seem unreasonable (to me) that it was left out.

The real issue is what the motivation of your very peculiar advisors had to leave it out. That is, the issue is your choice very peculiar advisors.

They are creationists and creationists aren't very honest.

#350

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 12:33 PM

I actually have to say that mechanistic and the detail with all that is shown animated this is really impressive. I would like to see a sequel or addition that adds some more of the information omitted and addresses some weak points educationally.

Re-addressing points

B) I think it would be more of an acceptable break from reality if the info pop-up on the psuedopod has a explanation explaining how cells can't really see and rely on chemoreceptors. The chemoreceptors increase the chance of the psuedopod moving that way or moving away from it. Explaining that single cell organisms are more like machines in that they lack any agency, there is not 'control' over where they go, it's entirely stimulus driven events that trigger mechanical events.

C) See this is one thing I agree with on PZ in that it's a problem that higher ed needs to de-educate people who don't get this. The mitochondria is the way it is because it was an assimilated organism, as was the Chloroplast. The origin explains why they have to split themselves rather than the nucleus replicating themselves. You notably neglected to point out that Mitochondria and Chloroplast have their own DNA. This is such a flaw I'm going to count it as a factual inaccuracy. Having the first cell you're shown be a simple one with no psuedopod and all and explaining the earliest cells (and many modern ones) have no way of moving and have to take what they can get. Dividing themselves and producing metabolic chemicals is the only way they have to influence their environment. Then they point out that that'd be pretty boring for a game so we're cheating and producing the cytoskeletal elements needed to make a psuedopod. Physiology is based on both function and form, and both are nigh impossible to separate from origin.

D) Yeah but the absence of other cell is kind of notable. Actually having other cells show up but be non-competative would be a way to solve the "organelle from nowhere problem". A cell that has the organelle is introduced and uses the little bugger's whole genome swap trick to do a lateral gene transfer and gives you the power up. This form of "sex" is really interesting and I think kids would find it cool to learn.


E) Yeah, but mentioning in the story the study that produced amino acids from psuedo-primordial soup would be safe to mention. In fact it seems good to have it mentioned and explained to the kids that the mad science here is an outgrowth of such abiogenesis experiments

F) Yes I noticed the membrane image tends to overlap and clip itself. Despite that the mechanism is very well done

G) You reset the organels each level anyway. Having it be a level by level statistic (ie showing what the player tried and didn't work on each level) was more of what I was thinking than each cell carrying over from the previous level. For example on one level I tried to early on make multiple chloro and mitos to get myself a lot of fuel...i was lysed by viruses. That proportion of organelles would be recorded as an "extinct" strain of the cell.

#351

Posted by: Joe Bleau Author Profile Page | July 16, 2010 12:36 PM

Phoenix @339:

PZ: I still maintain that the game is a good educational tool on its own merits. It focuses on a narrower part of biology, and no, it doesn't include evolution, but that doesn't make it irrelevant or poisonous. There is no bad science in it, and it teaches things that high school kids need to learn. Could it have been more? Maybe, in your eyes, though the game design to do so would have been much more complicated.

Phoenix, you have done a reasonably good job of serve-and-volley in this thread, but you (and many other commentators) continue to badly misconstrue PZ's criticism.

PZ's problem with the game is not that the science is incorrect, and it is not that it "Could... have been more", or that it is "inherently bad". It's that it hews very closely to the IDs critique of modern evolutionary theory, because it contains rather ostentatious gaps and omissions in exactly those places that ID claims that modern evolutionary theory does. If enough students internalize this view of the universe, it is theoretically all the more easy to convince them that "Jeebus diddit" fills in the gaps nicely.

But I don't see how the game, on its own merits, ignoring who was behind it, is inherently bad.

See, this is exactly what I mean - the whole freaking point is that we cannot ignore who is behind it (sorry to shout, but this is really frustrating to see obviously capable people be this obtuse). The people who are behind it - by your own admission, the people who sought you out with a funding model - are actively involved in an attempt to undermine established science. They don't even deny this - they merely claim (falsely) that "Darwinism" isn't established science.

Let me ask you this: if there was absolutely no involvement in this project with anyone attached to the ID movement (and, yet again - it is an active movement with a stated agenda), how would the game have been different? Assuming that PZ and others here are right that the game is suspiciously compatible with the ID agenda, do you think that it would be just as compatible if Macosco and DeWitt were not involved?

#352

Posted by: davep Author Profile Page | July 16, 2010 12:46 PM

Kevin@346: "He did explain. They approached him with the idea to make the game. He told them what kind of game he would like to make. He asked them questions when he came into a hard point he didn't understand."

You'll have to excuse me if I missed that!

If that is the case, then it's their game and, they being creationists, it's a creationist game too.

The real issue is the peculiar advisors.

Phoenix00017's defense of them is naive or ingenuous.

#353

Posted by: Dania Author Profile Page | July 16, 2010 12:46 PM

If their answers are wrong, that's a problem. If not, then they did their job as scientific advisors.

The problem is that you can't trust them as scientific advisors, because they are creationists. This is a problem.

They wouldn't give you inaccurate facts, but they could very well have omitted important information that could undermine their objective of making an ID-friendly game. You don't know. You can't trust them.

Really, didn't it bother you to be relying on creationists for information on biology? That's like relying on someone who believes the Earth is 6,000 years old for information on geology. It's not safe. They will play you and you won't notice because you don't have the knowledge.

These people are not reliable.

#354

Posted by: Smartyjonez Author Profile Page | July 16, 2010 12:51 PM

And Phoenix00017 hasn't explained how those advisors came to be selected. It's strange: They are odd and unlikely advisors.

He has explained, multiple times.

You reveal that recondite arcanum in such a debonair fashion!

English, bro. It was a joke.

Your reputation is now established.

It is? I don't even plan on staying here.

You diss retarded ads that you nonetheless feel morally-bound to expose yourself to, and further diss us because you think we too do so — but at least you're not being a dick.

Showing scam ads for "Getting ripped in 30 days" on a "scienceblog" is definitely retarded, whether or not I or you use adblock does nothing to change that. You can close your eyes and throw your hands to your ears and pretend he's not there, but there's still a homeless man pissing on your building.

This smartyjonez character seems a bit of a swaggering arrogant n00b, really.

nou

#355

Posted by: jcmartz.myopenid.com Author Profile Page | July 16, 2010 12:58 PM

Try Spore instead. More information here.

#356

Posted by: Katherine Lorraine, Chaton de la Mort Author Profile Page | July 16, 2010 1:00 PM

@Smartyjonez:

Do you know what an ad bureau is?

#357

Posted by: Katherine Lorraine, Chaton de la Mort Author Profile Page | July 16, 2010 1:16 PM

@jcmartz:

Better yet - see here

#358

Posted by: Phoenix00017 Author Profile Page | July 16, 2010 1:38 PM

Ing - thank you for the detailed replies. I'm going to do some research and look into it. It may be too late to work into this version, but it's good to have more information for possible future versions. I'm going to sign out now - I need to figure some things out for myself and move on with my life. I've dedicated a lot of time to this, but I have more projects that I need to go on. Thanks again for the advice everyone, and good luck fighting the good fight (though perhaps with slightly less crazy, raven).

#359

Posted by: Tulse Author Profile Page | July 16, 2010 2:00 PM

the whole freaking point is that we cannot ignore who is behind it

I completely disagree -- the product should be assessed on its actual merits, and not on who made it or advised on it. Honestly, it's not like there is some evil subliminal satanism message that gets played backwards in the game. I would like to have people to consider whether, if they didn't know who made this game, they would have the same vehement objections, especially as compared to some commercial game like Spore or EVO.

#360

Posted by: monado Author Profile Page | July 16, 2010 2:20 PM

Phoenix~~~, it would be interesting to have the cells capture free-floating organelles, perhaps thinking that they were food, or organelles burrow into cells, ditto, instead of making it a different act. The "designers" or researchers could just release a swarm of bacterial proto-organelles into their Petri dishes or the organelles could be encountered in the wild.

Garbage collection in the cell is more like a Roomba(TM) vacuum or a prototype cleaning robot with little graspers that takes everything small and on the floor to a bin. The analogy for cities would be pigs running loose to eat organic garbage.

#361

Posted by: monado Author Profile Page | July 16, 2010 2:23 PM

I mean a deliberate act by a separate actor.

#362

Posted by: Leumas13 Author Profile Page | July 16, 2010 2:32 PM

Hi everyone. My name is Sam Flynn. I worked on cellcraft, writing the encyclopedia entries, doing minor testing, and managed the cellcraft blog.

Before I am attacked, I am a Physics student (A GOOD one, I'm a year ahead) at Wake Forest, I am an agnostic, and I whole heartily agree with the scientific basis for evolution.

I would like to say in response to #158, I wrote that encyclopedia entry myself. It was not copied from any material. I purposefully included the endosymbiotic reference. It is mentioned again in the mitochondria entry, though not as much to avoid redundancy. This was purposeful, and I did not "forget to remove it".

#363

Posted by: Joe Bleau Author Profile Page | July 16, 2010 2:37 PM

Tulse @357:

This game was conceived as an educational tool, for use in high schools.

Imagine that this was not a game, but a textbook. Now, you can't stuff everything that ever happened into a textbook - some stuff has gotta stay, and some stuff has gotta go.

Do you honestly think that it doesn't matter much what stays and what goes, as long as what makes it in is 100% true and it spins a well-written, enjoyable yarn? Do you honestly believe that the motivations of the folks who commissioned the textbook, and who decide what stays and goes, are irrelevant?

If I taught high school English, and handed your daughter a textbook written by Rush Limbaugh, or Michael Moore, would you really say that it "should be assessed on its actual merits, and not on who made it or advised on it"?

If so, then you know nothing about what activists do, and how they work. And make no mistake - these IDiots are not just random religious folks. They are activists.

#364

Posted by: Jolo5309 Author Profile Page | July 16, 2010 2:43 PM

Play Primordial Soup or Tyranno Ex instead. They are better games.

#365

Posted by: RPJohnston Author Profile Page | July 16, 2010 2:43 PM

Leumas13,

Anthony claimed several times in his posts here that the game originally would have included more reference to evolution, but he removed the references due to being outside of its scope and "unnecessarily controversial". I wasn't implicating anything when I wrote that - except the words exactly as written. If anything, it's the one thing that allowed me to keep an open mind to the sincerity of the designers.

Imagine that this was not a game, but a textbook.
#366

Posted by: Glen Davidson Author Profile Page | July 16, 2010 2:47 PM

I purposefully included the endosymbiotic reference. It is mentioned again in the mitochondria entry, though not as much to avoid redundancy. This was purposeful, and I did not "forget to remove it".

I appreciate that, however it really does not convey what happened very well, at least if this is indeed the entry:

The presence of both a membrane and DNA give support to the idea that chloroplasts were once independent bacteria, that evolved to form more complex cells in conjunction with other organelles (such as mitochondria).

It's the presence of a "double membrane," and the presence of DNA that includes bacterial DNA motifs that supports the conclusion that chloroplasts stem from an endosymbiotic event. Interestingly, some "chloroplasts" have four membranes, indicating endosymbiosis of eukaryotic bacteria which contained endosymbiosed chloroplasts.

And to say "once independent bacteria, that evolved to form more complex cells in conjunction with other organelles (such as mitochondria)," is just confusing. The independent bacteria may have "evolved" while forming more complex cells, but it was a very specific type of evolution. More properly, you'd say something about the eukaryotic cells (which most likely already had mitochondria, or proto-mitochondria, at the time) engulfing (as a predatory act, it is often thought) the bacterium, and the two evolving from there.

So I do applaud the inclusion of evolution there, yet I cannot say that it was done very well. A biologist, and I don't mean a creationist, would be far more likely to produce a more informative and correct entry, or one might have at least consulted with a biologist for that purpose.

Glen Davidson

#367

Posted by: Glen Davidson Author Profile Page | July 16, 2010 2:49 PM

indicating endosymbiosis of eukaryotic bacteria which contained endosymbiosed chloroplasts

I really need to preview more often, since "eukaryotic bacteria" is absolute nonsense.

I meant to write:

indicating endosymbiosis of eukaryotic algea which contained endosymbiosed chloroplasts
#368

Posted by: Joe Bleau Author Profile Page | July 16, 2010 2:50 PM

Crap. I meant to say "if I taught High School History". That's an important distinction.

#369

Posted by: Leumas13 Author Profile Page | July 16, 2010 2:50 PM

I'm sorry I misunderstood what you meant. I was under the impression you assumed we censored in some way. I wrote the entries after the gameplay had been established. We wanted information on everything featured in the game. Since the main goal was to teach about organelles and cell processes, that is what we focused on. However, I felt it was an important aspect to include as information, but it's not really important for the reference frame of the game.

Also, this was intended as a GAME not a textbook. That is not a fair statement. If it was a textbook, obviously some things would be changed.

#370

Posted by: Joe Bleau Author Profile Page | July 16, 2010 2:53 PM

Also, this was intended as a GAME not a textbook. That is not a fair statement. If it was a textbook, obviously some things would be changed.

I was under the impression that this project was conceived and funded primarily as an educational tool. Am I mistaken about that?

#371

Posted by: Leumas13 Author Profile Page | July 16, 2010 2:54 PM

Glen,
I will admit I am a physicist/chemist not a biologist, but please recall that this is a game. We tried to be accurate, but the purpose of that entry was to talk about all components of the chloroplast, not just the evolutionary side. I wanted to keep them short but accurate, to ensure that they were actually read.

#372

Posted by: monado Author Profile Page | July 16, 2010 2:54 PM

I agree about one thing, Phoenix, just because Bill Dembski likes something doesn't mean it proves his point. Just the other day I heard some creationist astronomer citing Richard Lenski's significant multi-year bacterial evolution experiment as proof that evolution doesn't work.

#373

Posted by: Tulse Author Profile Page | July 16, 2010 2:55 PM

Do you honestly believe that the motivations of the folks who commissioned the textbook, and who decide what stays and goes, are irrelevant?

Yes, I do. Do you know the backgrounds and motivations of those who write the current biology textbooks? Do you question them as closely?

We're supposed to be rationalists. We're supposed to look at evidence. What I want is evidence that this game teaches creationism. I don't see anyone who's offered that (or at least any evidence that wouldn't also apply to Spore, which doesn't teach actual organelle function).

If I taught high school English, and handed your daughter a textbook written by Rush Limbaugh, or Michael Moore, would you really say that it "should be assessed on its actual merits, and not on who made it or advised on it"?

Honestly, how else are we to assess it? Do you really think that there is some sort of subliminal voodoo that people can slip into textbooks or games that can't be seen when they're read? Is it somehow that mere contact with a product from Rush is going to make one a dittohead? What else is there to a textbook or game but what it presents?

If so, then you know nothing about what activists do, and how they work. And make no mistake - these IDiots are not just random religious folks. They are activists.

Yes they are, and they are lousy activists if they make a game and it doesn't promote their ideology. Again, it's just like when parents worries about satanic messages hidden in rock albums that only appears when played backwards -- do you honestly think those backwards messages made more people satanic?

Again, this is really bordering on ad hominem.

#374

Posted by: Leumas13 Author Profile Page | July 16, 2010 2:56 PM

Joe Bleau,

It is, but consider scale. Consider an episode of bill nye vs a textbook. One contains 30 minutes of entertainment material, and one is a textbook. we have introductory material, but we're not a textbook. It's a balance of information and gameplay.

#375

Posted by: RPJohnston Author Profile Page | July 16, 2010 2:57 PM

erm I don't know why it screwed up part of what I said.

Imagine that this was not a game, but a textbook.

Then it wouldn't even be a laughable excuse for a textbook. What kind of biology textbook consists of 4 pages of large-print text, a few pictures, and covers only ONE subtopic (function of organelles)?

#376

Posted by: Glen Davidson Author Profile Page | July 16, 2010 3:00 PM

the whole freaking point is that we cannot ignore who is behind it
I completely disagree -- the product should be assessed on its actual merits, and not on who made it or advised on it. Honestly, it's not like there is some evil subliminal satanism message that gets played backwards in the game.

How can anyone defend ignoring the process? That's like saying that biology can ignore the evolutionary processes with which life's components and functions originated.

If the process stinks, the product is most likely to -- although it needed necessarily -- be affected adversely by that process. And if we saw a geography game that left out the sphericity of the earth and knew that flat-earthers were consultants on the project, we'd have reason to suspect that the flat-earthers were the cause of that specific defect.

One should never rely primarily upon creationists for any kind of biology project. That's like relying on alchemists for a chemistry game. Even if they know a lot about chemistry, they're prejudiced against legitimate science.

And, oh yes, I didn't preview my correction in comment #365, and I misspelled "algae." Dang.

Glen Davidson

#377

Posted by: RPJohnston Author Profile Page | July 16, 2010 3:06 PM

I was under the impression you assumed we censored in some way.

Anthony indicated that you had. That's why I asked that in 158; I wondered if the game had originally intended to have - and actually contained - more references to evolution, but that it had been removed; and if this was an instance that had slipped through the self-censoring.

I wasn't asking that in a sense of "Oops, you guys were trying to deny evolution but you screwed up and forgot to take a bit out!" (though this may in effect apply to your advisors). I was asking it as a direct question of whether all reference to evolution was intended to be censored, for whatever reason, and this bit had slipped through.

If that is not the case, then the issue of evolution must not have been as great an issue as Anthony indicated; why, then, was it treated so sparsely, instead of being included in additional reasonable places?

#378

Posted by: Joe Bleau Author Profile Page | July 16, 2010 3:08 PM

Sigh.

OK, Tulse, once again: No one is saying that the game teaches creationism. We are saying that it advances an agenda.

If you can't understand the difference, well, I guess that's OK. But do be careful as you watch the news, or read blogs, or read the paper, or watch commercials. I hate to break it to you, but the folks who produce that stuff don't necessarily have your best interests at heart.

#379

Posted by: Leumas13 Author Profile Page | July 16, 2010 3:13 PM

RP,

I understand why you would want more, but please understand we chose a very specific field to focus on. We chose to discuss organelle function and biological processes. I realize these are closely tied in to evolution, but we chose not to address evolution, as Anthony said, somewhat for gameplay reasons.

#380

Posted by: RPJohnston Author Profile Page | July 16, 2010 3:19 PM

Leumas,

I understand that, and have argued that point myself. However, that's not what I was asking in my previous post.

The encyclopedia does not affect gameplay. Why is evolution mentioned only in this one, specific instance? Why not in other entries, or as an aside within the game? The gameplay is already interrupted by functions of the organelles; surely it would not be difficult to sprinkle a few extra textbubbles around mentioning evolution? So, why is it included in that one instance, but not in similar instances; and how does this tie in to Anthony's admission of self-censorship?

#381

Posted by: Glen Davidson Author Profile Page | July 16, 2010 3:23 PM

We tried to be accurate, but the purpose of that entry was to talk about all components of the chloroplast, not just the evolutionary side.

But at the least, you should mention the "double membrane" as indicative of a cyanobacterial origin, because eukaryotic organelles are typically bounded by
"single membranes," not "double membranes."

Simply having membranes does not indicate anything about the origins of mitochondria and chloroplasts, so what I'm saying is that, with respect to membranes, "The presence of both a membrane and DNA give support to the idea that chloroplasts were once independent bacteria," reallyis not accurate. Just mentioning the presence DNA in chloroplasts might be just fine for a short entry, but the presence of membranes in chloroplasts (by contrast with the "double membranes" that they have) is not accurate as to indicating any sort of "unusual origin" of this particular organelle.

Glen Davidson

#382

Posted by: Smartyjonez Author Profile Page | July 16, 2010 3:25 PM

Thanks again for the advice everyone, and good luck fighting the good fight

Later Three Dog.

#383

Posted by: monado Author Profile Page | July 16, 2010 3:26 PM

Ing, You don't need to physically separate organisms to make them evolve differently; if you have multiple cells and release a "prey" or "food" that comes in different types that need different methods of capture, you're setting up evolutionary conditions. For example, you could have small and large food particles. They could be fallen upon by cells, with a 60% escape rate; or the large ones could be grabbed by lumps --> prongs --> pincers, with greater and greater success, while the small ones could be impaled by points --> thorns --> spears, ditto. Soon you'd have two populations with two different tools eating different prey.

#384

Posted by: Leumas13 Author Profile Page | July 16, 2010 3:28 PM

Glen, I respect that point. In fact, specifying the double membrane is an easy fix for us. You're right that it's not specific enough. That error however was my own. There have been a few errors we fixed after the fact, and please don't consider the inclusion of this error as anything but that. It is not worded to promote creationism, it was simply not specific enough. Thank you for bringing that to my attention.

I keep finding bits like that, I should have fact checked more strenuously.

#385

Posted by: Leumas13 Author Profile Page | July 16, 2010 3:31 PM

Glen!

Earlier in the entry, I mentioned that th chloroplast is enclosed in a bi-layer. Is this what you're referring to?

#386

Posted by: Glen Davidson Author Profile Page | July 16, 2010 3:33 PM

It is not worded to promote creationism, it was simply not specific enough.

I didn't think it was worded to promote creationism, and hope that I didn't imply as much.

Thanks for being concerned about such details when brought to your attention.

Glen Davidson

#387

Posted by: Joe Bleau Author Profile Page | July 16, 2010 3:34 PM

It is, but consider scale. Consider an episode of bill nye vs a textbook. One contains 30 minutes of entertainment material, and one is a textbook. we have introductory material, but we're not a textbook. It's a balance of information and gameplay.

Scale is irrelevant to my point. The game is intended to teach - the students don't know what they don't know, and are thus susceptible to all kinds of bias, suggestion, and manipulation. It doesn't have to be blatant, direct, or obvious.

Oops, gotta go - "Jenny McCarthy, Vaccine gal" is on Oxygen, and I never miss an ep...

#388

Posted by: Leumas13 Author Profile Page | July 16, 2010 3:41 PM

Glen,
Can you read the ENTIRE entry? I did mention the bi-layer earlier, but if that is incorrect or ambiguous i'd be happy to clarify. I want my writing to be accurate :) Thank you for the clarification about your point.

Joe,
So should a bill nye episode that says "atoms are made of particles called protons neutrons an electrons" subject to this same "if it was a textbook" criticism? He left out quarks, the myriad of other particles, the ideas of string theory on particle creation, quantum chromodynamics. Some of these topics would be explained in a textbook, but bill nye is NOT textbook. it shouldn't have to explain EVERYTHING. he focuses on a specific idea, and that is what we did. we didnt' set out to teach the whole of biology, we set out to teach very specific concepts and facts

I must go, but I'll check back later to respond to any other comments. Thanks for talking with me.

#389

Posted by: Joe Bleau Author Profile Page | July 16, 2010 4:04 PM

Joe, So should a bill nye episode that says "atoms are made of particles called protons neutrons an electrons" subject to this same "if it was a textbook" criticism? He left out quarks, the myriad of other particles, the ideas of string theory on particle creation, quantum chromodynamics.

Yep. If Bill Nye was a well known crank who felt that the existence of quarks threatened his entire worldview, a worldview which incidentally included a foundational tenet to evangelize and convince other people to adopt said worldview, and he was on the record as actively advocating that we really ought to put a stop to all of this quark nonsense - then you bet'cher bippy that it matters. If he were an activist, creating educational materials in the very subject matter that is central to his activism, then it would be naive and foolish to assume that he wasn't trying to advance his agenda.

That's what activists do - they advance their agenda.

#390

Posted by: davep Author Profile Page | July 16, 2010 4:19 PM

Leumas13 is missing the point.

Why use creationists as sources when it's clear that they have an agenda that is intellectually dishonest and scientific nonsense?

If you use suspect sources for a thing, then that thing is suspect too.

It's not like creationists are very common in the science community. It's weird and suspicious that they were involved.

#391

Posted by: RPJohnston Author Profile Page | July 16, 2010 4:19 PM

@Joe Bleau

So, Bill Nye is a useful tool for educating people.

BUT, if he produced the exact same material, but with the belief that everything he omitted didn't exist, then the material would be totally useless and would implant the wrong ideas in students.

Ok then.

#392

Posted by: davep Author Profile Page | July 16, 2010 4:26 PM

It's a little bit like going out of your way to ask Bernie Madoff for investment advice.

It would be hard to convince people that the advice you were given isn't some how tainted. And, it's not like Madoff is the only person in the world to get advice from.


#393

Posted by: Joe Bleau Author Profile Page | July 16, 2010 4:32 PM

@RPJohnston

So, Bill Nye is a useful tool for educating people.

More like: Bill Nye's motivations and history are extremely relevant to the question of whether or not he is a useful tool for educating people.

#394

Posted by: tomh Author Profile Page | July 16, 2010 4:34 PM

Tulse wrote:
I would like to have people to consider whether, if they didn't know who made this game, they would have the same vehement objections

But that's exactly what happened. From PZ's original post, "the few minutes I spent trying it were also a bit odd — there was something off about it all...These are Intelligent Design creationist superstitions" That led him to look in the credits and find the two creationist advisors.

#395

Posted by: RPJohnston Author Profile Page | July 16, 2010 4:43 PM

More like: Bill Nye's motivations and history are extremely relevant to the question of whether or not he is a useful tool for educating people.
So you're going to dodge my (implied) question. Fine, I'll ask it directly.

Is the real Bill Nye a useful tool? If so, would he not be a useful tool if he theoretically produced the exact same material, but believed that everything he didn't mention didn't exist?

#396

Posted by: Joe Bleau Author Profile Page | July 16, 2010 5:04 PM

RPJohnston @393:

I'm not dodging anything! Are you always this obtuse?

Please read this closely, and think about it in the context of my other posts:

From everything that I know about him, Bill Nye is a standup dude w.o. an agenda, other than to promote science in an interesting fashion. If that is right, then then he is a "useful tool". If he is either an activist w. an agenda, or he is a shill (either witting or unwitting) for an activist with an agenda, then he is not. In that case, any given thing that comes out of his mouth may still be true, but it still ought to be closely evaluated in terms of the known agenda.

#397

Posted by: RPJohnston Author Profile Page | July 16, 2010 5:14 PM

Yes, you did dodge it, in your previous post. This time you answered my question (at least partially; you changed it from "useful tool" to "[objectively] true"). In the sense of "blunt", yes, I usually am blunt. Obfuscating is something I am bad at; when I am asked a question I tend to answer it directly rather than dance around with non sequitors. I tend to make the mistake of expecting others to do the same.

So, you acknowledge that Bill Nye "may" still be true (I have no idea how something could be true if said by your ideal scientist, but only "may" be true if said by someone else, but that's not relevant enough to this discussion). Let us assume that truth is constant regardless of whose mouth it comes from. In that case, would Bill Nye's materials (exactly the same as from "good" Bill Nye) be [i]useful tools[/i] if they came from a "bad" Bill Nye?

#398

Posted by: RPJohnston Author Profile Page | July 16, 2010 5:17 PM

My bad, I didn't read your last statement closely enough. You stated that he would not be a useful tool due to his "bad" inclinations.

Why is this? Does this mean that other developments, such as the human genome project, or in fact the vast majority of science, is useless due to coming from people who believed in superstitions, and even wanted to "explore God's wondrous creation"?

#399

Posted by: Glen Davidson Author Profile Page | July 16, 2010 5:22 PM

Can you read the ENTIRE entry? I did mention the bi-layer earlier, but if that is incorrect or ambiguous i'd be happy to clarify. I want my writing to be accurate :) Thank you for the clarification about your point.

No, I was using the quote from the comment.

I suppose I could read the ENTIRE entry, but I'd have to get all oriented in the game, which seems like a lot of bother. I didn't know that there was more.

If it's really fine as it is, great.

I still think "once independent bacteria, that evolved to form more complex cells in conjunction with other organelles (such as mitochondria)" is confusing and suggests some sort of cooperative effort between once-independent organelles, rather than getting to endosymbiosis and ultimate control via the nucleus. But it's not especially "inaccurate" in the strict sense, and if the bi-layer is mentioned previously, then I don't suppose that's strictly inaccurate either. Both seem confusing, however.

Glen Davidson

Glen Davidson

#400

Posted by: RPJohnston Author Profile Page | July 16, 2010 5:33 PM

@Glen: The entire entry for the real-life chloroplast reads thus:

"Chloroplasts are organelles found exclusively in plant cells, and some bacteria.

Chloroplasts are membrane enclosed, protected by a lipid-bilayer similar to the cell's plasma membrane.

Within a chloroplast are grana, stacks of chlorophyll-filled disks called thyklakoids. The chloroplasts produce the chlorophyll which give plants their characteristic green color.

The process of photosynthesis, converting sunlight into useful energy, takes place in the chloroplasts. The chloroplasts contain their own small DNA, which code for proteins necessary for photosynthesis.

The presence of both a membrane and DNA give support to the idea that chloroplasts were once independent bacteria, that evolved to form more complex cells in conjunction with other organelles (such as the mitochondria).

The chloroplasts are visible in the picture, you can even see thylakoids!"

The double-membrane is mentioned, though I agreed with your earlier point, "evolved to form..." isn't quite accurate.

#401

Posted by: Glen Davidson Author Profile Page | July 16, 2010 5:53 PM

Thanks RPJ.

I would have to say that within the entry itself, the fact that the double membrane is what differentiates (via its peculiar evolution) chloroplasts (and mitochondria) from other organelles is not at all made clear.

If the single membranes of most other organelles is mentioned elsewhere, then that context provides the necessary contrast, yet "The presence of both a membrane and DNA give support to the idea that chloroplasts were once independent bacteria..." still wrongly suggests that merely having a membrane supports the conclusion that chloroplasts were once independent bacteria. The importance of the double membrane is not clear in the entry.

This is not accurate:

Chloroplasts are organelles found exclusively in plant cells, and some bacteria.

Chloroplasts are found in many different forms of algae, which are not considered to be "plants." Plants evolved from algae containing chloroplasts.

Chloroplasts are not found in bacteria, although separate compartments do exist in bacteria in which photosynthesis occurs. Chloroplasts are what remains of endosymbiosed bacteria, not anything that would exist in bacteria.

#402

Posted by: Ichthyic Author Profile Page | July 16, 2010 5:57 PM

"bad" Bill Nye?

is that the one with the goatee?

#403

Posted by: Sven DiMilo Author Profile Page | July 16, 2010 5:58 PM

Chloroplasts are membrane enclosed, protected by a lipid-bilayer similar to the cell's plasma membrane.

To clarify:
All biological membranes are phospholipid bilayers. The chloroplast (and mitochondrion) are surrounded by two such bilayered membranes. That is, the "double membrane" Glen is talking about as evidence for the endosymbiotic origin of these organelles is not, in fact, mentioned in the encyclopedia blurb quoted.

Maybe because the "science advisors" don't fucking believe in evolution???

#404

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:00 PM

for those interested in bouncing around ideas for another 3-d biology based game, I will create a space for a discussion thread later today, and post the link here.

It will be by invite only, and I will post the email to send requests to.

cheers!

#405

Posted by: davep Author Profile Page | July 16, 2010 6:01 PM

RPJohnston@397 "Why is this? Does this mean that other developments, such as the human genome project, or in fact the vast majority of science, is useless due to coming from people who believed in superstitions, and even wanted to "explore God's wondrous creation"?"

No, it doesn't mean it is "useless". People (scientists) don't merely accept the validity of that information. THey look at it critically (like people are doing here).

They would likely look even more closely if that information came from Liberty University!

#406

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:07 PM

A good evolution game would leave the user with nothing to do. What can you do but be a godlike figure?

no.

someone earlier suggested incorporating being able to change the environment to select for different phenotypes.

sure, this is like being omniscient (unavoidable in some sense), but surely you can see how one would then learn how environment works to select phenotypes within a population, and how the population then begins to change?

there have been games that have done this before, and I always found it both fun and instructive.

#407

Posted by: Kel, The Privileged View From Nowhere Author Profile Page | July 16, 2010 6:13 PM

for those interested in bouncing around ideas for another 3-d biology based game, I will create a space for a discussion thread later today, and post the link here.
I'd be interested.
#408

Posted by: RPJohnston Author Profile Page | July 16, 2010 6:17 PM

No, it doesn't mean it is "useless". People (scientists) don't merely accept the validity of that information. THey look at it critically (like people are doing here).
That was the point I was making. If the creators are IDiots or whatever, of course their work deserves scrutiny, and points that are left out can be reasonably assumed to be a reflection of their bias (especially if those points coincide with established ID tropes). However, the validity data itself is not dependent upon the source, whether the source is intentional misdirection or shoddy or truncated work. In either scenario, the teacher will have to fill in the gaps where the material's instruction is lacking.
sure, this is like being omniscient (unavoidable in some sense), but surely you can see how one would then learn how environment works to select phenotypes within a population, and how the population then begins to change?
So what's the substantive difference, other than scope of this theoretical game to CellCraft? You've simply moved the god factor further outside, from dropping in the organelles for an organelle-teaching game to directing the environment for an evolution-teaching game.
#409

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:21 PM

since we're getting all technical...

Chloroplasts are found in many different forms of algae, which are not considered to be "plants." Plants evolved from algae containing chloroplasts.

IIRC, unless the phylogeny has changed recently, algae are still considered plants, just not vascular plants.

Chloroplasts are not found in bacteria, although separate compartments do exist in bacteria in which photosynthesis occurs

just to add to that:

people get that confused all the time because of the whole "cyanobacteria" thing, and because there are many protists which do indeed have chloroplasts, and people confuse "protist" with "prokaryote".

Cyanobacteria (blue-green algae) do not have choroplasts but they do have chlorophyll. It is found in the cytoplasm instead of contained within a dedicated organelle.

discussion of protists with chloroplasts and endosymbiosis:

http://users.rcn.com/jkimball.ma.ultranet/BiologyPages/P/Protists.html

#410

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:24 PM

You've simply moved the god factor further outside

one mimics an actual, observed process, the other mimics a fantasy.

can you guess which?

;)

#411

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:28 PM

from dropping in the organelles for an organelle-teaching game to directing the environment for an evolution-teaching game.

...and for some strange reason, you seem to think an organelle game and an evolution game are mutually exclusive?

why?

#412

Posted by: Glen Davidson Author Profile Page | July 16, 2010 6:32 PM

Oh right, thanks Sven, I just sort of went with bilayer = double membrane, even though that's not the case at all. I should have noticed that error, since a lipid bilayer = 1 membrane.

I'm really writing because I just thought I'd elaborate a bit more on the photosynthetic structures in bacteria, since bacteria generally are low in organelles. I wrote:

Chloroplasts are not found in bacteria, although separate compartments do exist in bacteria in which photosynthesis occurs.

My Biochemistry book puts it this way:

Since bacteria do not contain chloroplasts, photosynthesis occurs in the plasma membrane. The plasma membrane of photosynthetic bacteria is a highly invaginated, contiguous membrane creating two cellular compartments--the cytosol and the periplasmic space. The translocation of protons into the periplasmic space creates the protonmotive force for photophosphorylation. The plasma membrane is not homogeneous; respiratory and photosynthetic activities are localized in different portions of the membrane.

pp. 19-15--19-16 Larry Moran et al. Biochemistry Second Edition. Upper Saddle River, NJ: Prentice-Hall, 1994.

Glen Davidson

#413

Posted by: RPJohnston Author Profile Page | July 16, 2010 6:37 PM

one mimics an actual, observed process, the other mimics a fantasy.
And it is preferable to imply that the hand of god is behind actual, observed processes, rather than an obviously artificial, fantastical game gimmick?

Of course it would still be obvious to most game players that their own interaction with a game is fantastical.

...and for some strange reason, you seem to think an organelle game and an evolution game are mutually exclusive?
When did I indicate that? They are not necessarily exclusive. However, this game does make them exclusive. It focuses on one aspect only, giving no treatment, good, bad or otherwise, to other aspects.

Besides evolution, there's a whole lot of other things going on in a cell - like chemistry. How are peroxisomes able to neutralize free radicals? That's only briefly treated in the encyclopedia. There's no water or CO2 in the game, so chloroplasts synthesize glucose entirely from sunlight. how is RNA made from DNA, and why? It doesn't say. Yet I hear no outcry about its omission of cellular chemitry. Is chemistry so unimportant?

#414

Posted by: Glen Davidson Author Profile Page | July 16, 2010 6:45 PM

IIRC, unless the phylogeny has changed recently, algae are still considered plants, just not vascular plants.

Phylogeny has not changed recently, but taxonomy has changed, although not so very recently. Actually, I believe that plants and at least some of the green algae would be listed in the same kingdom in most schemes. I was aware that some algae might be considered to be "plants" of some kind, but wrote summarily.

Here's a short excerpt from the Monterey Bay Aquarium:

Protista The kingdom protista contains a variety of different organisms, ranging from animal-like to fungi-like. These organisms have all been included to the same taxonomic kingdom for their simple construction, and most are unicellular species. Algae used to be classified with plants because they have chlorophyll a, they are plantlike and photosynthetic. But they have since been moved to Protista because of their simple construction, the broad range of photosynthetic pigments they use, the lack of protective tissue surrounding their "naked" gametes, and their highly varied life histories.The algae are considered primitive photosynthetic organisms based on their reproduction and simplistic construction. Algae have been found in the fossil record as early as 590 million years ago for macroscopic algae, and 1900 million years ago for microscopic algae.

http://www.mbari.org/staff/conn/botany/browns/cystoseira/taxonomy.htm

I realize that I probably shouldn't have implied that the algae from which plants arose are not "plants" in any way. Even there, though, many would not think of them as plants per se.

#415

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:47 PM

However, this game does make them exclusive. It focuses on one aspect only, giving no treatment, good, bad or otherwise, to other aspects.

which was my point.

they don't need to be.

are we arguing in agreement, or what?

#416

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:50 PM

how is RNA made from DNA, and why? It doesn't say. Yet I hear no outcry about its omission of cellular chemitry. Is chemistry so unimportant?

hardly, in fact you raise a good point.

why NOT include a bit of the chemistry involved, too?

Unless you can tell me otherwise, it appears all you are doing in this thread so far is trying to play spoiler to what the game COULD be.

why?

seems a waste of time to me.

#417

Posted by: Glen Davidson Author Profile Page | July 16, 2010 6:51 PM

Of course I'm not saying that no biologists consider, say, brown algae to be plants (think kelp). Yet I don't believe that most would.

Glen Davidson

#418

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:54 PM

Of course I'm not saying that no biologists consider, say, brown algae to be plants (think kelp).

Hmmph.

things must have changed much since I took phycology as an undergrad then.

what are they currently classified as?

again, last I checked, they came under "non-vascular plants"?

#419

Posted by: Ichthyic Author Profile Page | July 16, 2010 6:59 PM

And it is preferable to imply that the hand of god is behind actual, observed processes, rather than an obviously artificial, fantastical game gimmick?

that's a rather inane statement.

Do you have nothing of substance to contribute further?

#420

Posted by: RPJohnston Author Profile Page | July 16, 2010 7:02 PM

@Ichthyic: It seems we are arguing in agreement, then =P

Sorry, I went back and looked at your post and realized I misinterpreted it. My mistake.

Evolution and cell biology don't need to be exclusive, and I would agree that the game could probably be better with evolution featuring more prominently, without require a great deal of tweaking. The same goes for chemistry.

However, there does come a point where you have to cut things out for the sake of focus and/or gameplay. All of these aspects and disciplines are interlinked; any severance made will necessarily be artificial. Omitting evolution, chemistry and others doesn't make it necessarily "bad", just limited. I do believe they limited themselves more than was necessary.

#421

Posted by: Glen Davidson Author Profile Page | July 16, 2010 7:05 PM

what are they currently classified as?

In the five-kingdom system, as protists:

Algal Protists

...[and divisions of algae are listed--see link]...

http://biology.clc.uc.edu/courses/bio106/protista.htm

However, here's an excerpt from, and a link to, a source that considers algae to be plants:

The algae are an ancient group of aquatic plants. Some taxonomists consider the algae to be Protoctists but this approach will not be followed here.

http://www.biologie.uni-hamburg.de/b-online/library/uwi/scitec.uwichill.edu.bb/bcs/bl14apl/algae1.htm

Glen Davidson

#422

Posted by: Sven DiMilo Author Profile Page | July 16, 2010 7:09 PM

Reasonably current eukaryote phylogeny
Algae:
Any photosynthetic organism other than terrestrial plants is or has been called "algae". Cyanobacteria ("Blue-green algae") have been mentioned; they're bacteria.
The "green algae" are the paraphyletic sister-groups of Plants sensu stricto. "Red algae" are probably the sister-group to the green algae + plants.
It looks like "Brown algae" are only distantly related to the red + green clade, and so their chloroplasts/photosynthetic ability and multicellularity are convergent.
Then there are lots of single-celled "algae" like diatoms, dinoflagellates, photosynthetic flagellates, etc. Among the dinoflagellates alone there is evidence for several separate inventions of the chloroplast from different starting organisms, it's pretty cool; see here.

#423

Posted by: davep Author Profile Page | July 16, 2010 7:09 PM

RPJohnston@407 "That was the point I was making. If the creators are IDiots or whatever, of course their work deserves scrutiny, and points that are left out can be reasonably assumed to be a reflection of their bias (especially if those points coincide with established ID tropes). However, the validity data itself is not dependent upon the source, whether the source is intentional misdirection or shoddy or truncated work. In either scenario, the teacher will have to fill in the gaps where the material's instruction is lacking."

I don't think people are complaining about the particular data presented.

If there is "intentional misdirection or shoddy or truncated work" going on, there would have to be a heck of a lot of benefit to the thing.

Of course, if the "misdirection" was intentional, why give that dishonesty value by using or promoting the product that resulted from it?

The creationists involved must have some motivation. Why should we assume the motivation is a "noble" one, especially given their history?

#424

Posted by: Glen Davidson Author Profile Page | July 16, 2010 7:18 PM

At Berkeley's UC Museum of Paleontology they're putting some "algae" into the kingdom Chromista, and at least most of the rest into the kingdom Protista:

Kingdoms
CHROMISTA (Kelps, diatoms, haptophytes)
FUNGI (Fungi)

METAZOA (Animals)

PLANTAE (Plants)

PROTISTA (Protists)

http://www.ucmp.berkeley.edu/

Well, it is kind of a mess. They're using domains as well. I suspect that after a number of more genomes are sequenced, there will be some significant changes in taxonomy, especially in catch-all categories like "protists."

Glen Davidson

#425

Posted by: RPJohnston Author Profile Page | July 16, 2010 7:23 PM

Of course, if the "misdirection" was intentional, why give that dishonesty value by using or promoting the product that resulted from it?

The creationists involved must have some motivation. Why should we assume the motivation is a "noble" one, especially given their history?

Where are you getting that I indicated their cause was a noble one?

My point was that a source of inaccuracy is irrelevant to the inaccuracy itself - which you seem to have picked up on.

And who said anything about giving that dishonesty value? The teacher shouldn't be sending the kids off to look at other material by these guys; that's outside the purpose of the lesson.

If you're talking about some sort of moral self-righteousness of associating with stuff from quacks, then I say a) I don't care so long as its useful, and b) if anything it's being used successfully in spite of their efforts at misdirection.

#426

Posted by: Ichthyic Author Profile Page | July 16, 2010 7:24 PM

CHROMISTA (Kelps, diatoms, haptophytes)

damn!

the things ya miss focusing on behavior research!

times have indeed changed.

#427

Posted by: RPJohnston Author Profile Page | July 16, 2010 7:25 PM

Sorry davep, I was arguing with Joe on this point. I apologize (once again in this thread; I get so focused on some details that others zip through my head ;/)

#428

Posted by: Joe Bleau Author Profile Page | July 16, 2010 8:33 PM

I don't think people are complaining about the particular data presented.

Yes, this.

I'm sorry if I sounded short before, I was in a hurry to leave (last day at old crappy job, woo-hoo!), and getting frustrated that people seemed to be willfully misconstruing what I was saying.

I'm disappointed that my textbook example seemed to fall flat - I thought that it was pretty apt and illustrative of the point that I was trying to make :-/ But then the conversation got derailed by utterly irrelevant matters of "scope".

The point is this - restricting or focusing the conversation to merely the truth of falsity (or "validity") of the the data is misleading and disingenuous. That's the dodge. It distracts the conversation away from this indisputable point, which (it seems to me at least) is central to this discussion at hand, and which is pretty much incotrovertable -- Context matters.

Mrs. Bleau happens to be a High School teacher, who has been deeply involved in curriculum development for over 16 years. So I've been around the process - and I guarantee you, there are many, many considerations that go into what gets taught, and how, other than just what is "true". Every bit as much consideration goes into what doesn't get taught as what does.

If you follow the link that I included in my textbook example, you'll see a crystal clear illustration of how a group with an agenda can push that agenda in an educational setting not by spreading lies or telling untruths, but simply by including some facts and excluding others. I am not suggesting that the facts in the book are less true or valid because of this agenda - I'm suggesting that the selection of which facts get presented, and how, clearly and obviously suits the agenda of the group pushing for the changes. The process and context in which the changes were conceived and implemented is abso-freaking-lutely relevant to the question of what kind of education students will get if they use those books.

Context matters.

#429

Posted by: davep Author Profile Page | July 16, 2010 8:33 PM

RPJohnsto@424 "a) I don't care so long as its useful, and b) if anything it's being used successfully in spite of their efforts at misdirection."

If I have a bad feeling about a transaction, I'm inclined to reject it rather than looking for benefits in it.

Given the general dishonesty of creationists, I'd be inclined not to risk helping them in their cause.

It's not clear (to me at least) that this product is particularly useful.

RPJohnsto@424 "My point was that a source of inaccuracy is irrelevant to the inaccuracy itself - which you seem to have picked up on."

Generally, it makes more sense to regard trustworthy sources as more reliable. It's not like these untrustworthy creationists are the only possible source of information.

#430

Posted by: Ing: PhD Trollologist Author Profile Page | July 16, 2010 11:47 PM

"Ing, You don't need to physically separate organisms to make them evolve differently; if you have multiple cells and release a "prey" or "food" that comes in different types that need different methods of capture, you're setting up evolutionary conditions. For example, you could have small and large food particles. They could be fallen upon by cells, with a 60% escape rate; or the large ones could be grabbed by lumps --> prongs --> pincers, with greater and greater success, while the small ones could be impaled by points --> thorns --> spears, ditto. Soon you'd have two populations with two different tools eating different prey. "

================================================

Yeah, no duh. I gave ONE example of many. not an idiot here.

#431

Posted by: cyan Author Profile Page | July 17, 2010 9:59 AM

Just played level 1, level 2, and about half of level three ...

At that point, I stopped because there was no game: "OOOOH! Do this! OOOOH! Do that!"

I felt like a sheep being prodded along.

No choices & their consequences, so not interesting.

What would have been interesting is to be presented at first with a cell with membrane & all the organelles and many molecules moving & functioning normally for a a minute or two to see what is happening to those molecules, and then if you do nothing, eventually everything stops and the cell is deconstructed (maybe by somethings that look like bacteria or something that looks like a white blood cell)

So you start over and try doing all sorts of things to keep all those reactions from stopping again - you try to keep them happening for as long as possible. An actual game.

Maybe the first thing you'd have to do, for example, is drag the cell membrane around hexose- shaped molecules. Later on, if there were fewer and fewer tiny spheres in the cytoplasm & on this wind-ey inner membrane, you'd finally figure out after many clicks & starting over that you have to click on any of several portions of this helically-shaped molecule within an inner double- pored membrane to get more of those tiny spheres to appear, etc, etc, etc, etc

Maybe at the first level, you could have written information appear after you click and see the animation of the results of your actions,

but if you really want to have fun, you can skip being served the information & get to figure it out yourself by starting if you choose at the highest level, you don't see the explanation, you just see the molecular process results of each of your clicks, and get to keep starting over & trying new things till you understand that if you do this, you get this result, and if you do that, you get that result, etc. That would really be challenging and therefore fun.

In summary: at the lower levels, you'd have help, & so not really control it yourself, at the highest level you are controlling every action, almost being the organism itself.

Not being a programmer, I'm guessing that developing something like this would be incredibly difficult to do.

If it is at all doable, even though an extreme amount of time was necessary to be spent on it, and therefore would be extremely costly, perhaps the Gates Foundation would consider funding it if someone interested would apply to them for a grant.

#432

Posted by: lhikanliveson Author Profile Page | October 24, 2010 12:00 AM

Personally, I can't wait until World of Cellcraft. I'm thinking I'll play a Night Cellf Druid.

#433

Posted by: https://www.google.com/accounts/o8/id?id=AItOawkur0AuKva7v7kHxwbuqUt1zU-KbRjH-cY Author Profile Page | June 12, 2011 2:40 PM

Dropping this here.

http://tinyurl.com/b8voss

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