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davidog.pngDave Bacon is a theoretical ski bum who is also a pseudo professor. His research is on quantum computing, his scientific passions extend to everything in physics, mathematics, computer science and beyond, and his personal pleasures include making wine, playing poker, skiing, camping, and daydreaming (although not all of those at the same time.) Nothing he says on this blog should be construed as having anything to do with his employer or his dog.


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« Against the Stereotype | Main | Chess, Backgammon, and the Algorithmic Lens »

Devilish Dice Games

Category: Best Title EverQuantum
Posted on: July 9, 2008 1:29 PM, by Dave Bacon

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A new entry in the best title ever competition appeared last week on the arXiv:

arXiv:0806.4874
Why devil plays dice?
Authors: Andrzej Dragan

Abstract: Principle of Relativity involving all, not only subluminal, inertial frames
leads to the disturbance of causal laws in a way known from the fundamental
postulates of Quantum Theory. We show how quantum indeterminacy based on
complex probability amplitudes with superposition principle emerges from
Special Relativity.

I bet the devil would play a mean game of liar's dice.

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Comments

1

Do Dragan and arXiv pay royalties or license fees, or get a quantum qickback? Consulting wikipedia:

Devil Dice (Xi, pronounced "Sai", in Japan) is a video game for the PlayStation. It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable (PSP) on November 7, 2007.

A PSP version, Xi Coliseum, was released in Japan on March 9, 2006. This version includes support for ad-hoc wireless play between up to five players.

The title has a number of sequels, including Devil Dice 2, also for the PlayStation, and Bombastic for the PlayStation 2.

I recommend the wireless play. Less chance of getting entangled with your enemy.

Posted by: Jonathan Vos Post | July 9, 2008 6:53 PM

2

I like this title, especially tasty if you're fighting a cold or at a good deli.

http://arxiv.org/pdf/0807.4213

Matzoh ball soup in spaces of constant curvature
Authors: Genqian Liu
Comments: 28 pages
Subjects: Analysis of PDEs (math.AP); Differential Geometry (math.DG)

In this paper, we generalize Magnanini-Sakaguchi's result from Euclidean space to spaces of constant curvature. More precisely, we show that if a conductor satisfying the exterior geodesic sphere condition in the space of constant curvature has initial temperature 0 and its boundary is kept at temperature 1 (at all times), if the thermal conductivity of the conductor is inverse of its metric, and if the conductor contains a proper sub-domain, satisfying the interior geodesic cone condition and having constant boundary temperature at each given time, then the conductor must be a geodesic ball. Moreover, we show similar result for the wave equations and the Schrodinger equations in spaces of constant curvature.

Posted by: Jonathan Vos Post | July 29, 2008 4:49 PM

3

And then, for dessert:

http://arxiv.org/pdf/0807.4450

Title: Candy-passing Games on General Graphs, I
Authors: Paul M. Kominers, Scott D. Kominers
Comments: 2 pages
Subjects: Combinatorics (math.CO); Discrete Mathematics (cs.DM)

We undertake the first study of the candy-passing game on arbitrary connected graphs. We obtain a general stabilization result which encompasses the first author's results (arXiv:0709.2156) for candy-passing games on n-cycles with at least 3n candies.


Sweet!

Posted by: Jonathan Vos Post | July 29, 2008 5:00 PM

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