acceleration

I was shocked. After installing Mac OS 10.6 (Snow Leopard) Tracker Video Analysis didn't work. This is one of my favorite programs for blogging. It appears that the problem is with 32 bit Java vs. 64 bit. I don't really understand why one doesn't work, but Tracker doesn't work with 64 bit Java and that is now the default for 10.6 You can fix it. Go to Java Preferences.app (under applications/utilities) and drag 32-bit above 64 bit. It should look like this: I had also installed QuickTime 7 (along with the newer QuickTime X) in the hopes that would fix the problem. I don't think you…
I think we are entering a new era. An era where it is quite simple to find and get great videos. Oh, just saw a great tackle on the TV? In the old days, you would have to get that video off the TV yourself. Not anymore. Welcome to the interwebs. Also, the quality is awesome compared to 10 years ago. Here is the video. Yes, I know this is from several weeks ago - I am slow. Also, thanks to the person that put this on youtube - I edited your clip to remove the music and just look at the one collision. You did a good job though. In terms of video analysis, this isn't too bad of a video…
You know I like the Mythbusters, right? Well, I have been meaning to look at the shooting bullets in the air myth for quite some time. Now is that time. If you didn't catch that particular episode, the MythBusters wanted to see how dangerous it was to shoot a bullet straight up in the air. I am not going to shoot any guns, or even drop bullets - that is for the MythBusters. What I will do instead is make a numerical calculation of the motion of a bullet shot into the air. Here is what Adam said about the bullets: A .30-06 cartridge will go 10,000 feet high and take 58 seconds to come…
I really shouldn't do this. I might be helping someone to set up something dangerous. But, I am going to anyway. Here is a question posted on some forum. (actually, it is from math help forum) "I'm anticipating a good winter this year, one with lots of snow. My yard is sloped quite a bit and it would be the ideal place for a huge snowboard jump, only problem is I need to calculate how fast I will be traveling when I hit the jump, how high and what angle the jump should be, and the distance and angle of the landing ramp to optimize my range." So, what am I going to do? I am going to give…
Maybe this is a little old (in internet age), but it is a great example. Here is the Loop-the-loop stunt from the show Fifth Gear. I like this. First, it is a bold stunt. But also, there is some good physics here. Though, most importantly, the Fifth Gear producers were kind enough to include a shot that was very compatible with video analysis. I went to the official site of this stunt - http://looptheloop.dunlop.eu. From here I found some useful info: Loop is 40 feet tall The car is a Toyota Aygo Some physics-y guy calculated that the car must go 36 mph to do the loop (I think that is…
I found this in the most recent issue of The Physics Teacher (September 2009). Surprisingly, there were several good articles in this issue. One article discusses a doable version of the Millikan Oil drop experiment. Maybe you are not a (or were not) a physics major, so you might not be familiar with how cool, but tedious and squinty the oil drop experiment can be. In the Millikan Oil drop experiment, small electrically charged drops of oil are placed in a constant electric field. It turns out that a small enough number of electrons are on each drop so that the quantization of charge can…
I saw this video on digg or reddit. I can't remember which. I was in awe. Then I started thinking. I wonder how fast that water was moving up right after the explosion. Too bad the video doesn't have a scale. Well, it kind of does - there is that ship. I am terrible at ship identification though. Maybe I can use my favorite scaling trick - assume the stuff is on the surface of the Earth. This means that free falling objects would have an acceleration of -9.8 m/s2. Let me try this on the water as it falls. Oh, trust me. I know it is not really free falling, but it is in this big…
Forgive me if I don't know the official parkour term for this move. This is where you have two walls that are close to each other and you vertically climb them. Here is a shot of Mark Witmer (from Ninja Warrior) doing the wall climb. Doesn't look too hard, does it? Well, I think it depends on how far apart the two walls are. This is actually one parkour move that my kids like to do (Hey kids! Don't do that! Let me get my camera though because this will be perfect for my blog) I am going to start with this second kind of wall climb. Simply because it is easier due to symmetry. So,…
This Giant water slide video is extremely popular on the internets. Maybe you have not seen it (doubtful), then here it is: This is such an incredible stunt that the very first question that comes up is - fake? or not fake? From my previous analysis, I can say: Even though there is some slight perspective issues, the vertical acceleration seems to be constant and has a reasonable scale to give the acceleration of -9.8 m/s2 The horizontal motion is essentially constant (as a real jump would be) The launch speed is about 19 m/s The launch angle is 32.8 degrees If the guy had no friction on…
Thanks to Nick for showing me this video (Check out his blog - Fine Structure): See more funny videos and TBT Videos at Today's Big Thing. Wow. That was my first reaction. My second reaction was: no way. Is this real life? I just don't know. How hard would it be to find out exactly where to place that pool and where did they get the water from? Obviously, this one requires some analysis. First, on the VAS for this video: 4/8. Not too good. Oh here are the questions I would like to answer: What is the guy's acceleration after he leaves the ramp? What was his initial velocity leaving…
Parkour: the act of running and jumping like a crazy superhero. I can't do any of it. But I can analyze it. So, let me start with the wall-flip (or any kind of move that involves walking on vertical walls). This looks like a good example (there are a bajillion on youtube). Pretty cool, huh? How do you run up a wall? Well, it has to do with friction. Remember, this is a fairly useful model for the magnitude of the frictional force on an object: Where N is the force the surface exerts on the object (the normal force) and ?s is the coefficient of static friction. Note that this less…
Check this out (saw it on the interwebs): It's this video inside a bus of a girl hitting the roof. My first thought was: well, she just jumped. But something was odd. She was in the air too long. Well, of course this calls for a video analysis (using Tracker Video Analysis). Actually, it is a good candidate for analysis. Primarily because the motion happens right next to the back of the bus and the bus can be considered the reference frame. The only problem is the scale. I totally guessed that the back window was 3 feet, but not sure this even matters. Here is the motion of the girl…
Every introductory astronomy text and most intro physics texts talk about tides. The usual explanation is something along the lines of: The moon exerts a gravitational force on the Earth and all the stuff on the Earth. This force decreases with distance (1/r2). Thus the moon pulls greater on one side of the Earth than the other This doesn't matter except for oceans which can move. BOOM. Two tides a day due to a bulge on the side close to the moon and the opposite side. Oh, the Earth is slowing down. Really, that is what almost all intro texts say. Go check for yourselves. Yes, the tides…
You have no idea how long I have been sitting on this one. I made some videos like a billion years ago, and still no post. Why? Oh well, here it is. I like video analysis of motion. I like looking at stuff on youtube or other video sites. But sometimes, you need to make the video yourself. What should you use? My personal favorite is a Flip Mino HD. It is small and quick. Are there other options? Sure. In this post, I will do the video analysis with the following cameras: Flip Mino HD A Canon PowerShot A470 Panasonic DMC-FZ18 Canon HV10 HD miniDV camcorder (you know, the kind that…
Thanks to reader Cleon for notifying me of this video on youtube. Check it out. First, some notes. I am sure you noticed that the aspect ratio is incorrect (at least that was the first thing I noticed). The boys must have made a 16:9 video, but then uploaded it to youtube as a 4:3. This doesn't really affect the analysis, but I had to fix it. I used the awesome firefox plugin NetVideoHunter to download the video and then used MPEG Streamclip to resize the video. Other than that, they did follow my suggestions for making videos. The camera doesn't move and is mostly perpendicular to the…
Sciencegeekgirl is blogging from the AAPT. She talks about showing something interesting to get students thinking, and here is her example: This reminds me of Dan Meyer's What Can You Do With This stuff. Anyway, I can't help it. I must analyze this video. Plus, Fran essentially threw down the gauntlet and called me out on this move. Another reason to analyze this movie is that it is obviously fake. Elephants are one of the few animals that can't jump. Not even a little bit. They don't like to have more than 1 foot off the ground. Ok, on to the analysis. As usual, I downloaded the…
So, I built a new accelerometer. Why? The jelly-jar one was just not doing it for me. Plus, the cork was starting to make the water all yellowy. It was a good start, but I can do better. What was wrong with the jelly-jar one? First, it didn't let the cork move very far before hitting the wall. Second, it was kind of hard to see exactly where the cork was. Lastly, there was no way to get a reading of the acceleration from the jelly-jar. Now, I am going to fix that. My new design uses a sphericalish glass flask. The floating bob is anchored in (near) the center of this sphere. Here…
pre-reqs: vectors, kinematics I haven't done a "basics" topic in quite some time. It's odd, I have used centripetal acceleration quite often, but I never derived the expression that I use. To get to the point, the magnitude of the acceleration of an object moving in a circle is: Also, the direction of this acceleration vector is always towards the center of the circle the object is moving in. This is really not too difficult to derive (but it does use at least one "trick"). Let me start with an object moving in a circle at a constant speed. I am going to show to instances of the object…
Yesterday, I uploaded a post from my old site about slowing down time to make videos look like they were on the moon. If you haven't read that, the short story is that it doesn't look right when speed Apollo videos up so that the acceleration is -9.8 m/s2. What started that whole thing was an even earlier post. Here is an example of using video analysis (Tracker Video Analysis) to measure the acceleration of a jumping astronaut on the moon. In this case, it is the famous "jump salute" from Apollo 16 astronaut John Young. First, thanks John (or whoever videoed it). This is a good video for…
Note: This is a repost from my old site. Time to move it over. First, what is different about motion on the moon and on Earth? Since the moon has a smaller mass in spite of its smaller size*, the moon has a smaller gravitational field. The gravitational field on the surface of the moon is 1/6th the field on the surface of the Earth. This means that the acceleration of a free falling on the object would be 1/6th the acceleration on Earth. So the question is: how would you change the time scale of a movie so that it looks like its acceleration is 1/6th of 9.8 m/s2? *If you make the size of…