cross product

In my last zombie post, I looked at a human moving in a circle to avoid a zombie (if they are stuck in a room). What if I build a zombie evading robot that always moves perpendicular to the path of the zombie? Would this work? This shouldn't be too difficult to model. I can use my existing model for the zombie (where there is a force towards the human and a drag force). For the right-turning-robot, I will also have a drag force and a "driving" force. How do I find the direction of the driving force for the robot? Here is a diagram. This Fdrive force will really be the frictional force…
It is that part of the semester where the Right Hand Rule (RHR) comes out. Really, the best part is the students taking the tests. They make all these funny motions with their hands. That makes tests more entertaining (for me) than they usually are. What is the RHR? Suppose I have two numbers. Maybe these two numbers are the length and width of a piece of paper. Now suppose I need to multiply length times width to get the area (A = L x W). Simple - right? But that is multiplication for scalar variables. How do you multiply vectors? There are two common operations you can do with…