Game Review: Pandemic

i-305bdde519b4d572374ed611ad0d754e-pandemic.jpg

Pandemic is a new board game for 1-4 players. The players take on the roles of field operatives for the Centres for Disease Control in Atlanta, GA, as four simultaneous pandemics threaten global life and civilisation. It's a collaborative game: either you find cures in time and everybody wins -- or everybody loses. And it's really exciting!

I recently learned the term "game fluff" from my old buddy and long-time Aard regular Akhorahil. The fluff is the story that hangs on the abstract framework of a games' rules. In order to win a game, you need to understand and exploit the game mechanics ("to optimise", in gamer parlance), not think too much about the fluff. Many classic games have little fluff (like chess) or none at all (like bridge, backgammon, dominoes and parcheesi/ludo/fia). But I have a weakness: I care more about the fluff than the mechanics, and I don't like abstract games.

Pandemic's game mechanics are elegant and innovative. But its fluff is full of holes if you start to think about it. Why are four CDC employees the only people in the world who seem interested in finding the cures? Why are at best two of them medical doctors? How come cures are often found by the team's dispatcher and the guy who sets up their research stations? Why is it so hard to travel? Why are air tickets and crucial bits of scientific data represented by the same cards? Why does each infective agent tend to stay in a certain part of the world, so that an individual city is hardly ever hit by more than one of them?

But it's a good game, nail-biting really, as you discuss among yourselves who goes where to whack-a-mole infected cities that threaten to break out, as you try to figure out a way to pass a card to a player who needs it, as any one of the several defeat endings starts to loom ahead. A ten-year-old can understand the rules. But even grown-up seasoned gamers will find it hard to win at Pandemic, simply because it's fine-tuned to be hard. Importantly, when the end comes, it's pretty abrupt, so you don't have to suffer through long slow defeat. I grade Pandemic an 8 out of 10.

[More blog entries about , , , ; , , , .]

Tags

More like this

can someone get a copy of this to Seed Central before the SciBling meeting/piss-up? I want to see a review by the various doctors and epidemiologists in the stable.

No, actually I want to watch them play it.

A slightly different take is Pandemic II at Crazy Monkey Games. (www.crazymonkeygames.com.) It's a flash game where you "play" a pathogen and the objective is to wipe out the human race. :-)
Not exactly tasteful, but quite entertaining.

If you like fluff, have you tried Survival of the Witless? It's all about trying impress the randomly selected tenure committee by publishing, holding great parties, being the right gender and class, etc...

When my friends and I tried it, we spent far too much time trying to tear everyone else down, so no one ever got good enough to succeed.

http://www.boardgamegeek.com/game/3547

I played Survival of the Witless with a couple other grad school dropouts and a bitter adjunct, and all the fluff was really fun but it totally sucked as a game. Play just dragged on and on...

I'd like to play Credo again.

"... players represent early Christians arguing over the actual precepts of their Church. The game mechanism involves collecting worshipers to your side, gaining money and influence over different factions, and you can win by reaching different goals. As the game proceeds, gradually the 10 basic 'beliefs' are established."

Last time I played it, I managed to get Sol Invictus into the Catholic Christian creed instead of the Holy Ghost.