kinematics

If you know me, you know I love Tracker Video Analysis. Basically, it is a free-java program that allows you to get position-time data of a moving object from a video. In Tracker version 3.10, there is now the autotracker feature. This will automagically mark the location of an object moving in a video. How do you use it? First, the video. This is a video I made of a plane landing at an airport. Not much exciting going on, but that never stopped me before. I put this video on vimeo instead of youtube because vimeo allows you to download the original video. Landing Airliner from Rhett…
This is great. Many people have already reported google's apple-dropping homepage in honor Newton's birthday. In case it disappears, here is a screen shot. So, I got this awesome note from Dale Basler. He said that his class had analyzed this falling apple animation. What a very Dot Physics-y idea (check out his analysis). He said they were questioning the results which might be due screen capture issues. I decided to reproduce this. I captured the motion with Apple's Quicktime X screen recording feature. I then used Tracker Video Analysis - which now has an autotracking feature that…
In part I of this post, I talked about the basics of projectile motion with no air resistance. Also in that post, I showed that (without air resistance) the angle to throw a ball for maximum range is 45 degrees. When throwing a football, there is some air resistance this means that 45 degree is not necessarily the angle for the greatest range. Well, can't I just do the same thing as before? It turns out that it is a significantly different problem when air resistance is added. Without air resistance, the acceleration was constant. Not so now, my friend. The problem is that air…
One of my students showed me this game, Fantastic Contraption. The basic idea is to use a couple of different "machine" parts to build something that will move an object into a target area. Not a bad game. But what do I do when I look at a game? I think - hey! I wonder what kind of physics this "world" uses. This is very similar to my analysis of the game Line Rider except completely different. Fantastic Contraption gives the unique opportunity to build whatever you want. This is great for creating "experiments" in this world. The first step is to "measure" some stuff. The game…
This year's episode of Punkin Chunkin is coming up (I think tomorrow). Discovery just showed a teaser commercial with the specifications for one team's machine. If you are not familiar with Punkin Chunkin (World Championship Punkin Chunkin), the basic idea is to project some pumpkins. (note, if you waiting for the Discovery Channel show for the 2009 Punkin Chunkin, don't click on the previous link, it has the results already). One of the categories for Punkin Chunkin is the centrifugal machine. These are machines that spin pumpkins around really fast in circles to shoot them. They are…
Everyone knows, or should know how much I like MythBusters. Here is the problem. Below is a picture of Adam analyzing the motion of a an exploding water heater. Actually, I applaud Adam for his creative use of the vernier caliper. Really, it is an example of "making things work". However, in this case there is a very nice alternative - Tracker Video Analysis. So, here is what I am going to do. This will be a short tutorial on using Tracker. I will use the same video from the episode of the exploding water heater. The goal - how fast and how high did the water heater go. Or as the…
Last night I saw the newest episode of MythBusters. One of the myths they revisited was the exploding water heater. Well, it turns out that I had an analysis of this first explosion, but I didn't move it over when I switched software. So, here it is. In case you never saw the first episode of exploding water heaters, here is the important part: If you are impatient, here are the answers (from the video analysis): Time of flight = 11.8 seconds Max height = 167 meters = 548 feet Launch speed = 234 mph Speed on impact with the ground = 76 mph First, from re-watching the video, I can see (and…
This is for commenter JimP. How do you take into account uncertainty when using video analysis? A great question. The first thing to think about is where does the uncertainty come from? My first guess would that it would be from the user. Where does the user click? Is it right on the object in each frame? Is the scale set correctly? I guess there could be other sources of error - maybe there are repeating frames that are a result of encoding. Maybe there is interlaced video frames. Well, what to do? I will just look at one motion in particular and do the analysis several times. I…
I don't really know what that title actually means. So, I have been having problems with my PASCO projectile launcher devices. I will just call them launchers (they are really cannons). In my previous post, I looked at the launch speed from a launcher shot horizontally and vertically. The problem was that I was getting different launch speeds for the vertical and horizontal shot. So, here is my plan: shoot the ball and a variety of angles from 0 to 90 degrees and see how the launch speed changes. I will only use the data from video analysis (of course using Tracker Video Analysis)…
The last time I looked at this projectile motion lab, I was confused. My different methods for measuring the launch speed of the ball were not even close to being consistent. So, I am bringing out the big guns - video. I made a video of the ball shot both horizontally off the table and vertically. No point posting the whole video (unless you really need it), but here is a screen shot of what the setup looked like. These videos were made with my flip video camera, it doesn't have adjustable shutter speed so that there is some blur. Also, notice the carbon paper on the floor. This is so…
I put together this short presentation on fake videos for a class. What the heck, I will also put it online so that maybe some other people can use it. So, here it is. I have it in many forms. First, a video of me going through the talk. Then I have the keynote and PowerPoint files with the movies. Feel free to use it as you see fit. You might want to modify some of the files, I have no problem with that. How to spot a fake video from Rhett Allain on Vimeo. And the other versions: Keynote (fakevideos.key - 46.1 MB) - this has the movies embedded PowerPoint (fakevideos.ppt - 2.6 MB) -…
If you didn't catch the latest MythBusters (yeah! new episodes), they did something straight from the physics textbooks. Just about every text has this example of shooting a bullet horizontally and dropping a bullet from the same height. The idea is that they should hit the ground at the same time. No one but the MythBusters could actually show this demo with a real gun. The Physics I am going to do some calculations, but I want to first write about the physics that accompanies this idea (and you can actually do it your self without the gun). What physics principle does this demo show?…
There were a couple of things that bothered me about the MythBusters' myth where they fired bullets in the air. The myth was that a bullet fired in the air could kill you. The first problem is that it is not a myth. There are several reported cases of people being killed from bullets that were fired in the air. The Mythbusters tested this by finding out how fast a bullet would be going if fired straight up. A couple of problems: First, they measured the terminal velocity of a tumbling bullet, not a spinning one. I really don't know how long a bullet will stay spinning, but I guess this…
This is really a lab that I have students do, but I am pretty sure they don't read this blog - so it is ok. If they are reading this, hi! We have these projectile cannons that shoot small balls. In order to look at projectile motion, they need to first determine the launch speed of the ball. I have a great method for this. Basically, shoot the ball horizontally off the table and measure how far horizontally it goes. You can get the final location of the ball by having it hit a piece of carbon paper on top of normal paper. If you don't know what carbon paper is, you are young. Anyway,…
You know I like the Mythbusters, right? Well, I have been meaning to look at the shooting bullets in the air myth for quite some time. Now is that time. If you didn't catch that particular episode, the MythBusters wanted to see how dangerous it was to shoot a bullet straight up in the air. I am not going to shoot any guns, or even drop bullets - that is for the MythBusters. What I will do instead is make a numerical calculation of the motion of a bullet shot into the air. Here is what Adam said about the bullets: A .30-06 cartridge will go 10,000 feet high and take 58 seconds to come…
I really shouldn't do this. I might be helping someone to set up something dangerous. But, I am going to anyway. Here is a question posted on some forum. (actually, it is from math help forum) "I'm anticipating a good winter this year, one with lots of snow. My yard is sloped quite a bit and it would be the ideal place for a huge snowboard jump, only problem is I need to calculate how fast I will be traveling when I hit the jump, how high and what angle the jump should be, and the distance and angle of the landing ramp to optimize my range." So, what am I going to do? I am going to give…
Maybe this is a little old (in internet age), but it is a great example. Here is the Loop-the-loop stunt from the show Fifth Gear. I like this. First, it is a bold stunt. But also, there is some good physics here. Though, most importantly, the Fifth Gear producers were kind enough to include a shot that was very compatible with video analysis. I went to the official site of this stunt - http://looptheloop.dunlop.eu. From here I found some useful info: Loop is 40 feet tall The car is a Toyota Aygo Some physics-y guy calculated that the car must go 36 mph to do the loop (I think that is…
I saw this video on digg or reddit. I can't remember which. I was in awe. Then I started thinking. I wonder how fast that water was moving up right after the explosion. Too bad the video doesn't have a scale. Well, it kind of does - there is that ship. I am terrible at ship identification though. Maybe I can use my favorite scaling trick - assume the stuff is on the surface of the Earth. This means that free falling objects would have an acceleration of -9.8 m/s2. Let me try this on the water as it falls. Oh, trust me. I know it is not really free falling, but it is in this big…
This Giant water slide video is extremely popular on the internets. Maybe you have not seen it (doubtful), then here it is: This is such an incredible stunt that the very first question that comes up is - fake? or not fake? From my previous analysis, I can say: Even though there is some slight perspective issues, the vertical acceleration seems to be constant and has a reasonable scale to give the acceleration of -9.8 m/s2 The horizontal motion is essentially constant (as a real jump would be) The launch speed is about 19 m/s The launch angle is 32.8 degrees If the guy had no friction on…
Thanks to Nick for showing me this video (Check out his blog - Fine Structure): See more funny videos and TBT Videos at Today's Big Thing. Wow. That was my first reaction. My second reaction was: no way. Is this real life? I just don't know. How hard would it be to find out exactly where to place that pool and where did they get the water from? Obviously, this one requires some analysis. First, on the VAS for this video: 4/8. Not too good. Oh here are the questions I would like to answer: What is the guy's acceleration after he leaves the ramp? What was his initial velocity leaving…