Second Life
Second Life isn't a game, exactly. Some call it that, and indeed it is sometimes compared to various massive multiplayer online roleplaying games (MMORPGs). Really, though, Second Life is a virtual online world— it's not really a game, and there aren't a lot of default "gameplay" elements. Some call it "Web 3.0," but I think that sort of misses the point; it's not really the next version of the web.
Of course, what with it not being a game, one thing that people ask is, what do you do there? There are a lot of things to do. I enjoy building stuff. You can talk to friends, just like…
Second Life (SL) is a 3d virtual world (some would call it an online game, but it's not really that; for one thing, it kind of sucks as a game, and for another thing, it's much more than that). You can do modeling and building entirely online. People have created buildings, vehicles, sculptures, animals, hairdos, and any number of other things using SL's relatively easy to learn modeling tools.
Builds in SL are made out of "prims," short for primitives. There are a relatively small number of primitives; a block (cube), a sphere, a cylindar, a torus, a ring, that sort of thing. You can…
I have too many hobbies. It's always been true. And, indeed, a quote by Mike Dunford has spurred me into writing a post... but not this one. The other one will come sometime (I hope). In grad school, I suppose it's possible I would have graduated sooner if I hadn't done some much theater. I wasn't always doing a play, but I had small roles in the musical Working and a sort of dramatic reading of John Brown's Body; I was the stage directory for a musical revue (the baby of my housemate, musical director Deepto Chakrabarty); I was a unicycling waiter in Hello Dolly!; I was Brutus in Julius…
The EMBL graduate students have organized an ingenious conference titled: Life Sciences - Shaping the Future. Learn about Omics and Systems Biology from speakers like Leroy Hood, Stuart Kim, and Ronald Krause (and more). Explore options for career development, and learn how you can join the Web 2.0 science revolution in the session on scientific communication.
The conference will take place Dec. 4th-8th, 2006. Don't worry if you don't have a plane ticket or a place to stay, you're virtually there. How? It's all on-line.
Some of you might be wondering how a virtual conference works.
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