Coding iPhone apps for Kids

I can't give this a meaningful review because I don't have the setup to test it out, Coding iPhone Apps for Kids: A playful introduction to Swift by Gloria Winquist and Matt McCarthy looks like it is up to the high standards of this publisher and these authors, and might be just the thing for your kid:

Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before.

You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations.

Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more!

As you begin your programming adventure, you’ll learn how to:

  • Build programs to save you time, like one that invites all of your friends to a party with just the click of a button!
  • Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer
  • Make a real, playable game with graphics and sound effects using SpriteKit
  • Challenge players by speeding up your game and adding a high-score system
  • Why should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming.

    Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.

    Example Page:


    Author Bio
    Gloria Winquist became hooked on iOS development in 2011 and has been programming professionally ever since. She works as an iOS developer at LumiraDx.

    Matt McCarthy has released more than 20 apps as part of a two-person team, Tomato Interactive LLC. He works as a software engineer at LumiraDx.

    Table of contents
    PART 1: Xcode and Swift
    Chapter 1: Hello, World!
    Chapter 2: Learning to Code in a Playground
    Chapter 3: Making Choices
    Chapter 4: Writing Code That Loops
    Chapter 5: Keeping Your Programs Safe with Optionals
    Chapter 6: Storing Collections in Dictionaries and Arrays
    Chapter 7: Functions Are a Party, and You're Invited
    Chapter 8: Custom Classes and Structs

    PART 2: Birthday Tracker
    Chapter 9: Creating Buttons and Screens on the Storyboard
    Chapter 10: Adding a Birthday Class and Handling User Input
    Chapter 11: Displaying Birthdays
    Chapter 12: Saving Birthdays
    Chapter 13: Getting Birthday Notifications

    PART 3: Schoolhouse Skateboarder
    Chapter 14: Setting the Stage
    Chapter 15: Making Schoolhouse Skateboarder a Real Game
    Chapter 16: Using the SpriteKit Physics Engine
    Chapter 17: Adjusting Difficulty, Collecting Gems, and Keeping Score
    Chapter 18: Game State, Menus, Sound, and Special Effects

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    This is a good coding book, well written and with clear examples and illustrations. It contains some touches of humour directed to kids.
    As indicated by another buyer, this is not exclusively directed to kids, but can be very useful for adults that want to inniciate in this fascinating
    I do recommend it.