Devilish Dice Games

A new entry in the best title ever competition appeared last week on the arXiv:

arXiv:0806.4874
Why devil plays dice?
Authors: Andrzej Dragan

Abstract: Principle of Relativity involving all, not only subluminal, inertial frames
leads to the disturbance of causal laws in a way known from the fundamental
postulates of Quantum Theory. We show how quantum indeterminacy based on
complex probability amplitudes with superposition principle emerges from
Special Relativity.

I bet the devil would play a mean game of liar's dice.

More like this

I like poker and I like quantum computing and lo and behold here is a paper with both: arXiv: 0902.2196 Title: Quantized Poker Authors: Steven A. Bleiler Poker has become a popular pastime all over the world. At any given moment one can find tens, if not hundreds, of thousands of…
Today is the final exam for the course I've been teaching this summer. So I need some reading material for when I'm not watching the students take their exam. Here are two fun ones I just downloaded (one via Alea): arXiv:0803.3913: The Reverse of The Law of Large Numbers Authors: Kieran Kelly,…
An entry into the "best abstract ever" subcompetition of the "best title ever" competition, arXiv:0809.3979: Counterfactual Quantum Cryptography Authors: Tae-Gon Noh Abstract: The 'quantum counterfactuality' is one of the most striking counterintuitive effects predicted by quantum mechanics. This…
One of the funniest abstracts to a paper on the arxiv in many moons appeared yesterday, authored by Carlos Mochon: arXiv:0711.4114 Title: Quantum weak coin flipping with arbitrarily small bias Authors: Carlos Mochon "God does not play dice. He flips coins instead." And though for some reason He…

Do Dragan and arXiv pay royalties or license fees, or get a quantum qickback? Consulting wikipedia:

Devil Dice (Xi, pronounced "Sai", in Japan) is a video game for the PlayStation. It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable (PSP) on November 7, 2007.

A PSP version, Xi Coliseum, was released in Japan on March 9, 2006. This version includes support for ad-hoc wireless play between up to five players.

The title has a number of sequels, including Devil Dice 2, also for the PlayStation, and Bombastic for the PlayStation 2.

I recommend the wireless play. Less chance of getting entangled with your enemy.

I like this title, especially tasty if you're fighting a cold or at a good deli.

http://arxiv.org/pdf/0807.4213

Matzoh ball soup in spaces of constant curvature
Authors: Genqian Liu
Comments: 28 pages
Subjects: Analysis of PDEs (math.AP); Differential Geometry (math.DG)

In this paper, we generalize Magnanini-Sakaguchi's result from Euclidean space to spaces of constant curvature. More precisely, we show that if a conductor satisfying the exterior geodesic sphere condition in the space of constant curvature has initial temperature 0 and its boundary is kept at temperature 1 (at all times), if the thermal conductivity of the conductor is inverse of its metric, and if the conductor contains a proper sub-domain, satisfying the interior geodesic cone condition and having constant boundary temperature at each given time, then the conductor must be a geodesic ball. Moreover, we show similar result for the wave equations and the Schrodinger equations in spaces of constant curvature.

And then, for dessert:

http://arxiv.org/pdf/0807.4450

Title: Candy-passing Games on General Graphs, I
Authors: Paul M. Kominers, Scott D. Kominers
Comments: 2 pages
Subjects: Combinatorics (math.CO); Discrete Mathematics (cs.DM)

We undertake the first study of the candy-passing game on arbitrary connected graphs. We obtain a general stabilization result which encompasses the first author's results (arXiv:0709.2156) for candy-passing games on n-cycles with at least 3n candies.

Sweet!